Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?
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Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?
I do not know. I did not try it.
The textures of the planets of the solar system can not be exported.
There is no need. All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag. If you look at an exported procedural gas giant, you'll notice the game automatically does this to black out the surfaces of IceGiants and GasGiantsThe textures of the planets of the solar system can not be exported.
To change them, you would have to extract and modify the textures from the .pak archive. That would be very complicated.
You could of course find textures for the planets from somewhere and change them, and then make your own textures.
You can use this command to color planets, but I do not think it's possible to give a planet just a slightly blue-green hue.
Bumping up the Red will help with that.
Of course you are right! (I was not quite there, it was 4 o'clock in the morning with me when I wrote that.)
Please attach your se.log from the SpaceEngine \system folder, and a selection of your scripts, maybe someone around here could be of assistance.
You have your addons in the wrong directories!
[MT] Data directory "addons"
[MT] Data directory "addons/galaxies"
[MT] Data directory "addons/nebulae"
[MT] Data directory "addons/planets"
[MT] Data directory "addons/stars"
"addons\catalogs\galaxies"
"addons\catalogs\nebulae"
"addons\catalogs\planets"
"addons\catalogs\stars"