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PlutonianEmpire
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Help with creating Mods and Addons

08 May 2019 00:37

Is there a way to change the colors of these mares so they more closely match the surrounding oceans?
I do not think so.
The only way I know to get rid of these mare-like places is to turn off the atmosphere. Then these places are not visible.
Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?
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Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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JackDole
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Help with creating Mods and Addons

08 May 2019 00:54


Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?
I do not know. I did not try it.
But these spots are not craters. They are mainly an atmospheric effect.
Lowering the 'Opacity* of the atmosphere may help.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Arturo100
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Help with creating Mods and Addons

08 May 2019 18:32

How do you make .sss files or at least convert .obj to .sss?
Hello
 
senuaafo
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exporting textures

29 May 2019 23:48

Is there a way to take a planetary surface texture and modify it?

Ex - I want to take Jupiter's surface and make it more of a blue/greenish hue.

Every time I try to export it's texture for photoshopping, I end up with just a blank image.

thx.
 
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JackDole
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Help with creating Mods and Addons

30 May 2019 03:41

Is there a way to take a planetary surface texture and modify it?
The textures of the planets of the solar system can not be exported.
To change them, you would have to extract and modify the textures from the .pak archive. That would be very complicated.
You could of course find textures for the planets from somewhere and change them, and then make your own textures.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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PlutonianEmpire
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Help with creating Mods and Addons

30 May 2019 18:04

Is there a way to take a planetary surface texture and modify it?
The textures of the planets of the solar system can not be exported.
To change them, you would have to extract and modify the textures from the .pak archive. That would be very complicated.
You could of course find textures for the planets from somewhere and change them, and then make your own textures.
There is no need. All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag. If you look at an exported procedural gas giant, you'll notice the game automatically does this to black out the surfaces of IceGiants and GasGiants
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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JackDole
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Help with creating Mods and Addons

30 May 2019 20:58

All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag.
You can use this command to color planets, but I do not think it's possible to give a planet just a slightly blue-green hue.
This is 'ModulateColor    (0.0 0.999 1.0 1.0)':
scr00014.jpg
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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PlutonianEmpire
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Help with creating Mods and Addons

31 May 2019 05:02

All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag.
You can use this command to color planets, but I do not think it's possible to give a planet just a slightly blue-green hue.
This is 'ModulateColor    (0.0 0.999 1.0 1.0)':
scr00014.jpg
Bumping up the Red will help with that. :)

I get this for "ModulateColor (0.6 0.99 1.0 1.0)":

Image
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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JackDole
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Help with creating Mods and Addons

31 May 2019 06:52

Bumping up the Red will help with that.
Of course you are right! (I was not quite there, it was 4 o'clock in the morning with me when I wrote that.)
scr00016.jpg
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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ettore_bilbo
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Help with creating Mods and Addons

11 Jun 2019 15:40

SE 0.990 is out and I want to create texture-less PBR material for my mod.
like this from an old news:
Image

there's anyone who knows the metallicity and roughness commands for sml file? :-)
 
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Lucas0231
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Help with creating Mods and Addons

12 Jun 2019 01:55

Hello,

I'm trying new edit mode, but it seem that it saves edited color palettes and apply them to others planets that use the same. How I can reset all changes done with edit mode ?
 
EmperorPeeter
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Help with creating Mods and Addons

13 Jun 2019 04:07

With newer SE version, none of csv and sc files working in addons catalogue. Can`t add custom galaxies, stars, nebulaes, planets, etc... That`s a very big problem.
Yes. I`m building a real two satellites right now. Planned launch times is end of June 2019 with SOYUZ, and August 2019 with ESA rocket.
 
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Mosfet
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Help with creating Mods and Addons

13 Jun 2019 06:31

That`s a very big problem.
Please attach your se.log from the SpaceEngine \system folder, and a selection of your scripts, maybe someone around here could be of assistance.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
EmperorPeeter
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Help with creating Mods and Addons

13 Jun 2019 07:15

It seems like newer Space Engine don`t understand the exisence of addons catalogue. Not a single hint for trying to load assets catalogue on SE.log. Hmm...
Attachments
se.log
(113.92 KiB) Downloaded 307 times
Yes. I`m building a real two satellites right now. Planned launch times is end of June 2019 with SOYUZ, and August 2019 with ESA rocket.
 
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JackDole
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Help with creating Mods and Addons

13 Jun 2019 08:47

It seems like newer Space Engine don`t understand the exisence of addons catalogue.
You have your addons in the wrong directories!
[MT] Data directory "addons"
[MT] Data directory "addons/galaxies"
[MT] Data directory "addons/nebulae"
[MT] Data directory "addons/planets"
[MT] Data directory "addons/stars"
It must be:
"addons\catalogs\galaxies"
"addons\catalogs\nebulae"
"addons\catalogs\planets"
"addons\catalogs\stars"
!!!
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)

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