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Watsisname
Science Officer
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Joined: 06 Sep 2016 02:33
Location: Bellingham, WA

Help with creating Mods and Addons

31 Mar 2017 20:26

White dwarfs doesn't have gravitational lensing in 0.9.8.0 and it's not a bug.
When I originally said that it is not shown in 0.9.8.0 I was wrong.  The effect is there, it's just very weak, so to see it you must zoom to a very small FOV:
► Show Spoiler
 
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TheRedstoneHive
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Help with creating Mods and Addons

31 Mar 2017 20:46

Ah
 
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DoctorOfSpace
Star Engineer
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Help with creating Mods and Addons

31 Mar 2017 20:48

Watsisname, I may be mistaken but I think that lensing changing with the fov is a limitation of how it is rendered in game.  If you have a low enough FOV you could see the black part of the black hole being rendered underneath, at least that is how it was in previous builds.  Black holes also look a bit bugged out as you adjust the FOV too much in one way or the other. 
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TheRedstoneHive
Explorer
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Help with creating Mods and Addons

31 Mar 2017 22:11

Ok that neutron star thingy was to do with this Mod! The first version is Out!
http://forum.spaceengine.org/viewtopic. ... 0&start=15
 
trini_gamer
Observer
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Joined: 26 Mar 2017 09:54

Help with creating Mods and Addons

01 Apr 2017 17:18

I have a couple questions:
1 - Has anyone got the downloads for the Star Wars things? I've seen the Death Star, Star Destroyers and Rebel Ships, however all download links have lead me to the dead en.spaceengine site. Has anyone got them second hand? i wouldn't mind learning to manually-update them if I must.

2 - Is there a tutorial on how to create a custom textured planet with working water, clouds and such? Again, all information was lost with the en.spaceengine site. Any help appreciated. Just message me or reply with info. 

(Posting here because I cannot seem to be allowed to post a new Thread currently)
 
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kham132
Astronaut
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Help with creating Mods and Addons

01 Apr 2017 18:12

trini_gamer, I found these downloads; http://forum.spaceengine.org/viewtopic. ... wars#p5045

Also, can someone link another download for Rodrigo's Terrain Mod?
 
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Mosfet
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Help with creating Mods and Addons

01 Apr 2017 19:25

trini_gamer, informations about modding are grouped under the http://spaceengine.org/manual/ section of the website.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
trini_gamer
Observer
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Help with creating Mods and Addons

02 Apr 2017 15:00

trini_gamer, informations about modding are grouped under the http://spaceengine.org/manual/ section of the website.
Ah alright, still looking for the files though. Thanks for the link a lot though.
 
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kham132
Astronaut
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Help with creating Mods and Addons

04 Apr 2017 23:21

I'm planning on an addon where I change potentially habitable exoplanets to match their "authors illustrations", while also getting them to their predicted ESI. My question is how would I lower the ESI of this planet? I know that changing the radius, mass, and temperature influences the ESI, but how do I get it so that it matches the predicted ESI while still having it be somewhat plausible? (ei. density isn't ridiculously high/low)
Remove "Kepler-62 f/KOI-701.04"
{
 ParentBody "Kepler-62"
}
Planet "Kepler-62 f/KOI-701.04"
{
 ParentBody "Kepler-62"
 Class "Terra"
 Msini 2.8
 Mass 1.5327 //1.2-10.2 masses of Earth
 Radius 8988.98 //1.4x radius of Earth
 Obliquity 88.9
 AlbedoBond 0.3177
 AlbedoGeom 0.3882
 Surface
 {
 Randomize (-0.057, -0.986, 0.836)
 snowLevel 0.6413
 icecapLatitude 0.5256
 colorSea (0.10, 0.10, 0.10, 1.00)
 colorShelf (0.15, 0.48, 0.46, 1.00)
 colorBeach (0.40, 0.33, 0.28, 0.00)
 colorDesert (0.26, 0.24, 0.22, 0.00)
 colorLowland (0.55, 0.462 0.385 0.00)
 colorUpland (0.30, 0.265 0.265 0.00)
 colorRock (0.17, 0.16, 0.16, 0.00)
 colorSnow (1.00, 1.00, 1.00, 1.00)
 }
 Atmosphere
 {
 Model "Venus"
 Height 78.327
 Pressure 2.2432
 Greenhouse 4.742
 Bright 15
 SkyLight 4.575
 Hue 0.425
 }
 Ocean
 {
 Height 3.87038
 }
 NoRings true
 Orbit
 {
 RefPlane "Extrasolar"
 SemiMajorAxis 0.718
 Period 0.731818
 Eccentricity 0
 Inclination 89.9
 }
}
It comes out as 0.73, but it's actual ESI is 0.67.
Image
 
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Roswell
Space Pilot
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Joined: 05 Nov 2016 02:45

Help with creating Mods and Addons

05 Apr 2017 12:25

First time I did to create the new colors for the gasgiant, but I want to make "Negative jupiter" (Dark blue and white) with the planet palette. But my planet turn into the green fluo instead of "Negative Jupiter". How can I master these colors?

I test with red, alway Green fluo I need you help now.
Attachments
Blue jupiter with rings.jpg
This planet I want to make the Negative Jupiter.
scr00000.jpg
My Negative jupiter turn into the green fluo O_O
 
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longname
Pioneer
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Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Help with creating Mods and Addons

13 Apr 2017 07:41

I am having trouble with my Binary Black Hole. Shows up in the catalogue list in-game, but does not show name of barycenter in the parents list, and SE cannot find them. What's wrong?
Attachments
BlackWhirlBin.sc
Barycenter
(282 Bytes) Downloaded 262 times
BlackWhirl 1 2.sc
The black holes themselves
(2.04 KiB) Downloaded 285 times
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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longname
Pioneer
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Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Help with creating Mods and Addons

13 Apr 2017 08:05

Because lack of post editor:
Attachments
Capture.PNG
Capture.PNG (100.9 KiB) Viewed 5600 times
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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JackDole
Star Engineer
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Joined: 02 Nov 2016 18:18
Location: Terra

Help with creating Mods and Addons

13 Apr 2017 08:13

I am having trouble with my Binary Black Hole. Shows up in the catalogue list in-game, but does not show name of barycenter in the parents list, and SE cannot find them. What's wrong?
You have wrong quotes for the name and for the class in your 'StarBarycenter'.
It is:
StarBarycenter    “Black Whirl”
{

RA       19 50 18  // right ascension
Dec      28 18 47  // declination
Dist     42.4242   // distance from the Sun
Class   “X”        // spectral class – black hole
Lum      275       // luminosity of the whole system (accretion disk)

}
And it must be:
StarBarycenter    "Black Whirl"
{
    RA       19 50 18  // right ascension
    Dec      28 18 47  // declination
    Dist     42.4242   // distance from the Sun
    Class   "X"        // spectral class – black hole
    Lum      275       // luminosity of the whole system (accretion disk)
}
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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greenhand
Space Tourist
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Posts: 29
Joined: 13 Apr 2017 08:13

Help with creating Mods and Addons

13 Apr 2017 08:17

I'm having trouble making sense of the creating a new star documentation.

I've done everything, but I have a problem where I Find the planet in the search in SE but when I try to go to it, it says no such object exists.
I think that the problem is that the star is not going into SE.  I have the star defined in the addons\catalogs\mystars.sc file but I have no idea how come it won't load up.
 
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Xoran
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Location: Copenhagen, Denmark

Help with creating Mods and Addons

13 Apr 2017 08:23

greenhand, can you please share the mod you made that is not working? :)
Space is too big to understand, so do not try to understand.

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