Heaven's Disciples wrote:
Heaven's Disciples, add the line
after the name in your .sss file. Your object will be visible also in planetarium mode.
As for the texture, does your console or se.log says something about missing textures?
Your 3d model could have flipped normals.
Try and use
in texture definitions.
PS: I'm going to merge this topic on an existing thread for troubleshooting addons
I've added both lines to the files and it's working. It looks very amazing.
You've saved me hours of trying to figure this out.
Beautiful looking station you have there.
Question for the Blender experts: Trying to import a "simple" object into SE, it is originally a 3DS(?) file, with .obj extension. Also has a material file with .mtl extension. It is composed of two basic meshes, each with its own material and texture. Now whether I load the .obj file directly into SE or import into Blender first then export as .obj then load that into SE, I get the same results: The same texture is applied to both meshes, and the .sml file SE creates only has this one material defined.
When in Blender, I can see the other material, and it is on the other mesh, and it has the right name, but no matter what I try, I cannot get SE to see the right material for this mesh. I even tries deleting the other mesh and material and exporting that alone, but SE still sees the other material for this object.
I'm no newb to 3D programs, but I've always found Blender to be one of the most unintuitive programs to use. Anybody know how to work those materials and textures in Blender? (Heck, near as I can tell, even things like ctrl_C and ctrl-V don't work in Blender...)