Ultimate space simulation software

 
gattispilot
Observer
Observer
Posts: 19
Joined: 29 Nov 2023 11:06
Location: Dallas, TX USA

Re: Help with creating Mods and Addons

10 Dec 2023 06:27

Thanks.  I see the satellite

So I have this"
Material "OneWebMat"
{
SpecColor       (0.500000 0.500000 0.500000)
SpecPower        42
Bumpheight       1.25
DiffMap         "Test"
}
Attachments
seoneweb1.jpg
 
gattispilot
Observer
Observer
Posts: 19
Joined: 29 Nov 2023 11:06
Location: Dallas, TX USA

Re: Help with creating Mods and Addons

10 Dec 2023 07:08

So I try to load my vessel in.  from the log:
LOADING SPACECRAFT
[MT] Loading script "config/spacecraft.cfg"
[MT] Loading script "addons/Oneweb/models/spacecraft/oneweb.sss"
[MT] Loading script "addons/ArtemisOrion/models/spacecraft/addons/Artemis/Artemis.sss"
[MT] Loading materials
[MT] Loading script "addons/Oneweb/textures/spacecraft/oneweb.sml"
[MT] Loading script "addons/Oneweb/textures/spacecraft/oneweb0000.sml"

here is the obj and sml,.....
https://u.pcloud.link/publink/show?code ... zytfjW4ey0


Not sure why I am not seeing it though
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1778
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

11 Dec 2023 19:22

There are some reasons.
The obj file must have the same name of the cfg file, and viceversa. So the name of the cfg file in the .sss file must be the same as the .obj file. The program then will create the correct cfg file and the sm file.
The materials sml file is malformed for some reason, it doesn't have brackets. I haven't been able to replicate your issue.
The object is created, but since there are no textures for the materials, all .bmp image files according the content of the mtl, surfaces are black.
SpaceEngine Doesn't support bmp image files, supported image file formats are jpg, tga, tiff, png, dds.
scr00043.jpg
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
tornadotodd
Space Pilot
Space Pilot
Posts: 141
Joined: 20 Dec 2017 19:12
Location: Oklahoma

Re: Help with creating Mods and Addons

11 Dec 2023 19:26

What's would it take to order a jupiter mod of the juno mission zoomable to the same detail?
 
gattispilot
Observer
Observer
Posts: 19
Joined: 29 Nov 2023 11:06
Location: Dallas, TX USA

Re: Help with creating Mods and Addons

12 Dec 2023 18:30

Thanks.  So I change my ss file to this:
Name    "Artemis"
Class   "Shuttle"
Length   15
Offset  (0 0 0)
Mass     9250
Albedo   0.05
Exposure 2
Color   (1 1 1)
MainEngines  25
RetroEngines 25
HoverEngines 25
CorrEngines  30
Hyperdrive   false
Aerodynamics true

Module  "Main"  { "addons\ArtemisOrion\models\spacecraft\addons\ARTEMISSPACELAUNCH.cfg" (-1 0 0 0 0 0 1 0 0 1 0 0 0 0 0 1) }

the cfg is named ARTEMISSPACELAUNCH.cfg
and the model is ARTEMISSPACELAUNCH.obj

I have .dds textures
  But not why I am not seeing the ship
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1778
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

13 Dec 2023 04:18

upload your .sml file
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Onox
Observer
Observer
Posts: 9
Joined: 22 Nov 2017 15:13

Re: Help with creating Mods and Addons

13 Dec 2023 15:39

Hello everyone !
I'm not sure that is the right place to post that.. if  not, sorry !
I try to create some script and a long time ago, I used a command to show a a colored circle/square/triangle/sphere with specific radius to a selected object.
This option is not implemented now ? I dont find it in the scenario script manual in the web site. But it was working some one or two years ago and I want to use it for my script now !
Thank for your help...
 
Onox
Observer
Observer
Posts: 9
Joined: 22 Nov 2017 15:13

Re: Help with creating Mods and Addons

13 Dec 2023 16:09

Hello everyone !
I'm not sure that is the right place to post that.. if  not, sorry !
I try to create some script and a long time ago, I used a command to show a a colored circle/square/triangle/sphere with specific radius to a selected object.
This option is not implemented now ? I dont find it in the scenario script manual in the web site. But it was working some one or two years ago and I want to use it for my script now !
Thank for your help...
My bad, it was "Waypoint", my apologies !!
Forget my post...
 
gattispilot
Observer
Observer
Posts: 19
Joined: 29 Nov 2023 11:06
Location: Dallas, TX USA

Re: Help with creating Mods and Addons

14 Dec 2023 05:06

Here is my sml file.

If it matters.  I got .99 on Steam.  Not sure how to transfer this to that
Attachments
artemissml.zip
(1.41 KiB) Downloaded 79 times
 
gattispilot
Observer
Observer
Posts: 19
Joined: 29 Nov 2023 11:06
Location: Dallas, TX USA

Re: Help with creating Mods and Addons

15 Dec 2023 05:22

Ok.  I finally can see her.  But no textures yet.  
I built this in An8or and exported as a OBJ.  Not sure about that.  I need to rebuilt her with extended panels.  but it seems choppy?
 Here is all the files:https://u.pcloud.link/publink/show?code ... nX2yo1DzlX

Thanks
Attachments
imageSE.jpg
imageSE.jpg (93.89 KiB) Viewed 1857 times
 
The fox
Observer
Observer
Posts: 4
Joined: 19 Dec 2022 14:33

Re: Help with creating Mods and Addons

21 Jan 2024 10:56

Hi, I'm new on space engine and I found how to create and link wormholes, but it only works for object in the solar system. When I want to link a wormhole to an another system he didn't work and I don't know why :/
here is my script :
Star "Lunar Wormhole" // first wormhole
{
ParentBody  "Moon"
ConnectTo   "Proxima Wormhole" // Name of the connected wormhole
Class       "Wormhole"
Luminosity  0

Mass            1.0e-8    // Earth masses; used for physics only; in reality M = 1.42953 / LensingWidth
    Radius          1.0        // km
    TunnelLength    0.0        // km
    LensingWidth    0.05    // km

    Orbit
    {
        RefPlane       "Equator"
        //Period         0.001678300043
        SemiMajorAxisKm  10000
        Eccentricity   0.0023
        Inclination    0
        MeanAnomaly    0
    }

}

Star "Proxima Wormhole" // Second wormhole
{
ParentBody "Proxima b"
ConnectTo "Lunar Wormhole" // Name of the connected wormhole
Class "Wormhole"
Luminosity 0

Mass            1.0e-10    // Earth masses
    Radius          2.0        // km
    TunnelLength    1.0        // km
    LensingWidth    0.05    // km

    Orbit
    {
        RefPlane        "Equator"
        SemiMajorAxisKm 240000
        Eccentricity    0.0023
        Inclination     0
        MeanAnomaly     0
    }

}
Thanks.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1778
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

21 Jan 2024 19:20

Hi, I'm new on space engine and I found how to create and link wormholes, but it only works for object in the solar system. When I want to link a wormhole to an another system he didn't work and I don't know why :/
I copy-pasted your script as it is in a .sc file, placed into an addons > catalogs > planets folder and it works correctly.
Here attached the resulting file.
Attachments
LunarProximaWormholes.sc
(1.09 KiB) Downloaded 98 times
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
The fox
Observer
Observer
Posts: 4
Joined: 19 Dec 2022 14:33

Re: Help with creating Mods and Addons

29 Jan 2024 10:50

Hello, thank you very much, I did not add . sc to the file  :')
I created wormholes only for real systems. Because it doesn’t seem to work for procedural systems. Do you know if it is possible to transform a procedural system into a real system to connect a wormhole ?

thanks again
 
The fox
Observer
Observer
Posts: 4
Joined: 19 Dec 2022 14:33

Re: Help with creating Mods and Addons

29 Feb 2024 05:43

Hi since then I have learned how to create Wormhole and entire solar systems. But I would like to link 2 wormholes together that are outside the solar system. For example, this wormhole:
StarBarycenter "Kaminar Worhmole"
Star "Kaminar Worhmole on Kessel"
{
Ra -18.5304000
Dec     17.3000031
Dist    17,17016
Class   "Z"
NoPlanets true
}

and this one: 
StarBarycenter "Kessel Worhmole"
Star "Kessel Worhmole on Kaminar"
{
RA      7.83028653
Dec     -28.3003517
Dist    17,17016
Class   "Z"
NoPlanets true
}
  
But with this code :
star "Wormhole 2"
{
   ParentBody "Sol"
   ConnectTo "WormHole 1"
   TunnelLength 2
   Class "Z"
   
   Orbit
   {
   RefPlane "Equator"
   SemiMajorAxis 1.4
   Eccentricity 0.01
   Inclination    2
   }
}

Star "WormHole 1"
{
   ParentBody "Sargas"
   ConnectTo "Wormhole 2"
   Class "Z"
   
   Orbit
   {
   RefPlane "Equator"
   SemiMajorAxis 1.4
   Eccentricity 0.01
   Inclination    2
   }
}

there it is necessary that the wormhole orbits around an object. I tried to modify it but without success. I wanted to know if there is another type of code for these wormholes there?

THANKS
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1778
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

29 Feb 2024 09:39

I would like to link 2 wormholes together that are outside the solar system.
As per manual, you have to put anyway some code for the wormholes in a addons/catalogs/stars folder, plus some corresponding code describing the wormholes in a addons/catalogs/planets folder.

In the stars folder the code will describe a star barycenter, while in the planets folder the code will describe the actual linked wormholes, without specifying a Orbit { } tag, so the object will be placed at the center of the system created by the star barycenter.
Remember that the StarBarycenter in the stars catalog script needs to have a different name than the one mentioned in the planets catalog script.
As an example, using your code, you will have this script in the catalogs stars folder:
StarBarycenter "Kaminar Worhmole"
{
  RA       -18.5304000
  Dec       17.3000031
  Dist      17.17016
  Lum       0
  Class     "Z"
  NoPlanets true
}

StarBarycenter "Kessel Worhmole"
{
  RA        7.83028653
  Dec      -28.3003517
  Dist      17.17016
  Lum       0
  Class     "Z"
  NoPlanets true
}
plus this script in the catalogs planets folder:
Star    "Kaminar Wormhole on Kessel"
{
    ParentBody     "Kaminar Worhmole"
    ConnectTo      "Kessel Wormhole on Kaminar"
    Class          "Wormhole"
    Luminosity      0

    Mass            1.0e-10    // Earth masses
    Radius          0.5        // km
    Length          1.0        // km
    WarpWidth       0.05    // km
}

Star    "Kessel Wormhole on Kaminar"
{
    ParentBody     "Kessel Worhmole"
    ConnectTo      "Kaminar Wormhole on Kessel"
    Class          "Wormhole"
    Luminosity      0

    Mass            1.0e-10    // Earth masses
    Radius          0.5        // km
    Length          1.0        // km
    WarpWidth       0.05    // km
}
Attachments
WormholeStars.sc
(273 Bytes) Downloaded 36 times
WormholePlanets.sc
(592 Bytes) Downloaded 35 times
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 1 guest