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Mosfet
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Re: Help with creating Mods and Addons

13 Jul 2023 03:48

Yo how do you make (not edit) galaxy textures? I really want to create my own galaxies with my own textures
The manual has a section explaining how to treat textures for that
https://spaceengine.org/manual/making-a ... ing-a-dso/
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
thevoid010
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Re: Help with creating Mods and Addons

13 Jul 2023 20:49

Yo how do you make (not edit) galaxy textures? I really want to create my own galaxies with my own textures
The manual has a section explaining how to treat textures for that
https://spaceengine.org/manual/making-a ... ing-a-dso/
But it only explains how to import textures from existing galaxies with images, I’m trying to make my own textures (for example which program should I use etc)
 
thevoid010
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Re: Help with creating Mods and Addons

13 Jul 2023 21:07

Also how do you make textures for irregular galaxies?
 
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Re: Help with creating Mods and Addons

14 Jul 2023 09:00


But it only explains how to import textures from existing galaxies with images, I’m trying to make my own textures (for example which program should I use etc)
There isn't much difference from taking an image of an existing galaxy from one of the many places you can find by using a search engine, and drawing a galaxy on your own. You'll probably have to use the same photo/graphics editor.
Which program you can use is not really important. The manual does mention Photoshop, which is a commercial program from Adobe, but there are other open-source or free programs that can be used to work with layers and filters, allowing you to follow the necessary steps to make a believable galaxy texture: GIMP and Krita are a couple of program coming to mind.
How to use such programs? depending on what tools you use, a mouse or a graphic tablet, they have different ways and tools to draw/retouch images, and they need to be used for a bit to become proficient with them. I would suggest to watch video tutorials for those programs on Youtube to get a first impression about what can be done with them.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
thevoid010
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Re: Help with creating Mods and Addons

16 Jul 2023 21:10


But it only explains how to import textures from existing galaxies with images, I’m trying to make my own textures (for example which program should I use etc)
There isn't much difference from taking an image of an existing galaxy from one of the many places you can find by using a search engine, and drawing a galaxy on your own. You'll probably have to use the same photo/graphics editor.
Which program you can use is not really important. The manual does mention Photoshop, which is a commercial program from Adobe, but there are other open-source or free programs that can be used to work with layers and filters, allowing you to follow the necessary steps to make a believable galaxy texture: GIMP and Krita are a couple of program coming to mind.
How to use such programs? depending on what tools you use, a mouse or a graphic tablet, they have different ways and tools to draw/retouch images, and they need to be used for a bit to become proficient with them. I would suggest to watch video tutorials for those programs on Youtube to get a first impression about what can be done with them.
Got it, thanks Mosfet!
 
thevoid010
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Re: Help with creating Mods and Addons

17 Jul 2023 18:51


But it only explains how to import textures from existing galaxies with images, I’m trying to make my own textures (for example which program should I use etc)
There isn't much difference from taking an image of an existing galaxy from one of the many places you can find by using a search engine, and drawing a galaxy on your own. You'll probably have to use the same photo/graphics editor.
Which program you can use is not really important. The manual does mention Photoshop, which is a commercial program from Adobe, but there are other open-source or free programs that can be used to work with layers and filters, allowing you to follow the necessary steps to make a believable galaxy texture: GIMP and Krita are a couple of program coming to mind.
How to use such programs? depending on what tools you use, a mouse or a graphic tablet, they have different ways and tools to draw/retouch images, and they need to be used for a bit to become proficient with them. I would suggest to watch video tutorials for those programs on Youtube to get a first impression about what can be done with them.
Wait are there any programs for iPad that can do so? I know I’m asking way too much but eh I need help
 
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Re: Help with creating Mods and Addons

18 Jul 2023 10:13

But it only explains how to import textures from existing galaxies with images, I’m trying to make my own textures (for example which program should I use etc)
There isn't much difference from taking an image of an existing galaxy from one of the many places you can find by using a search engine, and drawing a galaxy on your own. You'll probably have to use the same photo/graphics editor.
Which program you can use is not really important. The manual does mention Photoshop, which is a commercial program from Adobe, but there are other open-source or free programs that can be used to work with layers and filters, allowing you to follow the necessary steps to make a believable galaxy texture: GIMP and Krita are a couple of program coming to mind.
How to use such programs? depending on what tools you use, a mouse or a graphic tablet, they have different ways and tools to draw/retouch images, and they need to be used for a bit to become proficient with them. I would suggest to watch video tutorials for those programs on Youtube to get a first impression about what can be done with them.
Wait are there any programs for iPad that can do so? I know I’m asking way too much but eh I need help
You've got a PC, you can use GIMP or Krita as suggested by Mosfet.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
thevoid010
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Re: Help with creating Mods and Addons

19 Jul 2023 03:05

There isn't much difference from taking an image of an existing galaxy from one of the many places you can find by using a search engine, and drawing a galaxy on your own. You'll probably have to use the same photo/graphics editor.
Which program you can use is not really important. The manual does mention Photoshop, which is a commercial program from Adobe, but there are other open-source or free programs that can be used to work with layers and filters, allowing you to follow the necessary steps to make a believable galaxy texture: GIMP and Krita are a couple of program coming to mind.
How to use such programs? depending on what tools you use, a mouse or a graphic tablet, they have different ways and tools to draw/retouch images, and they need to be used for a bit to become proficient with them. I would suggest to watch video tutorials for those programs on Youtube to get a first impression about what can be done with them.
Wait are there any programs for iPad that can do so? I know I’m asking way too much but eh I need help
You've got a PC, you can use GIMP or Krita as suggested by Mosfet.
yeah ig
 
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Re: Help with creating Mods and Addons

19 Jul 2023 10:03

Wait are there any programs for iPad that can do so? I know I’m asking way too much but eh I need help
I don't have experience with iPads or iOS, but I heard someone mentioning Procreate
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Re: Help with creating Mods and Addons

19 Oct 2023 11:40

Hi, I'm having trouble creating a 1000 solar mass black hole that has a visible accretion disk. For some reason, when I change the black hole mass value, the accretion disk does not appear, but when I put the original values in, it appears again. In this case, this black hole that I created, with 1000 solar masses, was based on the parameters of Sagittarius A. I ask you to help me make a black hole with 1000 solar masses in which such an accretion disk becomes visible. Such a black hole would have a radius of 3000 km and the temperature of the disk is 10000°C. Regarding luminosity, I think it would be similar to a B9V. It is in the Andromeda galaxy.
 
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Re: Help with creating Mods and Addons

19 Oct 2023 11:43

Furthermore, when I specify the distance and orbital period of a planet or star, it seems to only take the orbital period into account to establish the distance. Is there something wrong?
 
eniojr
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Re: Help with creating Mods and Addons

30 Nov 2023 19:58

I have a problem with Cubemap. The configuration seems right and I converted in .jpg image to .raw format using IrfanView, but it says: "Error reading C:\Cubemap\cylindrical.raw". What I want to do is to export textures of the planets I made to make city night lights. I exported a planet texture, then transformed it using Photoshop and saved in a .jpg format, since Photoshop can't save in .raw format. After that I opened IrfanView to transform .jpg into .raw and done it. The output and temporary folder are inside Cubemap folder. For some reason, I can't make it further!
 
eniojr
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Re: Help with creating Mods and Addons

01 Dec 2023 10:50

I managed to create the files. Night lights appear on the dark side, as they should. But it turns out that the custom relief map is rubbish. Is there a way for the night lights (glowmode "night") to appear without having to put the Bumpmap on? I mean, is there a way to add a custom map of night lights without adding a custom relief map?
 
eniojr
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Re: Help with creating Mods and Addons

01 Dec 2023 11:02

The bump file is not good. See...

Image

What is causing those ugly lines?
 
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Re: Help with creating Mods and Addons

02 Dec 2023 13:16

Wrong resolution for created textures? See the script and the resolution of used textures for Earth and see if they are consistent with those you used
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

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