Ultimate space simulation software

 
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Re: Work progress 0.991

30 Jan 2025 10:10

As a game developer myself, I really struggle doing post updating the community. Is much harder (for me) than developing the game itself. Because most of the time you just work on code and things you have no way to show. You literally have nothing to show, but maybe you wrote 2000 lines code or you fixed countless bugs on a feature the community doesn't even know exists and that looks like will never be completed. In my full time job I work as a financial software programmer, and sometime you really waste months and years in stuff like that, things you cannot show in a demo to make customers "happy".

The issue with Space Engine is being too much ambitious, especially when the developer was alone. Now being a team we don't really know what's happening in there and what they're working on, if they're working on something at all. And maybe if they could answer they would always answer with the same thing they said months ago, because that's how developing a software is.
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Re: Work progress 0.991

02 Feb 2025 13:44

As a game developer myself, I really struggle doing post updating the community. Is much harder (for me) than developing the game itself. Because most of the time you just work on code and things you have no way to show. You literally have nothing to show, but maybe you wrote 2000 lines code or you fixed countless bugs on a feature the community doesn't even know exists and that looks like will never be completed. In my full time job I work as a financial software programmer, and sometime you really waste months and years in stuff like that, things you cannot show in a demo to make customers "happy".

The issue with Space Engine is being too much ambitious, especially when the developer was alone. Now being a team we don't really know what's happening in there and what they're working on, if they're working on something at all. And maybe if they could answer they would always answer with the same thing they said months ago, because that's how developing a software is.
The problem is that we as the players haven't seen any progress or changes since 2023, other than the temperature calculations. Just like Spartan, I expected that update to involve some kind of visual 'temperature mode', but nothing noteworthy has come out of that update yet. For that reason I wouldn't say it was a real change that we can enjoy. 

The progress on the conversion to Vulkan is something you could actually give out information about. It isn't some random bug or code fixes, but a measurable improvement in the engine itself. Therefore, it would definitely be possible to keep the fanbase updated regarding progress. For some reason however, the developers have decided to keep this information outside of our reach. Apparently it is very secretive and sensitive.
 
Mr. Abner
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Re: Work progress 0.991

03 Feb 2025 14:46

Perhaps Vlad was drafted.
 
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Khorrah
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Re: Work progress 0.991

17 Feb 2025 04:14

Perhaps Vlad was drafted.
Ok that was wild
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Re: Work progress 0.991

27 Feb 2025 14:23

Well if he wasn't drafted, I hope we see some updates soon.
 
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Re: Work progress 0.991

03 Mar 2025 23:28

You are kind and dreamy, and therefore naive people. You believe in promises. We have a classic case here of how for years your ears hear promises, and your eyes see collapse, but you believe the first, not the second. I don't live like that, I look at what people do and if they do not what they say, then you are deceived. I advise you to gain this understanding.
Yet despite touting this over and over the past couple years, you're still here. You've already made your point and you yourself have made it evident that things will never change. And yet, you clearly let yourself continue to remain deceived, at least enough to stick around here.
 
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Re: Work progress 0.991

10 Mar 2025 02:35

Ох, расстраиваете... Я так жду нормальный космический симулятор. С соответствующими физическим законам полётами, а не вот это вот всё. Неужели всё настолько плохо, и совсем нет времени на разработку симулятора?
 
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Re: Work progress 0.991

10 Mar 2025 04:52

Ох, расстраиваете... Я так жду нормальный космический симулятор. С соответствующими физическим законам полётами, а не вот это вот всё. Неужели всё настолько плохо, и совсем нет времени на разработку симулятора?
Google translation:
Oh, you're upsetting me... I'm so looking forward to a normal space simulator. With flights that correspond to the laws of physics, and not all this. Is everything really that bad, and there's no time at all to develop a simulator?
Right. With the devs busy in the OpenGL-Vulkan rewriting, which is instrumental for the growth of this program, and bug fixing and updating, the ship simulation part hasn't received the right amount of "love", mostly bug fixes. The reason is that the main developer wants to work on the core engine part. Given the current rewriting, it's obvious that the code is somewhat "freezed", which means that no big feature involving a large part of code can be introduced, or the Vulkan conversion would take even more time than it should.
Even if that wouldn't be the case, Vladimir often said that he could work on developing more the spaceflight mode part, by halting the development for the rest of the engine for, maybe a year? More? Less?. He doesn't want to stop working on the core engine until he decides it's time.

I hope I understood correctly your questions, and this answer clarifies it a bit.

As for flights that use laws of physics, not sure if you're referring specifically to atmospheric flight. The reason above applies to it.
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slashtore
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Re: Work progress 0.991

10 Mar 2025 17:04

Vulcan? Yes, that's preferable right now. Is it known how much has already been rewritten?

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