I see what you mean. What you see there, though, it's not an addon that adds more moons to the default program. The number of moons for the gas giants is the same as in real life in that video, and as distributed with the program. But, since they show moons orbiting for a year, defined as the time it takes to the gas giant to orbit around the Sun once, and this in a few seconds of the video, they accelerate the time in SpaceEngine so much that the same moons appear multiple times per second, this video artifact makes the moons appear as they were many more.Found it
Uhh, Ok. You can always ask them with a comment on that youtube video.If it’s not an addon he probably just added them there using the games tool thing.
Of course not, being able to make a game using this engine is still one of the goals of SpaceEngine developers.Непосредственно игровые задумки на симулятор забросили?
[Have you abandoned the game ideas for the simulator?]
Procedural objects are those that the program calculates and shows "on the spot". Everything coming from .sc files are, by definition, catalog objects, which means that in the info window (I) they are "real objects". Currently there are no ways to define via script file if an object is real or fictional, other than create a custom entry in the info/wiki window, see this Steam guide for details: https://steamcommunity.com/sharedfiles/ ... 3150500076 .Hello,
How do i mark planets in Mods (in the .sc file) as procedural? Because i want to hide the imported planets/stars when i disable procedural stars/planets.
Thank You!