Ultimate space simulation software

 
KJLDLT
Observer
Observer
Posts: 6
Joined: 04 Aug 2024 12:03

Re: General questions about SpaceEngine

07 Aug 2024 02:16

Here is the link if it dose not work type in View from Closest Moon Vs Farthest Moon of Every Planet the you should find it under the user stargaze.
 
KJLDLT
Observer
Observer
Posts: 6
Joined: 04 Aug 2024 12:03

Re: General questions about SpaceEngine

07 Aug 2024 02:53

Here another video
 
KJLDLT
Observer
Observer
Posts: 6
Joined: 04 Aug 2024 12:03

Re: General questions about SpaceEngine

07 Aug 2024 02:57

Never mind i can’t find the video i found the moons on i’m gonna try to find it.
 
KJLDLT
Observer
Observer
Posts: 6
Joined: 04 Aug 2024 12:03

Re: General questions about SpaceEngine

07 Aug 2024 02:59

Found it
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1814
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: General questions about SpaceEngine

07 Aug 2024 04:21

Found it
I see what you mean. What you see there, though, it's not an addon that adds more moons to the default program. The number of moons for the gas giants is the same as in real life in that video, and as distributed with the program. But, since they show moons orbiting for a year, defined as the time it takes to the gas giant to orbit around the Sun once, and this in a few seconds of the video, they accelerate the time in SpaceEngine so much that the same moons appear multiple times per second, this video artifact makes the moons appear as they were many more.

You can do it yourself, by accelerating the time with the "K" key so much that moons seem to be multiplying.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
KJLDLT
Observer
Observer
Posts: 6
Joined: 04 Aug 2024 12:03

Re: General questions about SpaceEngine

07 Aug 2024 12:49

If it’s not an addon he probably just added them there using the games tool thing.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1814
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: General questions about SpaceEngine

07 Aug 2024 15:55

If it’s not an addon he probably just added them there using the games tool thing.
Uhh, Ok. You can always ask them with a comment on that youtube video.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Blue Rings
Observer
Observer
Posts: 4
Joined: 08 Aug 2024 17:18

Re: General questions about SpaceEngine

14 Aug 2024 21:22

Pluto in older versions (Like 0.9.8.0) doesn't have bump map, these Mountains and Craters are fake. Does anyone know about a mod which create a Bump map for Pluto? 
Attachments
scr00553.jpg
"Wow, a Mountain! let's look it"
scr00554.jpg
scr00555.jpg
"NOOOO"
 
slashtore
Observer
Observer
Posts: 1
Joined: 21 Nov 2024 17:17

Re: General questions about SpaceEngine

21 Nov 2024 17:20

Непосредственно игровые задумки на симулятор забросили?
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1814
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: General questions about SpaceEngine

22 Nov 2024 10:03

Непосредственно игровые задумки на симулятор забросили?
[Have you abandoned the game ideas for the simulator?]
Of course not, being able to make a game using this engine is still one of the goals of SpaceEngine developers.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
ProfessorQuantum
Observer
Observer
Posts: 2
Joined: 28 Dec 2024 07:13

Mark Planets in Mods as procedural.

28 Dec 2024 07:51

Hello,
How do i mark planets in Mods (in the .sc file) as procedural? Because i want to hide the imported planets/stars when i disable procedural stars/planets.
Thank You!
Stars are like the fireflies of the cosmos, just waiting for our admiration. Well, and maybe to become a supernova! 🤣
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1814
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Mark Planets in Mods as procedural.

28 Dec 2024 11:00

Hello,
How do i mark planets in Mods (in the .sc file) as procedural? Because i want to hide the imported planets/stars when i disable procedural stars/planets.
Thank You!
Procedural objects are those that the program calculates and shows "on the spot". Everything coming from .sc files are, by definition, catalog objects, which means that in the info window (I) they are "real objects". Currently there are no ways to define via script file if an object is real or fictional, other than create a custom entry in the info/wiki window, see this Steam guide for details: https://steamcommunity.com/sharedfiles/ ... 3150500076 .
Even then you would'nt be able to tell them apart unless you read the info. So, hiding imported objects is really hiding catalog objects, both real and fictional created by modders.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
ProfessorQuantum
Observer
Observer
Posts: 2
Joined: 28 Dec 2024 07:13

Re: General questions about SpaceEngine

28 Dec 2024 16:44

Oh thank you!
It was my first Post in the forum!
Stars are like the fireflies of the cosmos, just waiting for our admiration. Well, and maybe to become a supernova! 🤣

Who is online

Users browsing this forum: No registered users and 1 guest