Ultimate space simulation software

 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1807
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

23 Sep 2024 16:56

On 2 different Windows PC's, Win 10 Desktop Nvidia RTX4070 graphics card and Dell Inspiron Win 11 laptop, after starting GOG Space Engine once and closing it down, next time you start it there is no main menu and the initial graphics video is frozen. Also there is no sound.

Not sure how to supply log.
The log is called "se.log", a text file contained inside a "system" subfolder of the main spaceengine installation.
Assuming you're using GOG Galaxy client, the main spaceengine folder can be found by selecting the SpaceEngine program, then the "more" button on the top-right corner > Manage installation > Show folder.

The log can be uploaded here from a reply window, by using the "Add files" button below the input area.

A possible reason for this issue could be a damaged configuration file. From the spaceengine main folder, go into the "config" folder and delete "main-user.cfg", and delete the entire "cache" folder. They will be recreated next time the program is launched.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
ffrogeye
Observer
Observer
Posts: 3
Joined: 20 Oct 2024 10:15

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Oct 2024 10:23

Can anyone suggest what I am doing wrong?  Just downloaded the 99 version and have spent quite a bit of time trying to move around in manual mode.  The velocity is always stuck at 0.00 m/s, no matter what I do.  I can go places using the 'G' key, or using 'goto' in the menu, but I can't actually budge the ship at all manually.  Free or Spaceship mode doesn't matter.  Time is not stuck (I've tried the spacebar).  This is driving me crazy.
 
ffrogeye
Observer
Observer
Posts: 3
Joined: 20 Oct 2024 10:15

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Oct 2024 10:30

Can anyone suggest what I am doing wrong?  Just downloaded the 99 version and have spent quite a bit of time trying to move around in manual mode.  The velocity is always stuck at 0.00 m/s, no matter what I do.  I can go places using the 'G' key, or using 'goto' in the menu, but I can't actually budge the ship at all manually.  Free or Spaceship mode doesn't matter.  Time is not stuck (I've tried the spacebar).  This is driving me crazy.
I should add that there are two velocities in the HUD.  The one on top seems to be the ship velocity and I can't change that.  When I alter velocities it is always the bottom one.
 
ffrogeye
Observer
Observer
Posts: 3
Joined: 20 Oct 2024 10:15

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Oct 2024 11:09

Can anyone suggest what I am doing wrong?  Just downloaded the 99 version and have spent quite a bit of time trying to move around in manual mode.  The velocity is always stuck at 0.00 m/s, no matter what I do.  I can go places using the 'G' key, or using 'goto' in the menu, but I can't actually budge the ship at all manually.  Free or Spaceship mode doesn't matter.  Time is not stuck (I've tried the spacebar).  This is driving me crazy.
I should add that there are two velocities in the HUD.  The one on top seems to be the ship velocity and I can't change that.  When I alter velocities it is always the bottom one.
OK.  The problem seems to be that the ship won't move unless the arrow key is pressed continuously.  Is that the way it is supposed to work?
 
User avatar
C1ff
Observer
Observer
Posts: 4
Joined: 23 Oct 2024 11:56

Re: Troubleshooting and bug reports - SpaceEngine 0.990

23 Oct 2024 12:44

I've seen a few posts for this on Reddit but I can't find anything in this topic in particular, so I thought I'd post this here. I'm running SpaceEngine on Kubuntu 24.04 via Proton. (Specifically Proton Experimental) The game renders planets just fine as long as I don't visit any planets with textures, i.e. any planets in the solar system. Once I stay around these planets long enough, planet rendering seems to get "stuck" where no more textures will load and SE will stop generating textures for procedural planets, stars, etc.

In this instance, I left the System Viewer open to keep all the solar system planets rendered. This, of course, left all moons except Charon unrendered. After flying around Earth for a bit, I took some screenshots of the casualties:

Image

Note the broken LOD on the city lights comparing Italy and Spain to the Balkans.

Image
Image
Image
Here, you can see moons not rendered in the first level of the Solar System hierarchy are completely black.

Image
Image

Note the low resolution textures here on Mars and Pluto.

Image

Interestingly, ring particles are not affected. It could be that this texture is a generic one that's loaded before you visit any planets, so it never gets bugged out.

My se.log is pasted here:

My system specs are as follows:

Image

I have not experienced this issue before on 0.980 running it on my dual-booted Windows 10 install. I am unsure whether I have experienced this issue running 0.990 on Windows 10, but I will be sure to test this.
 
User avatar
C1ff
Observer
Observer
Posts: 4
Joined: 23 Oct 2024 11:56

Re: Troubleshooting and bug reports - SpaceEngine 0.990

23 Oct 2024 13:04

More information:

I switched to GloriousEggroll's version of Proton. After flying around the moon for a bit, I then flew out to the TRAPPIST-1 system. Interestingly, planets' water and atmospheres rendered correctly, but terrain was all black. TRAPPIST-1 itself did have a texture.
 
User avatar
C1ff
Observer
Observer
Posts: 4
Joined: 23 Oct 2024 11:56

Re: Troubleshooting and bug reports - SpaceEngine 0.990

23 Oct 2024 16:35

I've just tested on my Windows 10 installation on the same computer. It's not a Proton issue.

Quick note here: there's this loading wheel on the right side of my screen that never goes away when this issue happens. Also, you can make the textures somewhat come back by changing the LOD settings after it happens... but it's not exactly "fixed":

Image
Just to reiterate, this problem does not occur as long as you avoid the Solar System, but as soon as you enter the Solar System and explore a planet for a few minutes, the game gets stuck like this until you restart.
 
User avatar
Julian
Explorer
Explorer
Posts: 246
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

Re: Troubleshooting and bug reports - SpaceEngine 0.990

24 Oct 2024 02:59

If you go to the nightside of a planet hot enough to have yellow lava, the system's sun will shine through the ground, but only where the lava glows yellow.

Image
Image
 
NordgasBoard
Observer
Observer
Posts: 1
Joined: 28 Oct 2024 20:21

Re: Troubleshooting and bug reports - SpaceEngine 0.990

28 Oct 2024 20:29

Hello! I noticed that all the water on Earth as well as other marine, oceanic, etc. planets is completely gone? Does anyone know what this is from and how to fix it? Thank you!
Attachments
Screenshot (3).jpg
Screenshot (2).jpg
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1807
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

30 Oct 2024 11:51

Hello! I noticed that all the water on Earth as well as other marine, oceanic, etc. planets is completely gone? Does anyone know what this is from and how to fix it? Thank you!
The water is hidden as you disabled it by clicking on the water button on the filters toolbar to the right.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Prussiluskan
Observer
Observer
Posts: 1
Joined: 20 Nov 2024 03:14

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Nov 2024 03:23

The star y Eridani aka HD22663/HIP 16870 is the wrong distance from earth. In SE it's at 2414 ly but according to Wikipedia it is 230 +- 5 ly away.
Since it's a K1 III Red Dwarf and visible to the naked eye (mag ~4.5) and part of the Eridanus constellation, it can't be thousands of ly away.
Regards
 
User avatar
Watayuki
Observer
Observer
Posts: 1
Joined: 23 Nov 2024 18:09

Re: Troubleshooting and bug reports - SpaceEngine 0.990

24 Nov 2024 04:05

why my SE didn't load Chthonia as the planet's class??
Attachments
244.PNG
244.PNG (7.07 KiB) Viewed 65 times
wdwd.PNG
wdwd.PNG (91.01 KiB) Viewed 65 times
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1807
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

25 Nov 2024 08:37

why my SE didn't load Chthonia as the planet's class??
As far as I remember, Chthonia class wasn't yet implemented in the program, and it was removed from the star browser
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

Who is online

Users browsing this forum: No registered users and 0 guests