Ultimate space simulation software

 
User avatar
Mythplayer
Observer
Observer
Posts: 10
Joined: 15 Oct 2019 15:11

Re: Troubleshooting and bug reports - SpaceEngine 0.990

08 May 2024 12:36

Hi,there
How to reslove blue shadow glitch? I'm try change many settings,empty cache folder,update graphics driver,and nothing work
Attachments
20240509011252_1.jpg
se.log
(177.56 KiB) Downloaded 13 times
My PC Spec(2023):
Processor:Intel [email protected] Memory:64GB DDR5
Motherboard:MSI B760 Mortar MAX WiFi Grapics Card:Nvidia RTX 3060Ti GDDR6X 8GB
OS version: Windows 11 23H2
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1793
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

08 May 2024 19:08

Hi,there
How to reslove blue shadow glitch? I'm try change many settings,empty cache folder,update graphics driver,and nothing work
Go to Settings > "Filter objects" > disable "Eclipse totality mask"
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Mazafaka
Observer
Observer
Posts: 1
Joined: 15 May 2024 11:53

Re: Troubleshooting and bug reports - SpaceEngine 0.990

15 May 2024 12:08

Hi, how do you see the temperature on the surface- is it changing every second or is it stable? Atm. pressure is also in a speed run mode. Time is set to normal- x1, so the temperature and pressure should be changing slowly I guess?
Also there are some planets with not adequate temperature - marine terrestrial life, temp -121.73. Screenshot attached. Btw it is one of the featured location planets, it had earth like temperature before.
Image
Image
 
User avatar
Mythplayer
Observer
Observer
Posts: 10
Joined: 15 Oct 2019 15:11

Re: Troubleshooting and bug reports - SpaceEngine 0.990

27 May 2024 16:03

Hi,there
How to reslove blue shadow glitch? I'm try change many settings,empty cache folder,update graphics driver,and nothing work
Go to Settings > "Filter objects" > disable "Eclipse totality mask"
Thanks!
We found anthoer bug on distored graphics mode such like this. 
and in this mode, if not enable distort interface,click to point function didn't work :sad:.any plan to fix?
Attachments
20231013052045_1.jpg
20231013051752_1.jpg
My PC Spec(2023):
Processor:Intel [email protected] Memory:64GB DDR5
Motherboard:MSI B760 Mortar MAX WiFi Grapics Card:Nvidia RTX 3060Ti GDDR6X 8GB
OS version: Windows 11 23H2
 
jmonte1010
Observer
Observer
Posts: 1
Joined: 01 Jun 2024 09:42

Re: Troubleshooting and bug reports - SpaceEngine 0.990

01 Jun 2024 09:46

So on the flight simulator, the skylone ship will fly normally untill about 250 km above a planet where it will move and cancel the velocity out. It also will not allow me to use the directional thrusters that allow me to turn up and down, and rotate left and right. It keeps me in the air and no way to leave the planet or land. It also spazzes out whenever I try to use my engines to correct. PLEASE REPLY SOON!!!!!!
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1793
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

01 Jun 2024 16:40

The description matches a condition where the ship in reality has reached surface and it's stuck. Ships often stop in a way where they seem floating over the surface, but I don't remember a case when this can happen at 250 km. Could you please post the name of the planet where this happened, so we can try and replicate the issue?
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
nepenthes13
Observer
Observer
Posts: 2
Joined: 30 Sep 2023 05:17

Re: Troubleshooting and bug reports - SpaceEngine 0.990

15 Jul 2024 17:24

Hello. I would like to report another bug regarding video capture.

When video recording from a script is started, if there is a spline path in the script, the recording stops at the end of the splinepath (even if the splinepath does not coincide with the end of the script).
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1793
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

17 Jul 2024 09:37

Hello. I would like to report another bug regarding video capture.

When video recording from a script is started, if there is a spline path in the script, the recording stops at the end of the splinepath (even if the splinepath does not coincide with the end of the script).
Hi,
I did try and replicate the issue. So far, the only way I've been able to do it was by not applying proper "Wait" parameters after a splinepath declared in the script itself. If you want, I'd be glad to look at the script and see if the part of the script after the splinepath call need timing adjustments with specific "Wait" parameters. You can contact me in PM here or find me online on the official SpaceEngine Discord server.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
VetroGX
Observer
Observer
Posts: 1
Joined: 22 Aug 2024 14:33

Re: Troubleshooting and bug reports - SpaceEngine 0.990

22 Aug 2024 14:36

hey i have aweird bug, i just bought the game but when i go to other planets the images dont show up in solar system menu and when i go to any planet its just completly blue my system:

ryzen 3 3200g
gtx 1070 oc
16gb 3200mhz ram
1tb hdd
 
MackTuesday
Observer
Observer
Posts: 2
Joined: 24 Aug 2024 21:40

Re: Troubleshooting and bug reports - SpaceEngine 0.990

24 Aug 2024 22:07

I've found two stars with erroneous data:

s Tauri -- SIMBAD gives a parallax of 8.747 mas, or 372.88 ly, and a V magnitude of 5.124. So its luminosity is 91.32, with an absolute magnitude of -0.16. The spectral type should be A0Vn.
r Tauri -- SIMBAD gives a parallax of 8.24 mas, or 395.82 ly, and a V magnitude of 5.098. So its luminosity is 106, with an absolute magnitude of -0.32. The spectral type should be A3V.

I'm pretending SIMBAD's numbers have no error bars. Seems appropriate for Space Engine.
 
MackTuesday
Observer
Observer
Posts: 2
Joined: 24 Aug 2024 21:40

Re: Troubleshooting and bug reports - SpaceEngine 0.990

25 Aug 2024 00:23

Another star with erroneous data:

Nu Cygni should be A0IIIn, with distance 409.91 ly, apparent magnitude 3.94, absolute magnitude -1.56, and luminosity 330.
 
freadbear
Observer
Observer
Posts: 1
Joined: 05 Sep 2024 12:11

Re: Troubleshooting and bug reports - SpaceEngine 0.990

05 Sep 2024 12:14

guy do you know how to fix this bug.When ı see a black hole its turns white boxes pleas help me!
 
GAYNIGFROMOUTERSPACE
Observer
Observer
Posts: 2
Joined: 07 Sep 2024 22:40

Re: Troubleshooting and bug reports - SpaceEngine 0.990

07 Sep 2024 22:44

IS THERE A WAY TO EDIT KEYFRAMES WHILE USING THE PATH EDITOR?
CAN IT BE DONE BY EDITING THE .SSP FILE WITH A TEXT EDITOR?
 
GAYNIGFROMOUTERSPACE
Observer
Observer
Posts: 2
Joined: 07 Sep 2024 22:40

Re: Troubleshooting and bug reports - SpaceEngine 0.990

10 Sep 2024 07:25

IS THERE A WAY TO EDIT KEYFRAMES WHILE USING THE PATH EDITOR?
CAN IT BE DONE BY EDITING THE .SSP FILE WITH A TEXT EDITOR?
IS THIS THE RIGHT FORUM TO ASK?
 
Acsastronomy
Observer
Observer
Posts: 2
Joined: 21 Dec 2023 13:30

Re: Troubleshooting and bug reports - SpaceEngine 0.990

23 Sep 2024 13:47

On 2 different Windows PC's, Win 10 Desktop Nvidia RTX4070 graphics card and Dell Inspiron Win 11 laptop, after starting GOG Space Engine once and closing it down, next time you start it there is no main menu and the initial graphics video is frozen. Also there is no sound.

Not sure how to supply log.

Who is online

Users browsing this forum: No registered users and 1 guest