Wow. What kind of CPU do you have that could do all that? :o (Don't get me wrong, I'd love to see that, too, but...)It would be cool if we could see techno mic plate movement over long amounts of time, along with star and planet aging and formation and supernovae. It would also be cool do see star’s actually going around their galaxy. I also think we should have nebulas actually forming stars. ...
Thanks so much for the response! All good things to know. I’ll check out emulationSpaceEngine code uses OpenGL graphics API, which has been abandoned by Apple since a while, and as far as I know Apple Game Porting Toolkit is a way to bridge Apple's new proprietary graphics API, Metal, to games using Microsoft DirectX graphics API, which is not useful for SE.
A code rewrite is in the works to make SpaceEngine using Vulkan API, also ditched by Apple in favor of their own Metal API, which still makes a native macOS version of the program even farther in the future. Vulkan could be able to translate their API to Metal, but there's a gazillion things to do before even thinking about it.
In the meantime, it seems that SpaceEngine works really well in a stable Proton/GNU Linux emulation environment, because of its OpenGL API availability.
Can you show us your research that led you to conclude SE's generation isn't accurate?Better generated galaxy distribution, if you look at the real galaxy clusters compared to the generated ones there are much more densely populated areas in that cluster. Also a great addition to galaxy generation is that the filaments between clusters resemble more of line shapes you see near the milky way. Although if its added to the game the entire universes generation might need to be overhaled so im not expecting this kind of accuracy anytime soon.
There's no need of such research, galaxy distribution is not accurate, it's a known fact. The distribution does not take into account also galaxy clusters as there's not such kind of definition in the current engine. What we have is an emerging behavior caused by procedural distribution of galaxies I guess, still impressive. But surely it will be better characterized, in time.Can you show us your research that led you to conclude SE's generation isn't accurate?Better generated galaxy distribution, if you look at the real galaxy clusters compared to the generated ones there are much more densely populated areas in that cluster. Also a great addition to galaxy generation is that the filaments between clusters resemble more of line shapes you see near the milky way. Although if its added to the game the entire universes generation might need to be overhaled so im not expecting this kind of accuracy anytime soon.