Ultimate space simulation software

 
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Pioneer
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Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Re: Help with creating Mods and Addons

05 Feb 2023 07:21

I want to believe this is a frequent or an easy question but I can't find anything.
Can I add new types/classes of objects? I'm making a map of my and my friend's fictional objects, and quite a few stars have a non-existent spectral class, hence it can't be recreated with SE's usual system.
You can try approximating what spectral class it should belong to. If one of your fictional spectral classes is something like "small and white", then there's probably an existing spectral class that can take its place (e.g. G2V).
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
centurion
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Re: Help with creating Mods and Addons

07 Feb 2023 21:07

Refer to the manual
The manual does not contain yet references to wormholes.
I would like to know if it is possible to create wormhole, and if yes, how we can create them ?
A simple pair of linked wormholes can be created with this script placed in SpaceEngine addons\catalogs\planets\ folder:

Star "Wormhole 2"
{
   ParentBody "Sol"
   ConnectTo "WormHole 1"
   TunnelLength 2
   Class "Z"
   
   Orbit
   {
   RefPlane "Equator"
   SemiMajorAxis 1.4
   Eccentricity 0.01
   Inclination    2
   }
}

Star "WormHole 1"
{
   ParentBody "Sargas"
   ConnectTo "Wormhole 2"
   Class "Z"
   
   Orbit
   {
   RefPlane "Equator"
   SemiMajorAxis 1.4
   Eccentricity 0.01
   Inclination    2
   }
}

G'day Folks

I have had success creating wormholes in our local planetary system but I cannot seem to create them to jump Interstellar or intergalactic.

When I set the parent body and load space engine the exit wormhole at the other end so to speak is not there.
Forgive for seeming dumb on this, I cannot seem to get enough info out of the Website manual to explain these things more clearly.

Also can I set something a little better than the semi major axis of the object so its easier to put closer to a destination planet.
I can't see or understand how I can maybe set the radius of the object from the parent body or something like that.

Thanks in advance folks, not sure where to sift this info if its exists already.

Cheers

Centurion
 
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Mosfet
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Re: Help with creating Mods and Addons

08 Feb 2023 04:17

When I set the parent body and load space engine the exit wormhole at the other end so to speak is not there.
Forgive for seeming dumb on this, I cannot seem to get enough info out of the Website manual to explain these things more clearly.
Can't say much without looking at the actual script, but in general pay attention to the syntax or missing quotes. The se.log file in your spaceengine system folder probably has some clues about what's happening, search for "error" or "warning" lines.
As a general rule, ParentBody objects must be catalog objects so you can't use procedural objects like "RS 0-1-0-114-1828-4-2338-900 7" or "Benetnasch 4".

Also can I set something a little better than the semi major axis of the object so its easier to put closer to a destination planet.
I can't see or understand how I can maybe set the radius of the object from the parent body or something like that.
oh, It's not yet in the manual, but you can use
SemiMajorAxisKm
to express the orbital distance in kilometers.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
centurion
Observer
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Re: Help with creating Mods and Addons

09 Feb 2023 16:21

When I set the parent body and load space engine the exit wormhole at the other end so to speak is not there.
Forgive for seeming dumb on this, I cannot seem to get enough info out of the Website manual to explain these things more clearly.
Can't say much without looking at the actual script, but in general pay attention to the syntax or missing quotes. The se.log file in your spaceengine system folder probably has some clues about what's happening, search for "error" or "warning" lines.
As a general rule, ParentBody objects must be catalog objects so you can't use procedural objects like "RS 0-1-0-114-1828-4-2338-900 7" or "Benetnasch 4".

Also can I set something a little better than the semi major axis of the object so its easier to put closer to a destination planet.
I can't see or understand how I can maybe set the radius of the object from the parent body or something like that.
oh, It's not yet in the manual, but you can use
SemiMajorAxisKm
to express the orbital distance in kilometers.


You have definitely answered my question if I cannot use procedural objects which is a shame.
Can you catalog objects out there to allow wormholes to exist in distant places?

Or can I go out and reference an area where I can simply place a wormhole anywhere in the procedural universe to connect to.

"Going to need some serious exotic matter to light these wormholes up" :lol:

Thanks Mosfet I appreciate the response.

Good fun tinkering with space engine.

Cheers

Centurion

 
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CaekDaemon
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Re: Help with creating Mods and Addons

14 Feb 2023 18:17

Okay, I've managed to get my mesh into the game and I'm like 90% sure my textures will work, but I've got a really, really strange problem. On the first load after generating the .cfg, .sml and .sm files, the model appears in game...but on the load after that, it doesn't, and starts moaning in the console about unknown materials which prevents it from loading the model. 

I know my way around a lot of 3D modelling software and I've worked a ton in Blender, so I'm like 90% sure the problem isn't there. This looks like an issue with the SE side of things, but "what" is something I've not got a clue for as this is my first attempt at trying to make a mod for the game. As far as I can tell, there's nothing actually wrong: it loads fine the first time and, with absolutely zero changes, fails to load again on the next. 

Anyone encountered a problem like that before? 
 
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CaekDaemon
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Re: Help with creating Mods and Addons

14 Feb 2023 20:33

Huh, doesn't seem you can edit posts on this forum. Just thought I'd say that I've solved the above problem - it was an issue with the file structure; the .sml was in the wrong place and had to be moved from meshes to textures for it to work properly. Once I solved that, it was a short step from that to this:

Image

With just a little tweaks, this happy little 40k ship will be ready to go! :D 
 
A-L-E-X
Galaxy Architect
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Re: Help with creating Mods and Addons

18 Feb 2023 22:18

Wow is that a huge ship with cockpit cameras? I love those kinds of ships.
 
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Spacespacespacey
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Re: Help with creating Mods and Addons

14 Mar 2023 10:03

Hi, I was trying to make the Arches star cluster in Space engine, but it isn't functioning, and I have no idea why. Can someone help me identify the problem?
Cluster	"Arches"
{
	Galaxy "Milky Way"
	Type "Open"
	RA 17 45 50.5
	Dec -28 49 28.0
	Dist 7665.0348
	Radius 1
	Age 2.5
	CenPow 0.35
	NStars 135
}
BTW, this is the first time I'm making a star cluster.

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