Such mysteries make it more interesting!Those numbers show the current position of the control surfaces (except sideslip and angle of attack), if using your controls has no effect on them, then the autopilot will likely have full control over them.I take it these things can be changed even with the autopilot hold altitude on--
Attack Angle (0.02) (looks like this changes automatically so maybe I shouldn't change this myself)
Sideslip Angle (0.02) but the notation says Autopilot so maybe that can't be changed
Elevator (0.00)
Rudder (0.00)
Ailerons (0.00)
Flaps (0.00)
So using the keyboard shortcuts to alter these should help me turn the ship more smoothly even with the autopilot hold distance on? Would any new ship I create of the same type or restart of the program cause everything to go back to default values?
Also, how come some of these controls use the same keys? How would I select which one to use? For example I see from your settings screenshot two of them use Numpad 6 and Numpad 4 (rudder and ailerons), so how would I select which setting to change if they both use the same keys? Also can you show the screenshot for the Flaps control, that part got cut off. And what does + Mouse X and - Mouse Y mean-- is that if I'm using two mice or the XY axis movement of a single mouse (+ Mouse Y moving the mouse up and - Mouse Y moving it down, or + Mouse X moving the mouse right and - Mouse X moving the mouse left? And is this done in conjunction with the keypad or as an alternative?) Thanks!
As for why there are two different control options for thrusters and control surfaces, I have no idea. When do airplane surface controls take over from thrusters? I have no idea — I imagine when the dynamic pressure is high enough. When is that? I have no idea. Can you use both at the same time? I have no idea, and why would I want to? Even though there is a flaps control, I do not believe any flaps functionality has ever been implemented in SE.
The keys you assign to the controls is a global SE attribute. Any ship you use will use those key controls. Mouse-X and Mouse-Y refers to the two different axes of one mouse.
You're asking the wrong person about these features, you need to ask one of the programmers. And the most likely answer will be "It's still very much a work-in-progress — didn't you read the warning when you clicked on the "Flight Simulator" button?" Good luck.![]()
Have you ever used any of these 4 controls?
But if two of the options use the same keypad combos, how does one pick which of the two to use? Or is the choice limited by the dynamic pressure? So one set of 2 controls will work at a certain dynamic pressure and as soon as the threshold is crossed those same keys will work on the other set of 2 controls instead?
Like rudders and ailerons both use Numpad 6 and 4, how do I get those keys to change rudders one time and ailerons the next time? Is this automatically done based on dynamic pressure or can I physically toggle from one to the other myself? Has anyone used these controls before?
Also from your screenshot, I see a Key 1 and a Key 2-- does that mean I can program an alternate set of key controls for each ship function? So I could make them 4 different key controls (a different key for each ship function) instead of 2 ships functions being operational with the same key controls? And this would then universally apply to all ships, of all types? Thanks!