Ultimate space simulation software

 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1649
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

06 Sep 2022 11:45

Yeah the StarBarycenter goes to the Stars folder, while the stars and planets script goes into the planets folder. Unless there's something else wrong.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
Salvo
Pioneer
Pioneer
Posts: 428
Joined: 03 Nov 2016 07:19
Location: Veneto, Italy
Contact:

Re: Help with creating Mods and Addons

06 Sep 2022 11:56

These are the files, except I need to clean up the scripts a bit, all the other systems are working correctly except Honi Bahmar.
The stars of the other planets are in the stars folder though, but they're not binary systems.

Also I did my calculations wrong for RA e Dec, I need to learn how they work!

EDIT: Actually with the StarBarycenter restored (I tried using Barycenter) and with the two stars on the planet folder it works.  :amazed:
Attachments
Ternion_planets.sc
(62.93 KiB) Downloaded 26 times
Ternion_stars.sc
(1.17 KiB) Downloaded 28 times
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
User avatar
longname
Pioneer
Pioneer
Posts: 354
Joined: 13 Apr 2017 07:20
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Re: Help with creating Mods and Addons

09 Sep 2022 08:14

Ages ago I've made the last addon for SpaceEngine, and is there a better way to start than making a set of 6 different system? Well... yeah, I realized I don't remember a thing.

I've followed the tutorial, but there is one big problem: A binary system, which has two close stars (a white dwarf and a K main sequence star), simply won't work. The two stars doesn't get parented to the StarBarycenter but they're considered two separate systems, and the planets just get assigned to random procedural stars and not the StarBarycenter as well.

I've started out exporting a similar procedural system so there shouldn't be any formal error in it... I've checked the name of the parent object many times and it's correct for both stars and the planet. Unfortunately I can't put the code right now but eventually I'll edit the post and add it in the attachments.

What do you think could be the problem?

(PS: Also I know the location of these system in a galaxy map but I'm not a big expert of declination and right ascension, I've found a map on wikipedia, I hope this will be helpful!)

(PS2: WAIT! I've put both Star and StarBarycenter scripts in the stars folder but maybe I have to put the stars in the planets folder since they're parented to something? Or maybe I need to create a Barycenter without "Star"?)
Stars folder is for the entity that determines the location of the system in the Universe. Planets folder is for celestial objects in that system such as stars, planets and moons. I've said it like you can only have one system in an addon to make it easier to word, but you can have different systems under the Stars folder and have many celestial objects from different systems in the Planets folder.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
ashwin.pajankar
Observer
Observer
Posts: 1
Joined: 04 Oct 2022 08:34

Re: Help with creating Mods and Addons

04 Oct 2022 08:48

Hello All,
I have used steam to purchase and download Space Engine Pro. I read about the interstellar Mod on the internet. I went to the steam workshop and subscribed to the mod.

How to activate that mod in Space Engine Pro? I am very new to this forum and I could not find the button to post question. That is why I posted a reply in this thread. Really sorry for the intrusion. Please help me.
 
DerkasBR
Observer
Observer
Posts: 1
Joined: 04 Nov 2022 18:34

Re: Help with creating Mods and Addons

04 Nov 2022 18:38

Hello, apologies if this was already addressed in this thread. I was wondering if there's a way to define a very distant (i.e. several million parsecs away) Deep Space Object or Star more precisely than with RA and Dec? It seems that after a couple decimal places the numbers are simply rounded up or down, so after a certain distance it becomes very difficult to manage place objects nearby to each other without overlapping them.
 
Walter Brown
Observer
Observer
Posts: 1
Joined: 20 Nov 2022 06:42

Re: Help with creating Mods and Addons

20 Nov 2022 06:45

How do I create my own nebulas? I did everything the manual said, and I still cannot create nebulas, galaxies or clusters.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1649
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Help with creating Mods and Addons

20 Nov 2022 15:47

How do I create my own nebulas? I did everything the manual said, and I still cannot create nebulas, galaxies or clusters.
Could you share your scripts so we can test it? By Following the manual, you should definitely see your own made objects.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest