Ultimate space simulation software

 
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Pioneer
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Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Re: General suggestions for SpaceEngine

14 May 2022 17:59

MSAA and FXAA are abbreviations for Multisampling Anti-aliasing and Fast Approximate Anti-aliasing. In SE's graphics settings, they are named MSAA antialiasing and FXAA antialiasing, where "anti-aliasing" appears twice (AA and antialiasing). In other games (e.g. Red Dead Redemption 2), these anti-aliasing options do not have the extra "antialiasing" in their names. Currently, the anti-aliasing option is named with the extra "antialiasing" (different words for different languages, but the meaning is the same) in all the languages built into SE.

I suggest removing the extra "antialiasing" or using the full name of the anti-aliasing technique.
Saying the full thing would be cumbersome and saying just the abbreviation may confuse some. This was likely done on purpose to avoid the former two scenarios.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
iamahuman
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Re: General suggestions for SpaceEngine

18 Jul 2022 13:37

It would nice to have an option for coordinates and time to be printed onto pictures.  Maybe even as a QR code.
 
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soldies502
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Re: General suggestions for SpaceEngine

25 Jul 2022 14:59

It would nice to have an option for coordinates and time to be printed onto pictures.  Maybe even as a QR code.
Isn't it already possible to export saved locations?
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LucyKS
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Flat closed universe

09 Aug 2022 15:53

After many hours of playing around with this mind boggling, amazing program, I have come to notice that it is not too hard (by using spaceship mode, for example) to reach the physical limit where all generated objects just cease to exist past a certain bound. This lead me to wonder...

How hard, in terms of programming, would it be to implement (if only to accentuate the feeling of true, unbound, infiniteness) some sort of closed, flat manifold universe (such as a 3-torus universe) in which the generation happens inside a cube where its opposite faces are "glued together" in a way that allows for movement in a direction that leads you back to the point where you started. That way one would be able to indefinitely traverse space, even accelerate in it, without ever reaching an end and without any plausible chance of ever randomly coming back to the same object twice, given the already impossible to comprehend scale of the model.

I truly admire the work that has gone into this project, and all of the profound experiences it has allowed me to go through. Can't thank you enough for all of it.

Sincerely, a BIG fan.
 
A-L-E-X
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Re: General suggestions for SpaceEngine

10 Aug 2022 03:52

wow I would love that idea to be implemented, as that is actually how I view the universe to be, infinite but bounded!

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