Ultimate space simulation software

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xarnrax
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SpaceEngine TODO

23 Dec 2019 12:25

The TODO list is updated?
 
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JackDole
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SpaceEngine TODO

23 Dec 2019 23:58

No.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
xarnrax
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SpaceEngine TODO

24 Dec 2019 07:36

It will be updated soon?
 
Léguman
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SpaceEngine TODO

11 Jul 2020 19:21

Procedural civilizations I think is impossible, but it wouldn't be improbable as add-ons/ mods. At it's simplest and effectiveness at the moment would be megastructures, dyson structures and maybe space faring vessels. I would be more interested in seeing models of things like the ISS, or code to enable adding stations in orbit. 

Procedural life, would that be the same as possibly No Man's Sky? As much as seeing intelligent life as technological would be cool, I would find creatures more interesting. I know NMS use mathematical algorithms to spawn life. Is that something that isn't possible in the Space Engine coding? 

according to my research, the engine used by space engine is different from that of no man's sky, the addition of living creatures would pose a lot of optimization problem, moreover, it is very difficult to set up an algorithm simulating the evolution Darwinian, especially when you have to simulate millions of years of evolution. I don't think it's within the reach of a personal computer. optimization is already difficult, such an opening would make it impossible. no man's sky uses already implanted creatures, eventually breaking the immersion due to inconsistencies.
 
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longname
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SpaceEngine TODO

12 Jul 2020 07:55

according to my research, the engine used by space engine is different from that of no man's sky
Y-Yeah, NMS wasn't made using Space Engine.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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Zebra Zed
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SpaceEngine TODO

22 Oct 2020 14:52

I am so delighted to have found this TODO page. This page is very helpful and gives users an insight guide on the development stages on what's been implemented and what's planned for the future of Space Engine.
Riddler
 
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Zebra Zed
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SpaceEngine TODO

24 Dec 2020 16:26

Merry Christmas and a Happy New Year!
Riddler
 
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Zebra Zed
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SpaceEngine TODO

27 Feb 2021 07:11

Good progress has been made since last time I have read this TODO list.
Riddler
 
somethingok
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SpaceEngine TODO

28 Mar 2021 04:30

i have a idea, make plants on planets with life, what would be even cooler if you made them randomly generated so every plant looks different, and maybe even add plant evolution if possible 
 
tikus_kotoran
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SpaceEngine TODO

17 Jun 2021 06:14

why is it that the ones i want most are the pink ones???
joe mama
 
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SpaceEngine TODO

27 Jul 2021 08:36

Can we add 'proper relativistically done black holes' to that list? SpaceEngine in its mathematically inaccurate depiction of the Universe only furthers the notion that black holes are dark inside. Doing an estimation of a freefall geodesic rather than a quasi-stationary vantage point would be good enough. Until then, I expect that SE actively tries to prevent misconceptions like that slipping in.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
A-L-E-X
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SpaceEngine TODO

27 Jul 2021 17:10

Can we add 'proper relativistically done black holes' to that list? SpaceEngine in its mathematically inaccurate depiction of the Universe only furthers the notion that black holes are dark inside. Doing an estimation of a freefall geodesic rather than a quasi-stationary vantage point would be good enough. Until then, I expect that SE actively tries to prevent misconceptions like that slipping in.
I would also like to see time dilation incorporated when getting near black holes.

Did you see this?



Astronomers see the back of a black hole for the first time through the x-rays emitted by the backside of the black hole.
 
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Dr. Kaii
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SpaceEngine TODO

30 Jul 2021 08:41

Yeah I have that problem too
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
 
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Sledge
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Re: SpaceEngine TODO

24 Mar 2022 19:01

 Love SE and hope to see it thrive.  I love to explore.  A few things I would like to see:

1. Ability to save graphics config sets, restore to defaults on each submenu.  
2. Automatic course plotting from A to B with variables such as star type, shortest course, max jump ly, by search result, etc.  Visual representation of the course on the universe map, with a history of discoveries autosaved.  
3. EVA capability in an SRV.
4. More terrain detail/variation for up close exploration.

My biggest want is route plotting since I feel like I am sort of bouncing around now.
 
Wolffe
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Re: SpaceEngine TODO

27 May 2022 14:07

Надеюсь, список обновился?
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