Ultimate space simulation software

 
Roy
Space Tourist
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Joined: 25 Nov 2020 23:02

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02 Dec 2020 06:42

Got completely ignored in the main topic of this forum. Amazing!
 
Mr. Abner
World Builder
World Builder
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Joined: 08 Jun 2017 17:05
Location: Mississauga

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02 Dec 2020 13:39

Got completely ignored in the main topic of this forum. Amazing!
Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3498
Joined: 06 Mar 2017 20:19

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02 Dec 2020 20:30

Got completely ignored in the main topic of this forum. Amazing!
Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.
LOL only by people who confuse you with me fellow Alex ;-)
 
Mr. Abner
World Builder
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Joined: 08 Jun 2017 17:05
Location: Mississauga

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02 Dec 2020 22:44

Got completely ignored in the main topic of this forum. Amazing!
Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.
LOL only by people who confuse you with me fellow Alex ;-)
Well... we shall see... how long will this be ignored? ;)
 
A-L-E-X
Galaxy Architect
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03 Dec 2020 00:08

I think people are still trying to figure out the answer to that question ;-)
 
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Mosfet
Star Engineer
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03 Dec 2020 18:50

Got completely ignored in the main topic of this forum. Amazing!
I guess you prefer someone with an actual answer will take care of your question instead of a bunch of people replying "I don't know", devs are pretty busy but they check the forum usually every few days, so hang on.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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miniluv73
Space Pilot
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05 Dec 2020 10:08

3D rings huh? That's great and all, but I'm not entirely sure what that means. Are the rings
A. Going to be basically the same but not flat planes?
B. Going to be made of little asteroid sprites?
C. Going to be made of fully 3D chunks of rock/ice?
D. Going to be a mix of B and C depending on the size of the chunk?

Edit: Now that I think about it, I feel like it's likely going to be B because i just remembered J1407b's huge ring system
Last edited by miniluv73 on 06 Dec 2020 06:48, edited 1 time in total.
"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here."
Arthur C. Clarke, 1996
 
A-L-E-X
Galaxy Architect
Galaxy Architect
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05 Dec 2020 12:27

I heard we found an exoplanet with super thin rings that are 120 million miles in diameter, that would be amazing to see!

Not to mention Saturn's in 8K!
 
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Salvo
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15 Jan 2021 13:39

I can't wait for 3D clouds, I wish I could help developing it  :P
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
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SpaceEngineer
Author of SpaceEngine
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14 Feb 2021 16:45

I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.


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DoctorOfSpace
Star Engineer
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14 Feb 2021 17:49

Performance is quite bad, we we were forced to reduce render resolution.
Just to point out how hard this is on performance, I have a RTX 3090 running at almost 2200Mhz, it never gets over 75C in anything, I pushed 85C today just on these rings
My LEDs are temperature based, red is above 80, I took this picture of the 3090 with my phone with ring resolution at 0.75 setting, running at 1 my framerate would drop to the 30s.

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[hr] Did a test in 8k, I have some tweaked exposure settings which I need to update, so slightly darker than they should be

Resolution scale for rings set to 0.85
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CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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Lujo
Astronaut
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14 Feb 2021 20:14

I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.
Thank you so much for this update on work progress and screenshots! It look amazing and i can't wait for it. Will you do the same posts about clouds when they are close to release?
 
vlad01
Pioneer
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15 Feb 2021 00:06

This is awesome!
 
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FastFourierTransform
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15 Feb 2021 01:48

Programing this is a truly amazing feat. Thank you, as always, for such an incredible job.

I'm concerned with the mutual shadowing of the different objects in the rings. That might be a fundamental feature of such scenes in real life, but possibly a CPU killer and an imposible programing goal. I Hope you find some way around this.
 
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Spinecone
Space Tourist
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Location: France

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15 Feb 2021 03:52

I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.


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Absolutely incredible!! I cannot wait to see it done!

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