Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.Got completely ignored in the main topic of this forum. Amazing!
LOL only by people who confuse you with me fellow AlexWhy do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.Got completely ignored in the main topic of this forum. Amazing!
Well... we shall see... how long will this be ignored?LOL only by people who confuse you with me fellow AlexWhy do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.Got completely ignored in the main topic of this forum. Amazing!
I guess you prefer someone with an actual answer will take care of your question instead of a bunch of people replying "I don't know", devs are pretty busy but they check the forum usually every few days, so hang on.Got completely ignored in the main topic of this forum. Amazing!
Just to point out how hard this is on performance, I have a RTX 3090 running at almost 2200Mhz, it never gets over 75C in anything, I pushed 85C today just on these rings
Thank you so much for this update on work progress and screenshots! It look amazing and i can't wait for it. Will you do the same posts about clouds when they are close to release?I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts
So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.
Absolutely incredible!! I cannot wait to see it done!I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts
So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.
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