Look at the file 'context.cfg' in the folder 'data\music'.
For planets like 'Terra' or 'Desert', yes.
For star classes, or galaxy classes, I do not know.
But you can try it.
Look at the file 'context.cfg' in the folder 'data\music'.
GIMP, Photoshop, any graphics editor that allows you to save RGB images with Alpha channel. In the manual at the end of that section, under "Creating textures" specifies supported formats: jpg, tif, png, tga, dds.
Same "Creating a deep space object" section, under "The galaxy/cluster/nebula script details":
Thanks a lot, the Front Texture, the LOD 0 and the subsystem of my galaxy have to be in 3 different files?GIMP, Photoshop, any graphics editor that allows you to save RGB images with Alpha channel. In the manual at the end of that section, under "Creating textures" specifies supported formats: jpg, tif, png, tga, dds.
Same "Creating a deep space object" section, under "The galaxy/cluster/nebula script details":
Radius – radius of the object in parsecs.
You have the wrong quotes. You have '“' and '”', but you must have this sign: '"'.
Galaxy "Vamas"
{
Type "Sb" // the Hubble type
RA 18.365 // right ascension
Dec -30.1643 // declination
Dist 16272933 // distance from the Sun
Radius 168631 // radius
AbsMagn -14.5 // absolute magnitude
Quat ( -0.9269889 0.2641924 0.03661448 0.2637298 ) // orientation quaternion
}
It looks like it workedYou have the wrong quotes. You have '“' and '”', but you must have this sign: '"'.
(These characters are incorrect for all script examples in the manual.)
Try this script:Code: Select allGalaxy "Vamas" { Type "Sb" // the Hubble type RA 18.365 // right ascension Dec -30.1643 // declination Dist 16272933 // distance from the Sun Radius 168631 // radius AbsMagn -14.5 // absolute magnitude Quat ( -0.9269889 0.2641924 0.03661448 0.2637298 ) // orientation quaternion }
If the star is supposed to be inside your galaxy, 'RA' and 'Dec' must be about the same value as your galaxy.
// Khorrah
//------------------------------------------------------------------------------
Star "Avalon/Khorrah's star"
{
RA 18 21 30.23
Dec -30 18 31.35
Dist 16280626 // 16272933
Class "G5Ib"
Lum 54240
RadSol 285
MassSol 11.21
Teff 5224
}
//------------------------------------------------------------------------------
That's probably because of the inaccuracies of the positional parameters over very long distances. Sometimes the star also starts to jump when you move away from it.3.- There's a problem on the star when I'm more than 0.24 light years away from it, it dissapears (see the 3rd and last image of the upper right side) and the lod finally appears when I'm +10 Ly from it and starts to make a kind off dragging to the selection arrows (See the 4th image below on the lower left side) and when I'm very too far away of the star (+5600 Light years) it fits on the center of the selection arrows (See the 5th image below on the lower right side)
Yes. Sometimes SpaceEngine automatically creates planets, sometimes not. When SpaceEngine creates planets, the system radius is larger. But it only does that if you have not created your own planets. (SpaceEngine creates planets with my script.)
It just... Worked, omg tanks a lot, all was fixed with your script. ♥If the star is supposed to be inside your galaxy, 'RA' and 'Dec' must be about the same value as your galaxy.
You can try this script:(I gave the star a second name because I already have an addon with another object called 'Avalon', and that creates conflicts.)Code: Select all// Khorrah //------------------------------------------------------------------------------ Star "Avalon/Khorrah's star" { RA 18 21 30.23 Dec -30 18 31.35 Dist 16280626 // 16272933 Class "G5Ib" Lum 54240 RadSol 285 MassSol 11.21 Teff 5224 } //------------------------------------------------------------------------------
scr00453.jpg
That's probably because of the inaccuracies of the positional parameters over very long distances. Sometimes the star also starts to jump when you move away from it.3.- There's a problem on the star when I'm more than 0.24 light years away from it, it dissapears (see the 3rd and last image of the upper right side) and the lod finally appears when I'm +10 Ly from it and starts to make a kind off dragging to the selection arrows (See the 4th image below on the lower left side) and when I'm very too far away of the star (+5600 Light years) it fits on the center of the selection arrows (See the 5th image below on the lower right side)
Yes. Sometimes SpaceEngine automatically creates planets, sometimes not. When SpaceEngine creates planets, the system radius is larger. But it only does that if you have not created your own planets. (SpaceEngine creates planets with my script.)