Thanks for this export, but what's the meaning of the note that says "Coordinates ratio to convert swgalaxymap to se star wars galaxy (parsec) : 128,584,384,803,662"? What I've been able to figure out so far is that if we assume that the direction from the galactic core to Coruscant is the same as north in Earth's celestial sphere, and the arctan function returns angles in radians, then:By the way here is an export of swgalaxymap.com region, sector and coordinates of systems :
swgalaxy_raw_data.csv
[*][*]Added all objects from An'shur's December 1 post to the .pak file.
[*]Changed Beshqek's spectral type to B8 V (Byss is lit with an "eerie blue-green glow" according to Wookieepedia).
[*]Increased Byss' orbital radius to 1.1 AU because Beshqek became hotter.
[*]Changed the Stygian Caldera's orientation to Roll/Pitch/Yaw values and positioned it so that it lies mostly in the plane of the galaxy.
Thanks for reminding me about the Stygian Caldera model. I've also reset the Byss system and updated CatalogsSW.pak at the same link.-If you prefer a B8 V Beshqek, please set Byss semimajor axis back to 0.73198 and set Beshqek luminosity to 0.45. That way temperature of Byss will be 8-11°C and that of Relus 40-46°C.
-Speaking of Stygian Caldera, CatalogsSW.pak is missing both the textures and the model. It is supposed to look like this. You can download the model and textures here.
Happy New Year too! Yes, I know the galaxy's orientation needs to be shifted because it's not fully face-on when seen from Earth. I also forsee that if you specify angles for right ascension and declination, but the distance is based on the galaxy distance of 3.83 x 108 parsecs, then you would be placing the stars on the surface of a sphere 3.83 x 108 parsecs in radius, so the distribution of stars will curve away from the plane of the galaxy at the rim. Given the vector from the Sun to the Star Wars galactic center, and another vector formed by the Sun and a star's RA and Dec angles, it should be possible to find the second vector's length at which it intersects the plane to which the first vector is normal, but I'd have to leave this to someone who knows more about vector algebra than me. This is why, instead of trying to programatically generate Space Engine systems for all 2000 stars in the atlas, I'd rather just add systems that were seen in the movies and adjust their distances from the Sun manually.Your formulae work for objects located at galactic center, then more the system is rimward more the location is shifted away from galactic plane.