Ultimate space simulation software

 
A-L-E-X
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15 Mar 2021 23:07

How do you get them to look like that!  Thats so realistic!
 
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Aborygen
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16 Mar 2021 11:32

A-L-E-X wrote:
How do you get them to look like that!  Thats so realistic!

Searching for idea and playing with editor as always :)




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DoctorOfSpace
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28 Mar 2021 09:43

Some screens from stream earlier in Discord
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myoldfriendsaredjs
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04 Apr 2021 20:26

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Found the ultrabright nebula again as seen in the 3rd picture. I said it was in one of the Magellanic Clouds, yet it was in Hoag's Object. Not even close :P

Address is RN 10410-5112 if anyone's interested. I'm using 0.990
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miniluv73
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06 Apr 2021 03:49

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Took this picture a few minutes before I found out that Deimos' density was broken
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myoldfriendsaredjs
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06 Apr 2021 18:12

I created this... thing by entering the number 0.5 for every setting in the planet editor.
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This is what it looks like from the surface
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I created it out of curiosity but inevitably grew attached to it so now it lives on as a comet. It's not the same without the thermal glowing center but it's the least I could do
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Messier
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08 Apr 2021 11:12

DoctorOfSpace wrote:
Some screens from stream earlier in Discord
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Is this a private discord, because I am very interested in joining in
The only Astrogriff
 
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DoctorOfSpace
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08 Apr 2021 11:22

Messier wrote:
Source of the post Is this a private discord, because I am very interested in joining in


Official SE Discord

discord.gg/spaceengine

There is a thread on this forum about it and the Discord is also linked on the main website page at the bottom.
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: EVGA GeForce RTX 3090 FTW3 ULTRA GAMING 24GB
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PlutonianEmpire
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08 Apr 2021 19:55

For some reason, I really like this wetlands I found on one of my custom planets.

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A-L-E-X
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09 Apr 2021 04:59

omg how do you make something like that and where can it be found?
 
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PlutonianEmpire
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09 Apr 2021 08:45

A-L-E-X wrote:
omg how do you make something like that and where can it be found?

Shader mods, mainly. It can be found on my Aurea Borealis planet in my TPE Universe mod. I still need to upload the updates for that and my shader mods with my latest changes. This is in 0.980, obviously. :)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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myoldfriendsaredjs
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09 Apr 2021 22:35

PlutonianEmpire wrote:
Source of the post For some reason, I really like this wetlands I found on one of my custom planets.

loving the colors on that planet, especially the sky and clouds


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A-L-E-X
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10 Apr 2021 05:17

wow I need to download this, I take it it wont work with 0990 though?  I can run 0980 and 0990 together though
 
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Messier
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10 Apr 2021 10:57

DoctorOfSpace wrote:
Messier wrote:
Source of the post Is this a private discord, because I am very interested in joining in


Official SE Discord

discord.gg/spaceengine

There is a thread on this forum about it and the Discord is also linked on the main website page at the bottom.

Many thanks
The only Astrogriff
 
A-L-E-X
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13 Apr 2021 08:00

I want to ask a question about settings....under display, where you can choose cubemaps, I see an option for setting the resolution of three things.  Mine go all the way up to 4096 and I had it set that way and then I'd go into cubemaps and save cubemap jpgs as 4096.  But I noticed setting them to 1024 is much less laggy and uses less memory (even for normal default window viewing mode) and I can still go into cubemaps and save the images at 4096.  My question is, is there a difference in image quality if I set it to 1024 and then go into cubemaps and save them at 4096 vs setting it at 4096 and doing the same thing?  Also, does this setting make a difference for default normal viewing (in window mode)?

edit- so I found this page

http://spaceengine.org/manual/user-manual/

But it only includes a guide for the Graphics page, nothing for Display.  I did notice one of the three settings I'm wondering about is on there, it is Warp and Refl. Resolution and would it matter if I had it at 4096, 2048, or 1024 in terms of image quality?  My window resolution is 720P and I'm using the Ultra preset but I want to take 4K cubemap screenshots (which also brings into play the other two settings under Display, when Cubemap is selected for projection.  Would it matter if these three are set to 1024, 2048 or 4096 when the Cubemaps screen lets me select screenshot resolution right from there and I can select 4096 even if the value for these settings is set at 1024-- which means much less lag for me)?  And how would the difference impact image quality there and in my regular default view at 720P?

also using this

http://spaceengine.org/manual/making-ad ... -textures/

The resolution of cubemap faces is calculated as a quarter of the width of the original texture, rounded up to the nearest power of 2. For example if the original texture resolution is 86400 x 43200, it will give the resolution of each face of 32768 x 32768 (131072/4).

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