Mr. Abner wrote:The atmospheric flight model is very rudimentary at best so far. But you can develop oscillations. Too much speed and you generate more lift, your nose goes up. When your nose goes up, you start losing speed, so your nose drops. As your nose drops, you start picking up speed again. Rinse and repeat.
Or it could have been a bug.
Your velocity vector with the Warp HUD active says 88.31 m/s. The 83km/s speed is probably the orbital speed of the planet (and hence you and your ship) relative to the SE universe that SE uses to calculate warp vectors and velocities. I pretty much stick to autopilot when it comes to warp travel.
As for the UFOs, select one of the free-flight cameras (1, 2, or 3 on the upper row) and move away from your ship, then see if you can click on them. If not, move away from the planet and try again.longname wrote:Source of the post They also change Autopilot functions .Prograde changes between Hor, Orb and Warp, sync velocity in Warp corrects your prograde vector, etc.
Yeah, there's that, too.
Thanks, I figured out how to change the direction of the flight. I just click the mouse on part of the surface that's in the direction I want to go and then the cursor keys move me in that direction.
Autopilot seems to be on automatically, I dont see a setting for it but I see that it is listed in green on the left, as is Kill rotation.
Is there a way to take a screenshot with all of the HUD information intact? The program takes all the info out of the images and I am reduced to using primitive Windows screen capturing tech lol.
Free flight cameras? I don't see these. I just see one camera icon that says "Switch View" at the bottom there is nothing at the top of my screen.