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Posted: 15 Jun 2021 05:18
by jjliang
In this case, Jupiter has a halo ring, a main ring, and two gossamer rings, Saturn has rings lettered A-G in order of when they were discovered, Uranus has most of its rings named after Greek letters, and Neptune has the Galle, LeVerrier, Lassel, Arago, and Adams rings. At the very least, Jupiter's rings would be retextured so that its halo and main rings are slightly more visible, and Neptune's Galle, Lassel, and Arago rings are added and are also slightly more visible.

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Posted: 17 Jun 2021 04:09
by tikus_kotoran
cant wait for 1.000

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Posted: 23 Jun 2021 16:14
by Khorrah
I was curious about, I reminded the 3d clouds development blog, and I was curious about the gas giants appearance, how do they would look? 

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Posted: 01 Jul 2021 11:23
by SpaceEngineer
New update in the beta branch:
https://spaceengine.org/news/blog210701

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Posted: 01 Jul 2021 23:15
by Leyo
Thanks a lot for all this work !
 In your blog you say you have to work on other stuff, could you tell us what's your next target please? 3D clouds ?

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Posted: 02 Jul 2021 18:06
by jjliang
I still think Jupiter, Uranus, and Neptune's ring textures need to be updated so that they look more elaborate and slightly more visible.

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Posted: 03 Jul 2021 06:29
by FastFourierTransform
jjliang wrote:
Source of the post I still think Jupiter, Uranus, and Neptune's ring textures need to be updated so that they look more elaborate and slightly more visible.

SpaceEngine is all about realism not about preferences. The real rings actually look like that. Is not the most photogenic image we have in mind but it is the way it is. In fact this (in my opinion) is a great feature of SE; you can really learn on our missconceptions about space just by playing around in your computer and then wonder why we are so fixated for certain expectations we have about reality.

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Posted: 03 Jul 2021 12:54
by jjliang
Then how come Jupiter, Uranus, and Neptune have more elaborate rings in Celestia Origin?

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Posted: 03 Jul 2021 13:19
by evildrganymede
Celestia Origin is nothing to do with Space Engine - why they decided to make rings look a certain way is up to them. They're done realistically in SE though.

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Posted: 03 Jul 2021 14:36
by longname
jjliang wrote:
Then how come Jupiter, Uranus, and Neptune have more elaborate rings in Celestia Origin?

Celestia Origin is less realistic and its lighting is much simpler.

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Posted: 04 Jul 2021 09:45
by longname
jjliang wrote:
Source of the post I think Jupiter, Uranus, and Neptune should have redesigned ring textures based on the ones from Celestia Origin

Celestia Origin's rings are incorrect.

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Posted: 06 Jul 2021 11:09
by Mythplayer
I found glitch for volumetric rings effects observing from outside rings:

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Posted: 08 Jul 2021 02:52
by Khorrah
Mythplayer wrote:
I found glitch for volumetric rings effects observing from outside rings:

The dude that is front of the ice rock, is a Moon right? If so, this should not happen, take in count that they're in development yet (the rings).

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Posted: 08 Jul 2021 04:46
by longname
Mythplayer wrote:
I found glitch for volumetric rings effects observing from outside rings:

Depth in SE is broken atm. To be honest I'm not sure it's gonna be fixed in a long time.

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Posted: 08 Jul 2021 06:46
by Mosfet
it's acknowledged in the blog post presenting the beta rings that is part of the current known limitations:

Known issues and limitations
There are a few issues and limitations with the new rings currently; they are still in beta, after all. Some of those issues/limitations were listed in the post above. A few additional issues to be aware of:
[*]Moons orbiting inside the rings only sort correctly with the rings when looking away from the parent planet; when looking toward the planet, the moon will render in front of the rings.