SpaceEngineer wrote:I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts
So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.
Amazing work! However, I have a question: why you decided to go for ray-marching? Would it be possible to implement a similar effect in OpenGL via instanced rendering? This sounds like an obvious solution, and you must have thought about it, so what's the limitation?