Ultimate space simulation software

 
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HarbingerDawn
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04 Mar 2021 00:37

evildrganymede wrote:
could something like fog be used to simulate the effect of smaller particles? we don't really need to model every particle down to the centimetre scale (and smaller) here!

There already is fog for smaller particles, but you still have to render larger ones (tens of centimeters to meters), and that's a huge amount to render.
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Salvo
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05 Mar 2021 02:43

I got the feeling my RX 570 won't be enough to get 10 FPS, it is already struggling with surface generation  :lol:
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
Khorrah
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05 Mar 2021 03:08

Salvo wrote:
I got the feeling my RX 570 won't be enough to get 10 FPS, it is already struggling with surface generation  :lol:

Maybe it could be that you need a newer cpu, yours it's from the 4th generation, change it to a newer one and maybe the problem could be solved
 
ITOKAWA
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09 Mar 2021 07:06

Will you be adding the arcs on Neptune?
 
ITOKAWA
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09 Mar 2021 07:23

ITOKAWA wrote:
Could you add an arc to Neptune or Saturn? (Example: Methone Ring Arc)
English is not my native language. 
 
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Messier
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14 Mar 2021 09:28

How's progress going on the 3D clouds?
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16 Mar 2021 13:54

Messier wrote:
How's progress going on the 3D clouds?

Well it's nearly the 1st birthday of the Anniversary article, and we've not got much of anything except for the rings, so hopefully not bad.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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SpaceEngineer
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16 Mar 2021 14:50

Some side work with atmospheric acattering. I tried to implement alternative code, which performs scattering integration on-the-fly in the planet/sky shader, rather than use precomputed scattering tables (textures). It solves a lot of issues with artifacts and inability to change such paramters as atmosphere opacity (optical depth). The drawback is a low performance, so some hybrid method should be used. Probably this method will be used with 3D clouds anyway, because the old code is somewhat incompatible with them.

New code features the ozone layer. Compare with and without the ozone:
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Change of atmosphere density: 0.1 - 1 - 3
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Artifact-free sunset in autoexposure mode:
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And a killer feature: I can specify a custom density profile for any of component (Rayleigh, Mie (aerosols) and ozone). Here is a Mie scattering turned into a haze layer at some height. This will be very useful for Venus and Titan. Screenshots are showing descending through the haze layer. It is dark here, but can be of any color:
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SpaceEngineer
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16 Mar 2021 15:06

Messier wrote:
Source of the post How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

scr00568.jpg

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scr00571.jpg
 
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16 Mar 2021 16:46

SpaceEngineer wrote:
Messier wrote:
Source of the post How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

Don't have much to say, do appreciate you being open about the development ;)
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
Khorrah
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16 Mar 2021 23:33

I had a hearth attack with the atmosphere feature  :shock:
 
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Lujo
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17 Mar 2021 04:54

SpaceEngineer wrote:
Messier wrote:
Source of the post How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

scr00568.jpg
scr00570.jpg
scr00571.jpg

Thank you so much for these screenshots. What do you think how much work needs to be done for new scaterring code?
 
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Messier
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17 Mar 2021 07:41

SpaceEngineer wrote:
Messier wrote:
Source of the post How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

scr00568.jpg
scr00570.jpg
scr00571.jpg

That's awesome! Thanks man, I look forward to seeing those fancy rings!
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Khorrah
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17 Mar 2021 10:03

We where talking about the 3d clouds but int the rocky planets, what about gas planets? Their bands will move or still stay quiet?
 
Mr. Abner
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19 Mar 2021 08:45

Thanks for posting here (and not just on Discord). Looks awesome.

So, if the atmosphere code is to be rewritten to get atmospheric effects on the clouds, does that mean that surface bases (and ships in atmosphere) will finally be rendered with atmospheric effects?

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