Ultimate space simulation software

 
Roy
Space Tourist
Space Tourist
Posts: 30
Joined: 25 Nov 2020

Work progress 0.991

02 Dec 2020 04:42

Got completely ignored in the main topic of this forum. Amazing!
 
Mr. Abner
Pioneer
Pioneer
Posts: 589
Joined: 08 Jun 2017
Location: Mississauga

Work progress 0.991

02 Dec 2020 11:39

Roy wrote:
Got completely ignored in the main topic of this forum. Amazing!

Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3019
Joined: 06 Mar 2017

Work progress 0.991

02 Dec 2020 18:30

Mr. Abner wrote:
Roy wrote:
Got completely ignored in the main topic of this forum. Amazing!

Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.

LOL only by people who confuse you with me fellow Alex ;-)
 
Mr. Abner
Pioneer
Pioneer
Posts: 589
Joined: 08 Jun 2017
Location: Mississauga

Work progress 0.991

02 Dec 2020 20:44

A-L-E-X wrote:
Mr. Abner wrote:
Roy wrote:
Got completely ignored in the main topic of this forum. Amazing!

Why do you find it so amazing? I've been here since 2017, and I've been ignored plenty of times.

LOL only by people who confuse you with me fellow Alex ;-)

Well... we shall see... how long will this be ignored? ;)
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3019
Joined: 06 Mar 2017

Work progress 0.991

02 Dec 2020 22:08

I think people are still trying to figure out the answer to that question ;-)
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1548
Joined: 24 Oct 2016
Location: Italy
Contact:

Work progress 0.991

03 Dec 2020 16:50

Roy wrote:
Got completely ignored in the main topic of this forum. Amazing!

I guess you prefer someone with an actual answer will take care of your question instead of a bunch of people replying "I don't know", devs are pretty busy but they check the forum usually every few days, so hang on.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
miniluv73
Space Pilot
Space Pilot
Posts: 84
Joined: 25 Mar 2020
Location: Flying through the Universe

Work progress 0.991

05 Dec 2020 08:08

3D rings huh? That's great and all, but I'm not entirely sure what that means. Are the rings
A. Going to be basically the same but not flat planes?
B. Going to be made of little asteroid sprites?
C. Going to be made of fully 3D chunks of rock/ice?
D. Going to be a mix of B and C depending on the size of the chunk?

Edit: Now that I think about it, I feel like it's likely going to be B because i just remembered J1407b's huge ring system
Last edited by miniluv73 on 06 Dec 2020 04:48, edited 1 time in total.
"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here."
Arthur C. Clarke, 1996
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3019
Joined: 06 Mar 2017

Work progress 0.991

05 Dec 2020 10:27

I heard we found an exoplanet with super thin rings that are 120 million miles in diameter, that would be amazing to see!

Not to mention Saturn's in 8K!
 
User avatar
Salvo
Pioneer
Pioneer
Posts: 401
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

Work progress 0.991

15 Jan 2021 11:39

I can't wait for 3D clouds, I wish I could help developing it  :P
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: Sapphire Radeon RX 570 RAM: 8 GBs
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1117
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

14 Feb 2021 14:45

I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.


scr00453.jpg

scr00454.jpg

scr00455.jpg

scr00456.jpg

scr00457.jpg

scr00458.jpg

scr00459.jpg

scr00460.jpg

scr00461.jpg
 
User avatar
DoctorOfSpace
Star Engineer
Star Engineer
Posts: 1331
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

Work progress 0.991

14 Feb 2021 15:49

SpaceEngineer wrote:
Source of the post Performance is quite bad, we we were forced to reduce render resolution.


Just to point out how hard this is on performance, I have a RTX 3090 running at almost 2200Mhz, it never gets over 75C in anything, I pushed 85C today just on these rings
My LEDs are temperature based, red is above 80, I took this picture of the 3090 with my phone with ring resolution at 0.75 setting, running at 1 my framerate would drop to the 30s.

Image
Image




Did a test in 8k, I have some tweaked exposure settings which I need to update, so slightly darker than they should be

Resolution scale for rings set to 0.85
Image
Image

Image
Image
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: EVGA GeForce RTX 3090 FTW3 ULTRA GAMING 24GB
Quando omni flunkus, moritati
 
User avatar
Lujo
Astronaut
Astronaut
Posts: 66
Joined: 27 Dec 2017
Contact:

Work progress 0.991

14 Feb 2021 18:14

SpaceEngineer wrote:
I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.


Thank you so much for this update on work progress and screenshots! It look amazing and i can't wait for it. Will you do the same posts about clouds when they are close to release?
 
vlad01
Pioneer
Pioneer
Posts: 519
Joined: 02 May 2018

Work progress 0.991

14 Feb 2021 22:06

This is awesome!
 
User avatar
FastFourierTransform
Pioneer
Pioneer
Posts: 338
Joined: 17 Nov 2016

Work progress 0.991

14 Feb 2021 23:48

Programing this is a truly amazing feat. Thank you, as always, for such an incredible job.

I'm concerned with the mutual shadowing of the different objects in the rings. That might be a fundamental feature of such scenes in real life, but possibly a CPU killer and an imposible programing goal. I Hope you find some way around this.
 
User avatar
Spinecone
Space Tourist
Space Tourist
Posts: 25
Joined: 27 Jul 2017
Location: France

Work progress 0.991

15 Feb 2021 01:52

SpaceEngineer wrote:
I'm sorry for so long timw without updates. I lost a habit to post dev screenshots. And too lazy to write blog posts :)

So, 3D rings. Working on it since August together with Duke. Completeness is 90%. This is raymarching, so rocks are not spawned/deleted, they are "generated" on the fly along the ray in each pixel. Performance is quite bad, we we were forced to reduce render resolution. You may notice that rocks are somewhat blurry on some screenshots.


scr00453.jpg
scr00454.jpg
scr00455.jpg
scr00456.jpg
scr00457.jpg
scr00458.jpg
scr00459.jpg
scr00460.jpg
scr00461.jpg

Absolutely incredible!! I cannot wait to see it done!

Who is online

Users browsing this forum: No registered users and 1 guest