Flying SE ships is a different experience than just looking around, as Iamjackslameusername wrote. It took me some time to realize that flying in thin atmosphere with very low pressure is totally different from dense environments. First I thought it is some kind of a bug. I'd recommend to test flying on Earth first. Next thing is flying on low gravity selenas, or slow flying in general, where you use vertical thrusters and low thrust maneuvering, helicopter-like. Also interplanetary travels (without warping) is very much fun, getting to stable orbit, changing orbits, docking maneuvers, escaping gravity, and so on. Very much like KSP experience (I just must do the maths by myself ).What does flying around as a ship provide that flying around as a disembodied POV doesn't offer?
Crazy Aerodynamic at backward flight is annoying. Since SE's ships would land on surfaces by hovering.SE uses simple analytical aerodynamics model with 11 numerical coefficients interpolated by splines. These coefficients are for MIG-29 (I think), taken from somewhere, it's impossible to remember the source now. The data tables are limited by the "forward" motion, ie attack angles in range -90°...+90°. This is why it goes crazy if you trying to fly backward.
It is possible to import data tables for other planes. I can make a function to load them from the file, so aerodynamics model can be customized/modded. Maybe these coefficients can be calculated for a custom ship mesh in some third-party software like X-Plane.
If it is not very complicated and you have enough time, please do it. Enabling customizable aerodynamic physics and limitations per ship is a great idea, that would push SE even more forward. Many thanx!It is possible to import data tables for other planes. I can make a function to load them from the file, so aerodynamics model can be customized/modded.
That makes a lot of sense, actually. Thanks!SE uses simple analytical aerodynamics model with 11 numerical coefficients interpolated by splines. These coefficients are for MIG-29 (I think), taken from somewhere, it's impossible to remember the source now. The data tables are limited by the "forward" motion, ie attack angles in range -90°...+90°. This is why it goes crazy if you trying to fly backward.
It is possible to import data tables for other planes. I can make a function to load them from the file, so aerodynamics model can be customized/modded. Maybe these coefficients can be calculated for a custom ship mesh in some third-party software like X-Plane.