Ultimate space simulation software

 
User avatar
Arigato
Observer
Observer
Posts: 8
Joined: 08 Sep 2021

Work progress 0.991

14 Oct 2021 05:58

No, really. Where in the world are the news? Is the project still alive? Last news and update was on July 20 and since that developer doesn't even appear to answer questions. Rings are pretty fine but this is the only significant thing done for this entire year.
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1561
Joined: 24 Oct 2016
Location: Italy
Contact:

Work progress 0.991

14 Oct 2021 11:21

Arigato wrote:
No, really. Where in the world are the news?

As you probably noticed, the website has issues right now, it will be fixed of course.
Is the project still alive? Last news and update was on July 20 and since that developer doesn't even appear to answer questions

Yes it's still alive and well and the developer actually posted in a couple of threads yesterday.
Rings are pretty fine but this is the only significant thing done for this entire year.

Rings are the result of several months of development, as well as debugging.
Unfortunately bugs are prioritized over new features.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
User avatar
Arigato
Observer
Observer
Posts: 8
Joined: 08 Sep 2021

Work progress 0.991

14 Oct 2021 12:28

As you are the first one who noticed me can you please answer a question I left more than a month ago? viewtopic.php?f=6&t=371&p=37790#p37790
 
User avatar
miniluv73
Space Pilot
Space Pilot
Posts: 85
Joined: 25 Mar 2020
Location: Flying through the Universe

Work progress 0.991

27 Nov 2021 03:44

So after the truly stunning volumetric rings, what's next for SpaceEngine updates?
"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here."
Arthur C. Clarke, 1996
 
User avatar
Khorrah
Space Pilot
Space Pilot
Posts: 123
Joined: 11 Nov 2019
Location: Earth

Work progress 0.991

28 Nov 2021 00:45

miniluv73 wrote:
So after the truly stunning volumetric rings, what's next for SpaceEngine updates?

I think it would be volumetric clouds with self shadowing, it could be possible volumetric accretion disks as well
Hello, I LOVE lasagna and Space Engine. ♥
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3148
Joined: 06 Mar 2017

Work progress 0.991

28 Nov 2021 08:13

Khorrah wrote:
miniluv73 wrote:
So after the truly stunning volumetric rings, what's next for SpaceEngine updates?

I think it would be volumetric clouds with self shadowing, it could be possible volumetric accretion disks as well

Scary lol, do you think the program will use more memory then? I might have to invest in additional RAM and a third hard drive lol for more virtual RAM.
There is a real direct connection for how long the program will run for me before crashing and how much virtual memory I have reserved......right now I have 320 GB virtual RAM across two hard drives to run the program for 76.5 hours before crashing.  At 96 GB it was only 22 hours and at 128 GB it was 28 hours while at 150 GB it was 34 hours.  Unfortunately now that I boosted it all the way to 320 GB I also experience a slight slow down in Windows start up time (4 minutes vs 3 minutes).  But that's okay for the longer run times for SE, I dont want any more of a slow down though.
 
User avatar
Khorrah
Space Pilot
Space Pilot
Posts: 123
Joined: 11 Nov 2019
Location: Earth

Work progress 0.991

29 Nov 2021 00:28

A-L-E-X wrote:
Khorrah wrote:
miniluv73 wrote:
So after the truly stunning volumetric rings, what's next for SpaceEngine updates?

I think it would be volumetric clouds with self shadowing, it could be possible volumetric accretion disks as well

Scary lol, do you think the program will use more memory then? I might have to invest in additional RAM and a third hard drive lol for more virtual RAM.
There is a real direct connection for how long the program will run for me before crashing and how much virtual memory I have reserved......right now I have 320 GB virtual RAM across two hard drives to run the program for 76.5 hours before crashing.  At 96 GB it was only 22 hours and at 128 GB it was 28 hours while at 150 GB it was 34 hours.  Unfortunately now that I boosted it all the way to 320 GB I also experience a slight slow down in Windows start up time (4 minutes vs 3 minutes).  But that's okay for the longer run times for SE, I dont want any more of a slow down though.

How do you get that virtual ram? I'm only with 8gb and a 3.7 dual core processor of 8th generation and 128 mb of video and I can "run" the SE that is before the volumetric rings update lol I just cant go to the surfaces of procedural planets otherwise my pc will explode.

I was thinking before to buy new ram memory, cause with DDR4 8gb of 2400 mhz I don't think it would run future updates
Hello, I LOVE lasagna and Space Engine. ♥
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1561
Joined: 24 Oct 2016
Location: Italy
Contact:

Work progress 0.991

29 Nov 2021 01:55

Please use a more appropriate thread for discussing freely about PC specs and configurations, like This one
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3148
Joined: 06 Mar 2017

Work progress 0.991

29 Nov 2021 14:16

Mosfet wrote:
Please use a more appropriate thread for discussing freely about PC specs and configurations, like This one

Alright so I posted it here first then deleted it and copied the post and pasted it at the end of the thread you linked to, I have no idea how to quote his post into a different thread so I just made a standalone post in that thread.  Hopefully he sees this and knows how to find the post.

Who is online

Users browsing this forum: No registered users and 1 guest