somethingok, follow the instructions in this post:
http://forum.spaceengine.org/viewtopic. ... 560#p34434
Can you post your 'se.log'? It's in the 'system' directory of SpaceEngine.
It doesn't matter where the galaxy comes from. Every galaxy changes the random numbers with which the SpaceEngine universe is generated.
Thanks, JD! So I guess the next question is would there be some way to find a broken saved location again? And this also affects the saved locations that the program comes with correct? Also, if I add it and it breaks the locations, if I then remove it, will the locations go back to normal?It doesn't matter where the galaxy comes from. Every galaxy changes the random numbers with which the SpaceEngine universe is generated.
This can have small or sometimes seemingly no effects. For example, at locations in our Milky Way, when a new galaxy is placed behind our Milky Way in the internal catalog of 'SpaceEngine'. (At least that's how I imagine it to be.) For example, the galaxy 'Holmberg 15A' was recently added. (It has a supermassive black hole. Possibly the largest discovered so far.) That had no effect on places in our Milky Way (at least not on my saved locations), but I don't know how it is with places in other galaxies.
But basically - every added galaxy changes the universe of SpaceEngine!
Yes. But I just see that the changes should also go with these stars. They also have the number of the galaxy they belong to as the first 4 digits.
Thanks so much JD! So your workaround should work for both in our galaxy stars and outside our galaxy stars? And if I dont want to go through all that I can just delete the add-on and everything will go back to like it was before?