JD, I wonder if you could help me with something. I want to see if Rodrigo's Mod is working correctly for me, I also added the Cloud Mod that needs Rodrigo's Mod to work and also the Trappist-1 system mod that uses Rodrigo Mod. I made a video of the Trappist system using it so maybe you could look at the planet surfaces and the clouds and see if it is working properly? https://www.youtube.com/watch?v=lpBxOsG ... e=youtu.be
Also, a question regarding this, does using Rodrigo's Mod impact frame rates? I keep my frame rates capped at 30 fps but I see that they are now dipping to below 20 fps, like around 15 fps, even when in space. Could that mod be the cause of it or would be it more likely be one of my other add-ons (I also added a lot of ship and cockpit mods but haven't used them yet- would they impact frame rates in Planetarium mode?) It also takes me longer to load planet landscapes on some planets they never fully load (you can see the surface but the circular spinning thing keeps spinning), which means I can't do cubemaps of those surfaces. What is the most likely cause of this?
1) Rodrigo's Mod
2) Ship or cockpit add-ons
3) Planet add-ons
4) Setting cubemap resolution to 4K by 4K (but how would this prevent some planetary surfaces from loading in Planetarium mode and lower frame rates in that mode?)
Also got one other question, I remember you said that using a galaxy mod would break my saved locations, but is the same the case with the SDSS (Sloane Digital Sky Survey) galaxy additions add-on (it isn't listed under "breaks saved locations")?