Glad I am not the only one who does these long intergalactic trips! You went from Earth to the Andromeda Galaxy or did you build the ship there?
I created both ships in a low orbit around the Moon this time and docked my Skylone on the big ship there (just for fun).
A warp drive makes extreme distances quite short. And since the warpdrive of SpaceEngine works as a multiplier on your actual velocity (relative to an apparent "absolute zero" velocity frame in the universe - not really obeying any laws of relativity with respect to motion, but alright, a warp drive is also not so realistic anyway
), accelerating to a few thousands of km/s + time acceleration while burning the engines helps a lot.
But since this forum thread is intended for bug reporting, I can complete my experiance with extra info:
I have not really noticed the gravitational lensing bug with other black holes yet (before Andromeda I stayed a while around Sgr A* as well), but I probably didn't zoom in enough from a distance like this to notice anything.
Restarting SpaceEngine multiple times did not help and also a new NVIDIA driver update that came in between on my system didn't change anything to it (SpaceEngine always rebuilds it's shader cache after this, so this could have been a possibility, I don't know).
It's supposed to follow the Alcubierre drive though I have no idea if that would work in this way.
Here is an actual concept ship based on the drive developed at NASA:
(this ship can be downloaded as an add-on)
https://en.wikipedia.org/wiki/Alcubierr ... equirement
In 2012, physicist Harold White and collaborators announced that modifying the geometry of exotic matter could reduce the mass–energy requirements for a macroscopic space ship from the equivalent of the planet Jupiter to that of the Voyager 1 spacecraft (c. 700 kg)[8] or less,[27] and stated their intent to perform small-scale experiments in constructing warp fields.[8] White proposed to thicken the extremely thin wall of the warp bubble, so the energy is focused in a larger volume, but the overall peak energy density is actually smaller. In a flat 2D representation, the ring of positive and negative energy, initially very thin, becomes a larger, fuzzy donut shape. However, as this less energetic warp bubble also thickens toward the interior region, it leaves less flat space to house the spacecraft, which has to be smaller.[28] Furthermore, if the intensity of the space warp can be oscillated over time, the energy required is reduced even more.[8] According to White, a modified Michelson–Morley interferometer could test the idea: one of the legs of the interferometer would appear to have a slightly different length when the test devices were energised.
https://gizmodo.com/how-nasa-might-buil ... ve-5963263
A few months ago, physicist Harold White stunned the aeronautics world when he announced that he and his team at NASA had begun work on the development of a faster-than-light warp drive. His proposed design, an ingenious re-imagining of an Alcubierre Drive, may eventually result in an engine that can transport a spacecraft to the nearest star in a matter of weeks — and all without violating Einstein's law of relativity. We contacted White at NASA and asked him to explain how this real life warp drive could actually work.
https://www.npl.washington.edu/av/altvw81.html
from the original on 21 September 2012. Alcubierre, following the lead of wormhole theorists, argues that quantum field theory permits the existence of regions of negative energy density under special circumstances, and cites the Casimir effect as an example.
https://web.archive.org/web/20120921185 ... tvw81.html