DoctorOfSpace wrote:Our team is small, few programmers, so patience is the most that can be asked.
Roy wrote:Source of the post I request shadows
Roy wrote:Source of the post How many more can we read the "we are small team" answer?
SpaceEngineer wrote:Relax. There are many reasons why development is slow.
1) Having money does not mean having a good team. We hired some programmers, and they worked for a while, but leave. Managing team is not easy.
2) We don't have that much money. Only for 2-3 programmers. We have 2 now, including myself.
3) I have a baby, so can't work 24/7 like before:)
Slowly, but we making progress. We have prototypes of 3D rings, clouds, accretion disks, and many improvements for ships. But turning prototype to a release feature is a long path. Rings are closest to release, I except few months.
Maybe I must restore a habit to post screenshots is the dev thread on this forum. I still do that, but in discord channel of our dev/admin team.
Roy wrote:Source of the post Then enlarge it. So many people write on the forum they are ready to work even for free
Roy wrote:Well, then Space engine is doomed.
Khorrah wrote:Source of the post I have a feeling that you are being rude, please stop with that, the team are doing their best.
midtskogen wrote:I requested ice halos, I don't know - almost 10 years ago?
Roy wrote:midtskogen wrote:I requested ice halos, I don't know - almost 10 years ago?
Halos could be added as a 2d png texture with small shining effect which is auto-enabled if the camera is
1. In atmosphere
2. In a low temperature zone.
That's all it takes. It's one day of work.