Mr. Abner wrote:
Yes. In 990 you can specify a fixed orbit for a ship or station, but it must be a "catalog" world. It will not work for any procedural planet.
You can, however, leave a ship in orbit, or on the surface, of any world you want, in both 980 and 990, but it just won't stay there very long (if you travel very far away from it, mess with the time speed too much, or even a program crash, and when you come back to it, it will not be where you expected it to be).
I'm guessing the "catalog" worlds include custom worlds in the addons directory.
I created a planetary system in the addons directory for a space opera that I'm working on. I plan on designing 3D models of spaceships, space stations, planetary and lunar habitats, etc.
In terms of distance, I take it you mean distance from the point of origin in 64-bit precision?
To create the planetary system, I decided to use a LibreOffice Calc spreadsheet and Eclipse for Java.
I enter and modify the data for my planetary system in the spreadsheet:
Then I use Java to extract the data from the spreadsheet to create Space Engine files for the planets, moons, dwarf planets, dwarf moons, asteroids, etc.
I'm now learning how to create space stations and spacecrafts for the different factions within my space opera.
I recently saw a video, I think it was by HarbingerDawn
, that showed a Star Trek spaceship with windows that show the interior of the ship. I want to create ships like that for my space opera.
If I can find enough documentation, I might try to create modular parts for spacecrafts and then add Java classes for creating the spacecrafts through the spreadsheet. This way I can just visually add stuff to a color coded spreadsheet and it will create everything that I need for the planetary system when I run the Java program, including spacecrafts, habitats, and hopefully buildings.
I was unable to find a way to create city lights since flat volcanoes show up in the seas, so I'll study how the Earth was created in Space Engine. I'll probably have to create my own textures for the planets instead of relying on the engine for maps. Especially since there's a possibility that the maps could change
and I'd have to rename my continents from scratch.