FastFourierTransform wrote:Recently in another thread I posted about a video of Sebastian Lague, where a generative algorithm allows for the creation of animated stellar granulation (see 15:46 in the video).
Later, midtskogen answered saying that this was probably too computationally expensive for the cadence of SpaceEngine renderings. So I searched for possible alternatives.
Using the Kuramoto-Sivashinsky equation it appears that animating granulation (at least mimicking similar behaviour) in stellar surfaces is archivable on the run. You can see the animation and implementation here.
Is this in the realm of possibilities SpaceEngineer?
Maybe it's hard because in Space Engine you can go backwards in time and maybe the algorithm doesn't allow that... Unless if the animation takes the time scale as absolute even if it's unrealistic