No, it is a full scale representation of the universe.is this game going to be a full scale representation of the universe? (not like no mans sky)
No, it is a full scale representation of the universe.is this game going to be a full scale representation of the universe? (not like no mans sky)
SpaceEngine reached that goal several years ago. It has a similar number of Galaxies of that of the real universe. Each with a realistic number of stars and planets. Everything scaled and located realistically. No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature. SpaceEngine is a scintifically accurate planetarium not just a fantasy game.
Real scale or not, not a lot would change - the biggest difference between NMS planets is the skin and roughness of the terrain. Outer Wilds taught us that procedural generation has been a bust by creating a mini (50km) hand-crafted solar system jam packed with things to explore, where the planets are actually unique, ranging from 'hollow and collapsing' to 'a literal hourglass'. Just making things real-scale only makes things even more boring.
I've been looking at estimates of the size of the observable universe and some of the estimates I read point to a universe with a radius of up to 92 billion light years? That's quite a bit larger than the 28-30 billion light year radius of SE that I've read about.SpaceEngine reached that goal several years ago. It has a similar number of Galaxies of that of the real universe. Each with a realistic number of stars and planets. Everything scaled and located realistically. No Mans Sky made the universe much smaller and proportions comical just to avoid boring their users with the mind-bending real scale of things in nature. SpaceEngine is a scintifically accurate planetarium not just a fantasy game.
Outer Wilds? Never heard of it, is that on Steam also?Real scale or not, not a lot would change - the biggest difference between NMS planets is the skin and roughness of the terrain. Outer Wilds taught us that procedural generation has been a bust by creating a mini (50km) hand-crafted solar system jam packed with things to explore, where the planets are actually unique, ranging from 'hollow and collapsing' to 'a literal hourglass'. Just making things real-scale only makes things even more boring.
Yeah, I know this because I have the ability to use Google and check Steam.
Yes, and unlike NMS, the environments are constantly changing, and there's stuff to do in caves other than scoop up resources so you can travel around the same 5 reskinned planets spread over 500000000 light years.