Ultimate space simulation software

 
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Mosfet
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Mosfet Space-y Mods

25 Nov 2016 18:18

Here are my mods.

Surface Habitats:

Built by using SpaceEngine default modules and tweaked textures, sizes and rotations in order to re-purpose the meshes.

Habitat 1:
► Show Spoiler
The Cupolas:
► Show Spoiler

Instructions
:
1. Place the .pak file in your SpaceEngine Addons directory.
2. Find a planet you want to use with the habitat, better if it's a flat surface. Move until you are 1 km or less from the surface (Tracking the planet with T helps).
3. Build the habitat and let it descend until it stops. Then hit Shift-F2 for Ship edit mode in order to fine tune the position and rotation of x, y, z axes. Better it you stop the time (spacebar).
4. make some beautiful screenshots.


Ships:

The Arca I: Live crop transportation ship. It comes with nearly 247 acres of terrain protected under 3 domes, ready for outer system colonies
Arca1.jpg
This it comes with a spacious cockpit
cockpit1.jpg
► Show Spoiler
Arca II Colonizer
scr00064.jpg
Arca 2 Colonizer
Arca II Colonizer needs also ePayload modules

Download MannedSpaceCorp pak: Works with SE 0980+. To be placed in Addons folder.

[hr] Small Emission Tweak for Docking Modules: [link]
[hr] A General Purpose Cockpit for CloseSpace Corp Skylone & Shuttle: [link]

Space Flight School skylone Jarschel Edition, with cockpit [link]
[hr] MannedSpace Corp O'Neill Station: [link]
[hr] Jupiter surface map, 14K map by Björn Jónsson: [link]
[hr] Space Engine Library pfjarschel's Space Flight School (EPUB format):

The wonderful Space Flight School of Captain pfjarschel (also in the manual section of website) is now available in an updated ebook version (epub)!
No more juggling around big displays when piloting, you can use it as reference from your smartphone/ebook reader (additional apps may be needed) Download here the latest version!
thumbnailCover.jpg
thumbnailCover.jpg (11.72 KiB) Viewed 34122 times
[/url]
Space Engine User Manual (EPUB/PDF):
(update December 2019)


Would you like to have a copy of the online User Manual directly from the website? An ebook you can read from your phone? A nice version you can read from your computer even offline, with code you can copy/paste to learn how to script your own small portion of the universe? Even a... printable one?
We got you covered!
SE User Manual.jpg
Space Engine User Manual
SE User Manual.jpg (26.09 KiB) Viewed 19678 times
Download PDF version                 Download EPUB version [hr] NEW!
Space Engine 0.990 Screensaver for Windows:

A simple screensaver in .scr format with a selection of Full HD images from the new SE 0.990. 10s between images.
Download SpaceEngine.scr (zip file) (16.8 MB) for Windows 7/8/10
Installation instructions : [link]
SE screensaver.jpg
SE screensaver.jpg (9.61 KiB) Viewed 16605 times
[hr]
Last edited by Mosfet on 24 Oct 2017 18:30, edited 18 times in total.
 
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Mosfet
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Mosfet Space-y Mods

25 Nov 2016 18:19

Some scribbles that could become something, or maybe not...
Attachments
scr00052.jpg
Modular Ships
scr00044.jpg
street lights?
scr00047.jpg
Last edited by Mosfet on 24 Oct 2017 18:31, edited 9 times in total.
 
deleonardisf
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Mosfet Space-y Mods

11 Dec 2016 15:55

ehy mofset sono quello dell altro forum quello che ha problemi con le mod (ciccio200125) ora sto provando una delle tue mod quella con habitat e le astronavi di 15 mb :lol:
 
deleonardisf
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Mosfet Space-y Mods

12 Dec 2016 08:06

Funzionano le navicelle ma non gli habitat (0.9.8.0) :?:
 
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Mosfet
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Mosfet Space-y Mods

12 Dec 2016 17:28

L'unica funzione degli habitat è quella di abbellire alcuni screenshot. Le istruzioni descritte permettono di posizionare su un pianeta l'habitat e le cupole, usando l'editor integrato (Shift-F2).
In questo senso funzionano, al momento non esiste modo di posizionare oggetti statici sulla superficie.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Mosfet
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Mosfet Space-y Mods

31 Dec 2016 09:09

Following a suggestion in forums, I tweaked a bit the emission map for docking ports in default ships, making them more visible in the blackness of space:
before-after.jpg
Before and after
scr00002.jpg
Last minute tweak
As usual, just place the .pak file into SpaceEngine addons/ folder.
Attachments
DockingLightsTweak.pak
(10.45 KiB) Downloaded 1002 times
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Mosfet
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Mosfet Space-y Mods

04 Jan 2017 18:12

A cockpit for CloseSpace Corp shuttles

The idea is to provide a command module to CloseSpaceCorp's Skylone and Shuttle, by adding a cockpit inside the nose, thanks to the fact that their meshes are one-sided, or transparent from the inside. The downside is that nose and lateral engines are visible when fired up, due to their position, especially for the Shuttle. They're not really bothering me much, though, so I thought to let others decide for themselves.
Think of it as a full holographic control module.
Consider this as a WIP, every time I see the textures I want to change something.
I used the Payload version of the shuttles and other modules, so I include here the pak file for those not using it yet.

Download Payload_SE_pak02.pak
Download MannedSpace Corp Shuttle Cockpits pak
Tested with SpaceEngine v. 0980 (not Steam version, but it should work anyway)

Instructions: Place the pak files into SpaceEngine addons/ folder. You'll find modified shuttles with cockpit under the MS Corp/CloseSpace Corp faction, also Payload versions under the SpaceEngine/CloseSpace Corp Faction.
Attachments
scr00004.jpg
Skylone pld + cockpit
scr00006.jpg
Back walls
scr00008.jpg
Another POV
scr00010.jpg
Different textures on Shuttle pld + cockpit
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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SpaceNer
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Mosfet Space-y Mods

23 Jun 2017 11:19

Where do you download the surface habitats?
 
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Stab74
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Mosfet Space-y Mods

23 Jun 2017 12:10

Where do you download the surface habitats?
It's in the MannedSpaceCorp pak link in his OP
 
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SpaceNer
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Mosfet Space-y Mods

23 Jun 2017 12:58

i hope it works with 9.8.0.
 
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Mosfet Space-y Mods

23 Jun 2017 13:05

How do you turn it to face the ground, I spawned it sideways
 
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Mosfet
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Mosfet Space-y Mods

23 Jun 2017 13:21

Hi!
i hope it works with 9.8.0.
it works with SE 0974 RC3/0980. To be placed in Addons folder.
How do you turn it to face the ground, I spawned it sideways
Try by following these tips:
Instructions:
1. Place the .pak file in your SpaceEngine Addons directory.
2. Find a planet you want to use with the habitat, better if it's a flat surface. Move until you are 1 km or less from the surface (Tracking the planet with T helps).
3. Build the habitat and let it descend until it stops. Then hit Shift-F2 for Ship edit mode in order to fine tune the position and rotation of x, y, z axes. Better it you stop the time (spacebar).
4. make some beautiful screenshots.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Mosfet Space-y Mods

23 Jun 2017 13:24

Ok, but i have a question. On the screenshots of it, Where did he get that model of that spaceenginer astronaut?
 
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Mosfet
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Mosfet Space-y Mods

23 Jun 2017 13:44

Ah, that one I got it from another addon. It has been ported by HarbingerDawn for the previous version, but it's not compatible yet for 0.9.8.0.
You'll find it in the old forum.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Kirby
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Mosfet Space-y Mods

23 Jun 2017 19:03

Hey Mosfet,

does your skylone cockpit work with jarschel's tuned skylone mod from his space flight school? I like the idea of having both hover and warp drives + cockpit view!
“As for me, I am tormented with an everlasting itch for things remote. I love to sail forbidden seas, and land on barbarous coasts.”

Herman Melville

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