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TheRedstoneHive
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Betelgeuse in the future - After supernova

29 Mar 2017 14:25

FutureBet2.png
BETELGEUSE IN THE FUTURE [v2] After a long wait, version 2 is finally done. It may not be worth the wait, but the main  reason why it took so long is because I have been working on a custom type of  planet called a "Gas Dwarf". This is meant to act as a planet that was once a Gas Giant and has been destroyed, and what remiains is a "Gas Dwarf", though the class name is desert. The nebula comes in this version but has no texture. I decided to do all the heavy work once 0.9.9.0 has come out, as I will have to rewrite most of the .sc files anyway. One of the minor changes that was added was the Neutron Star's accretion disk. That was the main motivation for the version, but I ended up doing other things in the process. Also I removed planets that were to buggy to fix. DOWNLOAD ON PAGE 2
Last edited by TheRedstoneHive on 05 Feb 2018 17:24, edited 6 times in total.
 
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Orbiter
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FutureBetelgeuse - After supernova

29 Mar 2017 21:21

Looking forward to it!!!
 
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TheRedstoneHive
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FutureBetelgeuse - After supernova

29 Mar 2017 21:37

Thanks! :D
 
Pluton
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FutureBetelgeuse - After supernova

30 Mar 2017 04:53

You should wait for the 0.981 release with Duke nebulae mechanics. Only adding a nebulae for the Betelgeuse supernova makes sense for this mod. Else it's just a small and simple catalog mod with replacing of few objects.
 
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TheRedstoneHive
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FutureBetelgeuse - After supernova

30 Mar 2017 13:47

Yes I will add that if I can. I will need a bit of help with this project though.
 
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DoctorOfSpace
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FutureBetelgeuse - After supernova

30 Mar 2017 14:15

I will need a bit of help with this project though.
You most certainly would if you wanted to use the new nebula setup.  It is incredibly complex to the point of it being difficult for even SpaceEngineer.
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SpaceEngineer
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FutureBetelgeuse - After supernova

30 Mar 2017 18:13

Yeah, don't expect animated supernova and planetary nebulae in 0.981. This requires implementing of supernova stars, which is quite complex system.
 
Destructor1701
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FutureBetelgeuse - After supernova

30 Mar 2017 18:55

Are you saying Duke's shaders won't be in the 0.981 release, or just that they won't be used for supernova-related stuff?
 
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DoctorOfSpace
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FutureBetelgeuse - After supernova

30 Mar 2017 19:36

Destructor1701, yes

:)
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
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TheRedstoneHive
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Betelgeuse in the future - After supernova

30 Mar 2017 21:57

I have ran into a problem. When I try to replace the Red supergiant version of Betelgeuse with a neutron star, It looks like a wormhole. +It automatically replaces all the planets which I will be adding soon. :(
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Neutron Star 2.png
This is what Betelgeuse looks like when I change it to a neutron star :(
Last edited by TheRedstoneHive on 05 Feb 2018 17:30, edited 1 time in total.
 
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Watsisname
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FutureBetelgeuse - After supernova

30 Mar 2017 22:51

When I try to replace the Red supergiant version of Betelgeuse with a neutron star, It looks lie a wormhole.
That part is normal.  Neutron stars are very dense objects, and their gravity bends light in almost the same way that a black hole does.
 
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TheRedstoneHive
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FutureBetelgeuse - After supernova

30 Mar 2017 22:54

Watsisname But when you go close to it the light goes away and it looks exactly like a wormhole.
 
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Watsisname
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FutureBetelgeuse - After supernova

30 Mar 2017 22:59

Oh, I don't know why it is doing that then.  Sorry. =(
 
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TheRedstoneHive
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FutureBetelgeuse - After supernova

30 Mar 2017 23:11

Ok, it is all fixed. The first version will be released soon :)
 
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Xoran
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FutureBetelgeuse - After supernova

31 Mar 2017 08:01

Neutron stars can't have 20 solar masses as in the picture, they have between around 1.4 and 3 solar masses. Any more than that will become a black hole. :)
Space is too big to understand, so do not try to understand.

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