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jjliang
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19 May 2021 17:17

How about Celestia Origin textures and models for various Solar System objects?
 
jjliang
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23 May 2021 16:48

Can anyone make a texture based on the Pokemon planet (its texture is based on how it is depicted in the anime), featuring the Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, and Galar regions? Or even Pokemonized constellations: Andromeda=Gothitelle, Antlia=Jigglypuff, Apus=Oricorio (Baile style), Aquarius=Lombre, Aquila=Braviary, Ara=Victini, Aries=Dubwool, Auriga=Dragapult, Bootes=Lycanroc (Midnight form), Caelum=Pikipek, Camelopardalis=Girafarig, Cancer=Krabby, Canes Venatici=two Poochyena, Canis Major=Boltund, Canis Minor=Yamper, Capricornus=Primarina, Carina=Lapras' head, Cassiopeia=Tsareena, Centaurus=Tauros, Cepheus=Slowking, Cetus=Kyogre, Chamaeleon=Sobble, Circinus=Unown A, Columba=Pidove, Coma Bernieces=Misdreavus, Corona Australis=Lunatone, Corona Borealis=Solrock, Corvus=Murkrow, Crater=Sinistea, Crux=Unown X, Cygnus=Swanna, Delphinus=Lanturn, Dorado=Gorebyss, Draco=Rayquaza, Equuleus=Galarian Ponyta, Eridanus=Milotic, Fornax=Coalossal, Gemini=Plusle and Minun, Grus=Moltres, Hercules=Lucario, Horologium=Hoothoot, Hydra=Eternatus, Hydrus=Ekans, Indus=Xatu, Lacerta=Salandit, Leo=Arcanine, Leo Minor=Growlithe, Lepus=Raboot, Libra=Metang, Lupus=Mightyena, Lynx=Liepard, Lyra=Jirachi, Mensa=Avalugg, Microscopium=Unown C, Monoceros=Galarian Rapidash, Musca=Masquerain, Norma=Unown F, Octans=Unown V, Ophiuchus=Machoke, Orion=Gallade, Pavo=Ho-oh, Pegasus=Rapidash, Perseus=Hawlucha, Phoenix=Talonflame, Pictor=Smeargle, Pisces=Red- and Blue-Striped Basculin, Piscis Austrinus=Relicanth, Puppis=Lapras' lower body, Pyxis=Magnemite, Reticulum=Unown O, Sagitta=Arrowcuda, Sagittarius=Mudsdale, Scorpius=Scolipede, Sculptor=Darmanitan Zen form, Scutum=Aegislash, Serpens=Seviper, Sextans=Unown W, Taurus=Bouffalant, Telescopium=Beldum, Triangulum=Latias, Triangulum Australe=Latios, Tucana=Toucannon, Ursa Major=Ursaring, Ursa Minor=Teddiursa, Vela=Dhelmise, Virgo=Gardevoir, Volans=Lumineon, and Vulpecula=Fennekin.
Last edited by jjliang on 11 Jun 2021 07:13, edited 1 time in total.
 
jjliang
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30 May 2021 16:59

Or Strangereal (the Earth from Ace Combat), or a Super Mario Galaxy/Odyssey pack (composes of the globe from Odyssey and all of its kingdoms, and various planetoids from Galaxy like the Gateway Planet, various planets from Good Egg, Gusty Garden, and Sky Station Galaxies, the Comet Observatory, and Starship Mario), or the Lylat System from Star Fox?.
Last edited by jjliang on 02 Jul 2021 19:31, edited 1 time in total.
 
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DocBrown
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04 Jun 2021 08:01

Hello,
I'm using the actual Steam version (0.990.42.1830) and try drawing lines into space to show visible connections for orientation between Earth and other very distant objects. I already searched the forum and saw that also others wish such a feature.
I tried out the constellations hack proposed by Jack Dole, which works somehow with some restrictions and undesireable side effects.

The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation.
I made a lot of tries with script commands show/hide or showobject/hideobject on existing constellation like Orion=ori. Some combination showed "wrong parameter" errors, some were accepted but without any visible effect.
Only "select ori" and "center" worked for me as a kind of "individual" access.

Is the individual control of a constellation really working as stated in the blog post? If yes, how? The manual only describes how to make changes that affects all constellations.

Anyhow: is it planned to implement a drawing lines feature? I think many users in the educational area would be really happy for it.

Is it possible to meanwhile fix/hack that constellation lines are completely drawn until the referenced objects? The lines stop approx at 2000 AUs before (guess that was ment by the "small indent" in the planning list of the blog post) which isn't nice when traveling close to an object (e.g. Earth, line not visible when moving around near the center of our solar system, would be nice having a line going into the Earth's core).
[size=100]Is there maybe an unpublished variable to reduce such indent to zero?

[/size]
When setting the variables  ConstelLinesFadeStart/End  both to 1e+06, the lines are only visible from distances > 3 MLJ. So even with such variables it's hard getting lines that are permanently shown at any distance. Depending on the camera distance it's currently necessary to adapt their values dynamically to keep the lines visible.

Are there any suggestions?
Many thanks for your help/hints in advance!
 
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SpaceEngineer
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06 Jun 2021 12:53

DocBrown wrote:
Source of the post The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation.
I made a lot of tries with script commands show/hide or showobject/hideobject on existing constellation like Orion=ori. Some combination showed "wrong parameter" errors, some were accepted but without any visible effect.


Wrong variables. The right ones for constellation Orion are:

ConstLinesOri
ConstBoundaryOri
ConstLabelOri

...and 87 similar for other constellations. Use IAU abbreviation as a prefix of a variable.
Since these are variables, you control them by a command Set:

Set ConstLinesOri true
Set ConstBoundaryOri false

There are special variables to toggle all constellations and zodiacal ones:

ConstLinesAll
ConstBoundaryAll
ConstLabelAll
ConstLinesZodiac
ConstBoundaryZodiac
ConstLabelZodiac

DocBrown wrote:
Source of the post Is it possible to meanwhile fix/hack that constellation lines are completely drawn until the referenced objects? The lines stop approx at 2000 AUs before (guess that was ment by the "small indent" in the planning list of the blog post) which isn't nice when traveling close to an object

Not possible. There is no ident, it's just a near clip plane at 0.01 parsec from the camera. Constelltion lines are rendered in star coordinate system (with distance unit of 1 parsec), while planetary systems are rendered in anoher coordinate system (with distance unit of 1 km). Precision limitation does not allow to use a single coordinate system, and this is not needed in SE because there are no object at this intermediate scale. Universe helps programmers :)

DocBrown wrote:
Source of the post e.g. Earth, line not visible when moving around near the center of our solar system, would be nice having a line going into the Earth's core

Lines can connect only stars. They are static, impossible to implement this for moving objects (like planets).

DocBrown wrote:
Source of the post When setting the variables  ConstelLinesFadeStart/End  both to 1e+06, the lines are only visible from distances > 3 MLJ. So even with such variables it's hard getting lines that are permanently shown at any distance.

Use commant SetU to set a variable to a value outside of its normal range:

SetU ConstelLinesFadeStart 1e+8

But I raised the upper limit of these variables to 1e+10 for the next patch.
 
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DocBrown
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06 Jun 2021 15:26

SpaceEngineer wrote:
DocBrown wrote:
Source of the post The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation.
I made a lot of tries with script commands show/hide or showobject/hideobject on existing constellation like Orion=ori. Some combination showed "wrong parameter" errors, some were accepted but without any visible effect.


Wrong variables. The right ones for constellation Orion are:

ConstLinesOri
ConstBoundaryOri
ConstLabelOri

...and 87 similar for other constellations. Use IAU abbreviation as a prefix of a variable.
Since these are variables, you control them by a command Set:

Set ConstLinesOri true
Set ConstBoundaryOri false

There are special variables to toggle all constellations and zodiacal ones:

ConstLinesAll
ConstBoundaryAll
ConstLabelAll
ConstLinesZodiac
ConstBoundaryZodiac
ConstLabelZodiac

DocBrown wrote:
Source of the post Is it possible to meanwhile fix/hack that constellation lines are completely drawn until the referenced objects? The lines stop approx at 2000 AUs before (guess that was ment by the "small indent" in the planning list of the blog post) which isn't nice when traveling close to an object

Not possible. There is no ident, it's just a near clip plane at 0.01 parsec from the camera. Constelltion lines are rendered in star coordinate system (with distance unit of 1 parsec), while planetary systems are rendered in anoher coordinate system (with distance unit of 1 km). Precision limitation does not allow to use a single coordinate system, and this is not needed in SE because there are no object at this intermediate scale. Universe helps programmers :)

DocBrown wrote:
Source of the post e.g. Earth, line not visible when moving around near the center of our solar system, would be nice having a line going into the Earth's core

Lines can connect only stars. They are static, impossible to implement this for moving objects (like planets).

DocBrown wrote:
Source of the post When setting the variables  ConstelLinesFadeStart/End  both to 1e+06, the lines are only visible from distances > 3 MLJ. So even with such variables it's hard getting lines that are permanently shown at any distance.

Use commant SetU to set a variable to a value outside of its normal range:

SetU ConstelLinesFadeStart 1e+8

But I raised the upper limit of these variables to 1e+10 for the next patch.

Thanks a lot for the explanations and hints.
This helps a lot and I can continue for the moment.

I would be happy if future releases could provide some regular methods of drawing lines (and grid planes, both with configurable colors) without using the constellations. Maybe separate methods, one for star coordinate systems (in parsecs) and the other for and planetary coordniate systems (in km).

Best regards!
 
MessisUniverse
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08 Aug 2021 18:46

can someone please cubemap this texture? I can't do that
 
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Klud
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14 Aug 2021 14:48

MessisUniverse wrote:
Source of the post can someone please cubemap this texture? I can't do that

Do you want to add the red boxed area to the Jupiter surface texture, or do a new Jupiter texture entirely?
 
MessisUniverse
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19 Aug 2021 18:12

Klud wrote:
MessisUniverse wrote:
Source of the post can someone please cubemap this texture? I can't do that

Do you want to add the red boxed area to the Jupiter surface texture, or do a new Jupiter texture entirely?

oh I meant this [url=file:///C:/Users/Messi%20Siregar/Downloads/Jupiter.png]Jupiter.png (16384×8192)[/url] and [url=file:///C:/Users/Messi%20Siregar/Downloads/Jupiter%208k.png]Jupiter 8k.png (8192×4096)[/url] I can't attach it
 
MessisUniverse
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19 Aug 2021 18:15

I don't like Björn Jónsson's texture
 
emillyplungong
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A Tall Ship and a Star to Steer Her By

30 Aug 2021 06:57

Zero_Industria wrote:
  Hello! I've been using Space Engine for my science fiction world I'm writing for some time now, I find it to be very good for these kinds of things. I have a request to ask of anyone who'll listen. I'm sure that many people have asked this before, and I probably won't be the last. I would like to fly the U.N.S.C. vessels from the Halo franchise. I find them much more aesthetically pleasing than most other ships, especially the Stalwart-class frigate In Amber Clad.
Image
work time
Image
Image

Love this mod :D
Just do it!
 
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DiR3C7_H4CK
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17 Oct 2021 12:37

¡Hello! I'm new here, & I want to show you a random object selector for SpaceEngine v0.990.42.1830.
It's built in Lua, from the program Cheat Engine.
Here is a sample of the tool:
https://www.youtube.com/watch?v=pbQjTthkWF4
 
jjliang
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18 Oct 2021 19:16

 
Leyo
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19 Oct 2021 00:45

DiR3C7_H4CK wrote:
¡Hello! I'm new here, & I want to show you a random object selector for SpaceEngine v0.990.42.1830.
It's built in Lua, from the program Cheat Engine.
Here is a sample of the tool:
https://www.youtube.com/watch?v=pbQjTthkWF4

Hi dude,
Interesting stuff, we should get in contact.
 
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DiR3C7_H4CK
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19 Oct 2021 13:59

Leyo wrote:
DiR3C7_H4CK wrote:
¡Hello! I'm new here, & I want to show you a random object selector for SpaceEngine v0.990.42.1830.
It's built in Lua, from the program Cheat Engine.
Here is a sample of the tool:
https://www.youtube.com/watch?v=pbQjTthkWF4

Hi dude,
Interesting stuff, we should get in contact.

Ok, as you want ^o^)/

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