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Cantra
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Help with creating Mods and Addons

30 Mar 2020 21:50

Thuban B should be an A2 class star with a luminosity of around 40
The Wikipedia article only says that it is 'possibly' an A2 star.
But if you just want to change the class and luminosity, this script is enough:
// -*- coding: utf-8 -*-
// Filename: AlfDraB.sc
// JackDole (Gerhard H. Quast) 2020.03.29 10:10:34

// https://en.wikipedia.org/wiki/Thuban
//------------------------------------------------------------------------------

Star "ALF Dra B"
{
    ParentBody "Thuban"
    Class      "A2"
    
    Luminosity  40
}

//------------------------------------------------------------------------------
Put it in 'addons\catalogs\planets'.
It is very nice. The system "Nu Scorpi" seems incomplete. It should have 7 stars. I am interested in the concept of a star system with 8 or 9 stars. One of them being a B type (Subgiant), 3 being A type (1 A class star being subgiant), 2 G type (1 subgiant), 1 a white dwarf, 1 M type, and 1 K. With the G type being in a close binary (orbiting in 24 hours or less with the other G type being something like a G8V star). Though you can spin your own flair on this. Star systems like this are really interesting to me and would make a great solar system, but I'm unsure how to do barycenters and orbits involving binary objects. The goal of this system is that it is habitable. Would it even be possible with those types of stars? Feel free to make it habitable by having different stars.
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JackDole
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Help with creating Mods and Addons

31 Mar 2020 07:01

The system "Nu Scorpi" seems incomplete. It should have 7 stars.
Nu Scorpii has seven stars in SpaceEngine!
You just have to get pretty close to the stars to see it.
scr00771.jpg
scr00772.jpg
I am interested in the concept of a star system with 8 or 9 stars. One of them being a B type (Subgiant), 3 being A type (1 A class star being subgiant), 2 G type (1 subgiant), 1 a white dwarf, 1 M type, and 1 K. With the G type being in a close binary (orbiting in 24 hours or less with the other G type being something like a G8V star). Though you can spin your own flair on this. Star systems like this are really interesting to me and would make a great solar system, but I'm unsure how to do barycenters and orbits involving binary objects. The goal of this system is that it is habitable. Would it even be possible with those types of stars? Feel free to make it habitable by having different stars.
B and A stars are generally not suitable for life-bearing star systems. These stars don't live long enough.
Giant stars, including sub-giants, are also unsuitable.
A G9 sub-giant might develop life, but it wouldn't get very old, so to speak.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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Help with creating Mods and Addons

31 Mar 2020 08:17

The system "Nu Scorpi" seems incomplete. It should have 7 stars.
Nu Scorpii has seven stars in SpaceEngine!
You just have to get pretty close to the stars to see it.
scr00771.jpgscr00772.jpg
I am interested in the concept of a star system with 8 or 9 stars. One of them being a B type (Subgiant), 3 being A type (1 A class star being subgiant), 2 G type (1 subgiant), 1 a white dwarf, 1 M type, and 1 K. With the G type being in a close binary (orbiting in 24 hours or less with the other G type being something like a G8V star). Though you can spin your own flair on this. Star systems like this are really interesting to me and would make a great solar system, but I'm unsure how to do barycenters and orbits involving binary objects. The goal of this system is that it is habitable. Would it even be possible with those types of stars? Feel free to make it habitable by having different stars.
B and A stars are generally not suitable for life-bearing star systems. These stars don't live long enough.
Giant stars, including sub-giants, are also unsuitable.
A G9 sub-giant might develop life, but it wouldn't get very old, so to speak.
did you make a planetary system for Nu Scorpii JD?
 
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Abyssal Whale
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Help with creating Mods and Addons

31 Mar 2020 10:00

I want to make a mod with mirror appearance and I have finished the modelling so what should I do next to make it looks reflective?
 
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JackDole
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Help with creating Mods and Addons

31 Mar 2020 10:45

did you make a planetary system for Nu Scorpii JD?
No.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Cantra
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Help with creating Mods and Addons

31 Mar 2020 12:15

The system "Nu Scorpi" seems incomplete. It should have 7 stars.
Nu Scorpii has seven stars in SpaceEngine!
You just have to get pretty close to the stars to see it.
scr00771.jpgscr00772.jpg
I am interested in the concept of a star system with 8 or 9 stars. One of them being a B type (Subgiant), 3 being A type (1 A class star being subgiant), 2 G type (1 subgiant), 1 a white dwarf, 1 M type, and 1 K. With the G type being in a close binary (orbiting in 24 hours or less with the other G type being something like a G8V star). Though you can spin your own flair on this. Star systems like this are really interesting to me and would make a great solar system, but I'm unsure how to do barycenters and orbits involving binary objects. The goal of this system is that it is habitable. Would it even be possible with those types of stars? Feel free to make it habitable by having different stars.
B and A stars are generally not suitable for life-bearing star systems. These stars don't live long enough.
Giant stars, including sub-giants, are also unsuitable.
A G9 sub-giant might develop life, but it wouldn't get very old, so to speak.
In 0.980 it doesn't. I don't use 0.990 because I am unable to pay for it currently.

For my hypothetical 8-9 star system I am thinking that the universe is vast and possibilities are nearly infinite so, human life existing on a system with a B or A star might be possible. An F star in the system might be doable. Hmm, could you create such a system? Maybe this system has a G9 subgiant, but that'd mean the F star would basically be a white Giant or also a subgiant at that point. Maybe there were A or B stars in the system but they have turned into White dwarfes, or by some fluke of the universe one of them is possibly still around or something.
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JackDole
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Help with creating Mods and Addons

02 Apr 2020 04:34

Hmm, could you create such a system?
Maybe I can. If I have time.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Cantra
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Help with creating Mods and Addons

02 Apr 2020 11:50

Hmm, could you create such a system?
Maybe I can. If I have time.
Alright, when your able to make it, just post it here. Thanks.
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ettore_bilbo
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Help with creating Mods and Addons

02 Apr 2020 16:35

there are problems with the launcher?
i can't create a new addon. always gives me this error:
Attachments
errore.jpg
launcher.log
(1.5 KiB) Downloaded 425 times
 
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Mosfet
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Help with creating Mods and Addons

02 Apr 2020 17:38

Can you post your se.log file too?
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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ettore_bilbo
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Help with creating Mods and Addons

03 Apr 2020 02:26

Can you post your se.log file too?
Attachments
se.log
(192.38 KiB) Downloaded 460 times
 
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ettore_bilbo
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Help with creating Mods and Addons

03 Apr 2020 04:24

Now I have succeeded. Probably something about the preview image was not going well. The format was correct, but it only worked when I changed it...
 
zhar22
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Help with creating Mods and Addons

07 Apr 2020 13:13

Hello Guys im having trouble using cube map with 16-bit heightmaps.I have been following the instructions but my 16 bit maps created with world machine (and all others) seems to fail to read. as cube map reads it says that it has failed to read the file at like half way through. any ideas?

thank you.
 
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Klud
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Help with creating Mods and Addons

07 Apr 2020 18:20

as cube map reads it says that it has failed to read the file at like half way through.
Post a screenshot with the CubeMap results window.
Check the path to the source file in the .ccf file.
 
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cosmicpanther63
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Help with creating Mods and Addons

21 Apr 2020 14:05

The guide on the page is confusing, does anyone have a video they know of that explains how to delete a star in a binary system?

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