Ultimate space simulation software

 
Mr. Abner
Pioneer
Pioneer
Posts: 460
Joined: 08 Jun 2017
Location: Mississauga

Help with creating Mods and Addons

27 Nov 2020 16:26

I imported it into 990, and it worked fine the first time!  I know about having to tweak the .sml file, and I still had to do that with 990 (two sided, alpha transparency, etc.), but it showed both materials! :D

There's a very good chance that I may have messed up my attempts to import into 980 the first time, and then never cleaned up all extraneous files — I think it's time for some house-keeping in the addons folder... :o

SIncere thanks for looking into it, I really do appreciate you taking the time. I shall page you when I have some screenshots ready. :)

-Alex
 
User avatar
earth
Astronaut
Astronaut
Posts: 45
Joined: 27 Apr 2020
Location: 1au from the sun

Help with creating Mods and Addons

27 Nov 2020 17:10

idk how to make the sys texture of galaxies i read the tutorial but the sys texure is very hard to make
 
User avatar
earth
Astronaut
Astronaut
Posts: 45
Joined: 27 Apr 2020
Location: 1au from the sun

Help with creating Mods and Addons

27 Nov 2020 17:13

i wonder can you make a textureless spiral galaxy generation method where you can just edit the script and change the galaxy you can do this with nebulae and irregular galaxies
 
Mr. Abner
Pioneer
Pioneer
Posts: 460
Joined: 08 Jun 2017
Location: Mississauga

Help with creating Mods and Addons

27 Nov 2020 19:19

One last note, in case somebody is following this: Since it worked correctly in 990, I figured I could just copy the pertinent files back over to 980. Not so, it turns out — seems there is a mesh invalid type error trying to read the 990 .sm file.

So started from scratch, rewrote a new .sss file from scratch, and tried again. And wouldn't you know it? Worked perfectly.

Had to edit the .sml file, but that was expected.  Mosfet, I came up with exact same edits to the .sml file, but I also added:

    SpecMap         "MVB/sundry/DB2X2_L02.png"
    TwoSided        true


... leaves have a top and a bottom. (And it got the complete texture filenames perfect. That was not happening before.)

Thanks again for looking into it.
 
User avatar
tornadotodd
Space Pilot
Space Pilot
Posts: 124
Joined: 20 Dec 2017
Location: Oklahoma

Help with creating Mods and Addons

28 Nov 2020 17:11

Im not really good at this sort of thing but was wandering if anyone liked the way that the stars themselves in our local part of the galaxy, the colors and sizes, if anyone thinks they looked better in the last version. Is there anyway that I can change the stars back to appear the way they did in the last version, and if so would anyone mind helping me with that or doing the foot work to see how it looks or helping me. Thanks everyone
 
User avatar
longname
Explorer
Explorer
Posts: 194
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Help with creating Mods and Addons

01 Dec 2020 09:56

tornadotodd wrote:
Im not really good at this sort of thing but was wandering if anyone liked the way that the stars themselves in our local part of the galaxy, the colors and sizes, if anyone thinks they looked better in the last version. Is there anyway that I can change the stars back to appear the way they did in the last version, and if so would anyone mind helping me with that or doing the foot work to see how it looks or helping me. Thanks everyone

Can we get comparison screenshots? I believe 0.990 has settings to tweak the sharpness, contrast, and perhaps warmth of the image. 
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
User avatar
Spinecone
Space Tourist
Space Tourist
Posts: 25
Joined: 27 Jul 2017
Location: France

Help with creating Mods and Addons

18 Feb 2021 03:24

A real quick question, is there a way to change the color of the grass on the Earth-like planets with life? I had a custom world with black grass around a red dwarf before the last update, but it turned green recently without me adding any changes to it.
 
Tasty Brown
Observer
Observer
Posts: 9
Joined: 31 Mar 2021

Help with creating Mods and Addons

01 Apr 2021 14:49

Has anyone figured out how to edit black hole/white dwarf/neutron star accretion disks in space engine 0.980?
 
Tasty Brown
Observer
Observer
Posts: 9
Joined: 31 Mar 2021

Help with creating Mods and Addons

22 Apr 2021 11:44

How do you change water level on a planet, I figured it out but my spacecraft seemed to still be affected by the planet's past water height. The spacecraft would just hover and stay in place exactly at the point where the water level once was. 
 
carolynperry
Observer
Observer
Posts: 1
Joined: 07 May 2021

Help with creating Mods and Addons

07 May 2021 03:35

 I want to change one parameter in the sc. file of one of my creations. The parameter is tropics latitude and width (I want to change these to influence the global distribution of life). The planet does react to changing these, but after shutting down SE and starting again, the changes don't take effect, but the parameters are changed in the sc. file..
 
User avatar
PlutonianEmpire
Pioneer
Pioneer
Posts: 519
Joined: 02 Nov 2016
Location: Planet Meabh
Contact:

Help with creating Mods and Addons

15 May 2021 20:03

Ive noticed the new climate parameters in the planet editor in 0.990, the Steppe/Forest/Grass Min/Max thing. What exactly do those do?

Also, in 0.990, is the command for regenerating custom atmosphere models still ReloadObject?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Who is online

Users browsing this forum: No registered users and 1 guest