
Is that a protostar?(The one with blue rings in the last picture)Bunch of recent updates (after Saturn-like rings):
- Uranus-like narrow rings around procedural planets
- Updated impostors system for galaxy/nebula rendering
- Editor for raymarched nebula
- Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts
- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself
- Context menu point "Browse planetary system" opens the Solar System Browser on a currently selected object's hierarchy level
- Number of eclipse shadows per planet increased to 8
- Updated textures and elevation maps for Phobos and Deimos
- Added credits screen and donate button to the main menu
Comparison with the Deimos photo:
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Credits page, it automatically starts scrolling, as usual:
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Not sure where to place the credits button. Tried in the main menu, but don't like that. How about this?
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And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.
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This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.
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This is all fantastic work, SpaceEngineer and Duke. And I think that's probably a good place for the credits button - I'm just thinking though, that style of button you used for the credits button looks really nice and clean in my opinion. How about using that style of button for all of the menu?






Is it planned to use such a technology for the water rendering?Not this exactly shader, but similar technology - yes.