Yes.
(The .pak file only works in SE 0.980. SE 0.971 does not understand any .pak files.)
Yes.
With such simple scripts there should be no problems. Although the planet probably looks a little different.


You are not doing anything wrong. It's not working. SpaceEngine has apparently its maximum limits, what it considers possible on a Terra planet. It simply ignores the mass information, or rather adapts it to what it considers possible.




You can sorta fake it a bit with clever texture work and proper config parameters
Planned for future versions, not by 0.9.9.0

I'm no expert with making models, but I think every .sss file I've seen has paths for its modules .cfg files starting with the same folder the "pack" is in. So in your case I would try:So I'm having some trouble.
I am trying to create a ship according to this guide: http://spaceengine.org/manual/making-ad ... ng-a-ship/
I have put the OBJ and MTL files in the proper folders and created the .sss. But when I try to build it I can't find it, just something that says "unknown" which dosen't seem to build anything.
Here is my .sss:
Name “Cobra”
Class “Starship”
Pack “40K”
Faction “Imperial Navy”
Length 1500.000
Offset (0 0 0)
Quat (1 0 0 0)
Mass 2000000
Albedo 0.1
Exposure 3
Color (1 1 1)MainEngines 30
RetroEngines 0
HoverEngines 0
CorrEngines 0.5
TurnEngines 0.002
WarpBoostLog 0
Hyperdrive false
Aerodynamics false
Module “Cobra Destroyer” { “addons/40K/models/spacecraft/ImperialNavy/CobraDestroyer/CobraDestroyer.cfg” (-1 0 0 0 0 1 0 0 0 0 -1 0 5 15 0 1) }
Here are my file paths:
C:\SpaceEngine\addons\40K\models\spacecraft\ImperialNavy\CobraDestroyer
C:\SpaceEngine\addons\40K\textures\spacecraft\ImperialNavy\CobraDestroyer
Any ideas what I might have done wrong?
I constantly use such folders! (However, I do not ship models.)