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XBrain130
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Help with creating Mods and Addons

31 Jul 2017 15:08

Does someone know what is the problem when a ship seems to have fully functional textures despite being rendered as fully dark unless the ambient lighting is raised?
in my previous experiences this happens when there aren't information about normals in the obj. open obj with blender and re-export with those option flagged
Thank you! It worked!
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
Franz
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Help with creating Mods and Addons

31 Jul 2017 18:19

Where can i post this Jupiter 16K texture?
http://master-bit.deviantart.com/art/16 ... -695831452

Image
I'm the Pluto guy that created 8K random Pluto map.
This map has a nice effect on SE...
Image
 
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DoctorOfSpace
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Help with creating Mods and Addons

31 Jul 2017 19:28

Franz, looks really nice.
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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TypicalPerson
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Help with creating Mods and Addons

04 Aug 2017 06:27

How do I get a solar system planet to not use its default cloud texture?
 
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JackDole
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Help with creating Mods and Addons

04 Aug 2017 08:51

How do I get a solar system planet to not use its default cloud texture?
I think it would have to go with such a script:
// NoDefaultClouds.sc

//------------------------------------------------------------------------------

Planet "Venus"
{
     ParentBody "Sol"

     Clouds {}
     Clouds {}
     Clouds {}
    // How many clouds layers do you want?
}
(Put this in 'addons\catalogs\planets' or 'data\catalogs\planets'. I prefer the second.)

It should overwrite the cloud section, while everything else remains as it is.
But for some reason it does not work with the earth. I suspect it has something to do with the 'Earth-Moon' barycenter. In SE 0.981 it works.

But I can not test this right now, because my computer does not work properly with SE 0.980 or SE 0.981.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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TypicalPerson
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Help with creating Mods and Addons

04 Aug 2017 09:41

JackDole sadly your script does not work (I have SE 0.980) in both file locations.
 
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JackDole
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Help with creating Mods and Addons

04 Aug 2017 10:38

sadly your script does not work (I have SE 0.980) in both file locations
OK. Actually, it should work.

Then you can extract the file 'SolarSys.sc' from the 'Catalogs0980.pak' archive to 'data\catalogs\planets' and change the corresponding planet by deactivating the cloud textures.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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FastFourierTransform
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Help with creating Mods and Addons

04 Aug 2017 12:19

Where can i post this Jupiter 16K texture?
http://master-bit.deviantart.com/art/16 ... -695831452
I hope this gets to officially be part of SE next release
 
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TypicalPerson
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Help with creating Mods and Addons

04 Aug 2017 22:49

JackDole, I put it in data\catalogs\planets and it worked! thanks
 
zhar22
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Help with creating Mods and Addons

06 Aug 2017 11:27

Got a quick question, how can I place a made up solar system in a different galaxy, I don't see a way of finding co-ordinates to do that?
 
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JackDole
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Help with creating Mods and Addons

06 Aug 2017 12:28

Got a quick question, how can I place a made up solar system in a different galaxy, I don't see a way of finding co-ordinates to do that?
You can:
- Go to the galaxy.
- Choose a star system at the location where you want your system to be.
- Open the 'Planetary system' browser with 'F2'.
- Leave the browser open.
- Press 3 times 'Shift H' to select the Earth.
- Go to Earth. (2 times 'G')
- Select the star in the 'Planetary system' browser. With the right mouse button!
- Open with 'I' the info window.
- In the 'General' tab you can read 'Distance', 'Right ascension' and 'Declination'.
- Make the distance two or three parsec larger or smaller.

Because of the inaccuracy with large distances, however, the whole will not work very well.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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An'shur
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Help with creating Mods and Addons

07 Aug 2017 03:08

How can I give a star any color of my liking, other than using effective temperature? Would orbiting planets be illuminated by the same light too?
► Show Spoiler
 
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JackDole
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Help with creating Mods and Addons

07 Aug 2017 10:45

How can I give a star any color of my liking, other than using effective temperature?
You can do something like this here by changing the solar atmosphere in the editor.
scr00004.png
scr00053.jpg
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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An'shur
Space Pilot
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Help with creating Mods and Addons

07 Aug 2017 15:28

How can I give a star any color of my liking, other than using effective temperature?
You can do something like this here by changing the solar atmosphere in the editor.
scr00004.png
scr00053.jpg
Thank you, but I have already tried this (Chlorine atmosphere with maximum saturation and opacity). It is satisfactory from up close. But from farther away, you would probably not notice any difference, unless you looked for it. The star's glare does not change and orbiting planets are not cast in eerie green light. From light years away, the star still has a color corresponding to it's spectral classification. If I want a green star, I would like a more complete change.

Would what I am looking for require rough tampering with system files, or would it at least require custom flares and/or similar addons?
 
halowraith1
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Help with creating Mods and Addons

10 Aug 2017 11:29

my custom system does not appear in the engine; in fact it does not even appear in se.log.
StarBarycenter    "Daare system"
{
RA       10 22 17.4500
Dec     -56 20 26.54
Dist     23528.22
Class   "G3.1V"
Lum      1.42
}

Star "Daare"
{
Parentbody    "Daare system"
RA       10 22 17.4500
Dec     -56 20 26.54
Dist     23528.22
Class   "G3.1V"
Lum      1.42
AbsMagn  4.47
RadSol   1.04
MassSol  1.372
Teff     5547
}

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