Thank you! It worked!in my previous experiences this happens when there aren't information about normals in the obj. open obj with blender and re-export with those option flagged
Thank you! It worked!in my previous experiences this happens when there aren't information about normals in the obj. open obj with blender and re-export with those option flagged




I think it would have to go with such a script:
// NoDefaultClouds.sc
//------------------------------------------------------------------------------
Planet "Venus"
{
ParentBody "Sol"
Clouds {}
Clouds {}
Clouds {}
// How many clouds layers do you want?
}

OK. Actually, it should work.

I hope this gets to officially be part of SE next release

You can:
You can do something like this here by changing the solar atmosphere in the editor.
Thank you, but I have already tried this (Chlorine atmosphere with maximum saturation and opacity). It is satisfactory from up close. But from farther away, you would probably not notice any difference, unless you looked for it. The star's glare does not change and orbiting planets are not cast in eerie green light. From light years away, the star still has a color corresponding to it's spectral classification. If I want a green star, I would like a more complete change.

StarBarycenter "Daare system"
{
RA 10 22 17.4500
Dec -56 20 26.54
Dist 23528.22
Class "G3.1V"
Lum 1.42
}
Star "Daare"
{
Parentbody "Daare system"
RA 10 22 17.4500
Dec -56 20 26.54
Dist 23528.22
Class "G3.1V"
Lum 1.42
AbsMagn 4.47
RadSol 1.04
MassSol 1.372
Teff 5547
}