[quote="Stellarator"][quote="Vis Mortix"]Hello! I'm new here. I discover Space Engine in summer and i love the simulator very much. I wanna ask you guys if you know what are the best settings for a realistic view... I'm guessing the default settings aren't the "real" ones... Thank you.[/quote]
First of, welcome to the forum [b]Vis Mortix[/b].
Realism is largely dependent on what your idea of real is and how much scientific accuracy you want. If you want total realism, I would turn off all the procedural exoplanets, stars, nebulae and galaxies. But SE is very realistic in it's generations, and since I hardly think that's what you want here, I'll start by saying you should turn [u]Auto-Exposure[/u] ON. That way, in a high albedo environment (like near or on a planet) you won't see the relatively low-magnitude stars around the planet. This is extremely realistic, since you don't see stars in any of the pictures taken by astronauts on the moon, or on the ISS during it's daytime orbit. The stars disappear against the intensity of the sun and the reflectivity of the planet (or albedo). For this reason the stars also disappear if you are near a sun in SE, or facing a star that is close by. The Auto-exposure setting can be found under the in-game settings menu (and all the settings below as well).
Next, in the same menu, you can turn up the [u]landscape level of detail (LOD)[/u] setting for terrain generation on exoplanets - if your system can handle it. Anything above LOD 1-1.5 can be very taxing on weaker systems and may result in freezes, long load times or just CTD's. The maximum LOD setting on SE v0980 is LOD 2 and with that you can get some nice mountains and ridges on lots of exoplanets. SE v0990 will have LOD 3, making the maximum settings much more taxing, but has texture compression and other neat optimization tools like that, so it should balance out for those of us who don't have super-computers. While we are on the topic of graphics, you may as well set all [u]Aurora[/u], [u]Black-hole[/u] and [u]Ship Warp Effects[/u] to [u]High quality[/u], Again, only if your system can handle the load.
Next set [u]Planets[/u] to 'points'. The default setting as an unrealistic glinting effect. 'Points' disables that and makes the distant planets more solid, which would be the case in deep space, since twinkle effects are caused by an atmosphere. While we are on that topic, set star magnitude to about +12. That way you'll see pretty much all the stars except for the very dimmest when you are in interstellar space and away from any other light sources. [u]Scale[/u] is a slider that allows you to adjust the apparent size of distant stars. The default appearance of distant SE stars are orbs with visible radii when viewed from afar. I would set this setting to the lowest value to make distant stars look more sharp and point-like.
Lastly, check the boxes '[u]Ring Shadows on Sky[/u]', 'Planet Shine', and slide the [u]Planet Shine[/u] slider to 'super'. 'Real sun brightness' and 'Real planet brightness' should also be checked to compliment the above settings. Aside from that, stuff like lens flare is really a matter of personal taste.[/quote]
Thank you very much. I know that some settings can be hard viewable in gameplay but maybe they're having a big influence in the game... I tried to take one by one and see the differences but they are too many so that's why i asked here.

Hope nobody got upset for my question. Again thank you for everything.