JLowe
How many stars? Can you say that?


Without doing so would result in a perpetual orbit of the Earth, and the speeds and burns whether accurate or even simple to get a general idea, does not seem to match. It seems accurate near earth, but a past that point 7 miles a second behaves more like 42 miles a second at 7 miles a second if that makes any sense. That's why I am asking other's to attempt the same thing. You do not need to totally recreate the Apollo flight to see what I am saying. Simply adjust for the moon at the lowest possible speed and be sure to do it in a way that you do not increase speed. I have tried it a number of ways, and continually make the trip MUCH faster than what it should be given the said distance and speed used. This is why I would like a few people to simply try it themselves instead of simply comment in order to see if I am correct or mistaken.I haven't done the math or even researched the Apollo mission speeds, but isn't the Moon in Earth's gravity well? Meaning you do not need to achieve Earth escape velocity to reach the Moon?

I thought this only affected the free-floating cameras, and not actual ships.tornadotodd, I might be mistaken, but I think this is related to something that's been noticed before where your ship velocity depends on your framerate. It's definitely weird and needs to be looked into.
Well, yes. The Moon is in orbit around the Earth. One just needs an elliptical orbit to reach the Moon.Without doing so would result in a perpetual orbit of the Earth...

Something like that would make sense. I left the sun on another experiment at the speed of light and the time to reach Earth was just about right on point if not perfect. Earth Orbit, entering Earth Orbit, even all the dynamics associated there with are as they should be. but once i go get away from the earth no how many times I try, with , simple objects that have no engines and average the numbers my arrival time to the moon is much faster than should be. roughly 12 hours at correct speed give or take.tornadotodd, I might be mistaken, but I think this is related to something that's been noticed before where your ship velocity depends on your framerate. It's definitely weird and needs to be looked into.


Let's see a screen shot with the numbers.I attempted the scenario backward last night from the moon to the earth. This time I used an object without thrusters or engine, to set my orbital trajectory as close as possible. I slowed to about 4.5 miles a second and still am making the trip in under a day.
If you set the free-floating camera moving with a high frame rate (ie, nothing taxing the video card in frame), then it will likely keep that speed all the way home through relatively featureless space. However, if you start the camera at a specific speed near Earth or the Moon, the frame rate may be lower and as a result, your speed will increase as the framerate increases when the object goes out of frame.I can't make sense of it because like my sun simulation the time was accurate at the speed of light.

I am not using a free floating camera, and using the same math, am successful in other scenariosLet's see a screen shot with the numbers.I attempted the scenario backward last night from the moon to the earth. This time I used an object without thrusters or engine, to set my orbital trajectory as close as possible. I slowed to about 4.5 miles a second and still am making the trip in under a day.
I have no information on the velocity of their return flight, but it will be accelerating pretty much all the way home. I suspect 7.24 km/s is a little hot.
If you set the free-floating camera moving with a high frame rate (ie, nothing taxing the video card in frame), then it will likely keep that speed all the way home through relatively featureless space. However, if you start the camera at a specific speed near Earth or the Moon, the frame rate may be lower and as a result, your speed will increase as the framerate increases when the object goes out of frame.I can't make sense of it because like my sun simulation the time was accurate at the speed of light.
Also, the free-floating camera is not affected by gravity. As you can see from my post above, the ship has already slowed down from some 10.8 km/s to 3.14 km/s after traveling only some 60,000 km.