[quote="JamesWebb197"]It didn't work!
Is there another solution!!!![/quote] Oh and this is my main-user file (I changed some settings);
//////////////////////////////////////////////////
// SpaceEngine configuration file //
//////////////////////////////////////////////////
// Memory settings
Memory
{
VideoMemoryStrategy 1 // strategy of video memory usage: 0 - limited by VideoMemoryMinSize, 1 - limited by max(physical size, VideoMemoryMinSize)
VideoMemorySize 1536 // minimum size of video memory (Mb) to use
VideoMemoryReserved 50 // video memory reserved for OS (Mb)
CacheSizeLandNode 40000 // limit on the number of terrain nodes in the memory (0 for auto, at least 2100 for LOD 0, 19000 for LOD 2)
CacheSizeStarNode 25000 // limit on the number of star nodes in the memory (0 for auto, at least 20000 for central regions of the galaxy)
CacheSizeGalNode 10000 // limit on the number of galaxy nodes in the memory (0 for auto, at least 10000 for dense regions of the Universe)
CacheSizeGalModels 20 // limit on the number of galaxy subsystem models in the memory
CacheSizeGalModelsVRAM 32 // minimum size of video memory (Mb) to use by galaxy models
CacheSizeNebModelsVRAM 32 // minimum size of video memory (Mb) to use by nebula models
CacheSizeAtmoModels 0 // limit on the number of atmosphere models in the memory (0 for auto)
}
// Vendor-specific and debug options
Vendor
{
glVendor "ATI Technologies Inc."
glRenderer "ATI Mobility Radeon HD 5470"
glVersion "3.2.9756 Compatibility Profile Context"
glslVersion "1.50"
UpdateUserConfig false // if true, main-user.cfg will be updated and this parameter set to false (used at first launch of the new patch)
IgnoreCriticalCheck true // ignore checking of OpenGL version and support of critical extensions
IgnoreShaderBinary false // disable binary shader cache
IgnoreSyncObjects true // disable GL_ARB_sync
LoaderAsyncTextures false // use multiple OpenGL contexts for textures
LoaderAsyncMeshes true // use multiple OpenGL contexts for models, stars and galaxies
LoaderAsyncShaders false // use multiple OpenGL contexts for shaders
PlanetHeightmapFormat 13 // format of the terrain heightmap textures: 13 - R32F, 16 - RGBA32F
MipmapsMode 1 // mipmaps generation mode: 0 - disable, 1 - default OpenGL function, 2 - SpaceEngine function
}
// Window and display settings
Display
{
WindowSizeX 1920 // window width
WindowSizeY 1200 // window height
WindowPosX 0 // window x position
WindowPosY 0 // window y position
Maximized true // start with a maximized window
FullScreen 0 // 0 - windowed mode, 1 - fullscreen window mode, 2 - hardware fullscreen mode
ScreenResX 1920 // screen resolution (width) in the hardware fullscreen mode
ScreenResY 1080 // screen resolution (height) in the hardware fullscreen mode
RefreshRate 60 // refresh frequency in the fullscreen mode
AspectRatio 1 // aspect ratio for displays with non-square pixels
}
// Anti-aliasing, texture filtering and post-effects settings
RenderingQuality
{
VSync 2 // vertical synchronization (0 - disabled, 1 - enabled, 2 - auto)
AnisotropyLevel 16 // anisotropy filtering level (0 - disable anisotropy)
MSAALevel 0 // multisampling anti-aliasing level (0 - disable MSAA)
FXAA true // fast approximate anti-aliasing
Dithering true // use dithering to smooth out the banding artefact
TextureCompress true // use DXT texture compression
LinesSmoothing true // lines anti-aliasing
LinesWidth 2 // lines width
AutoExposureMode 0 // auto exposure mode: 0 (off), 1 (simple), 2 (normal)
BloomValue 0.7 // bloom effect amount
}
// Depth buffer options
DepthBuffer
{
DepthBufferMode 0 // Z-buffer mode (0 - standard, 1 - reversed, 2 - log in vertex shader, 3 - log in pixel shader) (remove cache to apply changes)
ShipDrawMode 1 // use 1 for DepthBufferMode = 0, and 2...4 otherwise
ClipHeight 0.01 // collision detection height in kilometers
ClipZNear 0.005 // near plane clip distance (ignored in reversed and logarithmic z-buffer mode)
}
// Planet rendering settings
PlanetRendering
{
PlanetLOD -1 // planets surface level of detail (min = -2, max = +2)
PlanetMaxLevel 20 // limit terrain subdivision level
PlanetVSFetching false // planet mesh rendering mode
PlanetMipmaps true // use mipmapping for landscape textures
PlanetTextureRes 256 // texture resolution (use only power of 2!)
PlanetTextureBorder 2 // texture border
PlanetSphereMeshLOD 5 // spherical mesh detail
PlanetCubeMeshLOD 5 // landscape mesh detail
PlanetRingsSubdiv 16 // planetary rings detail
Enable3DWater true // 3D water
EnableEclipses true // eclipse shadows
EnableNightSideLights true // night side lights
EnablePlanetShine true // secondary lighting for planets
PlanetShineMode 1 // secondary lighting color calculation mode: 0 (none), 1 (once), 2 (real time)
PlanetShineBright 1 // secondary lighting brightness
AuroraBright 1 // aurora brightness
CometTailBright 1 // comet tail brightness
NightSideLightsBright 1 // night side lights brightness
PlanetThermEmissShift 0 // thermal emission temperature shift
StarCoronaTextures 10 // number of star corona textures (for texture-based corona rendering)
AuroraQuality 0 // quality of aurora rendering (0, 1)
BlackHoleQuality 1 // quality of black hole warp effect rendering (0, 1, 2)
ShipWarpQuality 1 // quality of ship warp bubble effect rendering (0, 1, 2)
RealStarBrightness true // real brightness of star surface
RealPlanetBrightness true // real brightness of planet surface
LightDimmingMagn -15.2 // light source visual magnitude at which lighting starts dimming
LightLimitMagn -10 // minimum visual magnitude for secondary light sources
}
// Atmosphere rendering settings
AtmosphereRendering
{
AtmoExtinction true // atmospheric extinction
AtmoRingsShadow true // rings shadow on sky
AtmoAtSeaLevel true // atmosphere bottom at sea level
AtmoHeightHarb true // use HarbingerDawn's formula to calculate visual model height
AtmoAnalyticTransm true // use analytic transmittance calculations (remove cache to apply changes)
AtmoFixHorizon true // fixes artifacts at horizon (remove cache to apply changes)
AtmoBottomOffset 0 // shifts atmosphere down to fix artifacts at horizon (in units of atmosphere height)
}
// Stars and point objects rendering settings
PointRendering
{
PointScale 1 // point sources scale
StarPointMethod 2 // star/galaxy points render: 0 - point sprites, 1 - sprites, 2 - sprites with motion blur, 3 - sprites with motion and rot. blur
PlanetPointMethod 1 // planet points render: 0 - point sprites, 1 - sprites, 2 - sprites with motion blur, 3 - sprites with motion and rot. blur
MotionBlurLength 0 // length of the motion blur trail, auto = 0
PointOverbright 2.51189 // point sources extra brightness
StarGrayBright 0.1 // stars saturation value
PlanetMagnLimit 7 // planets limiting magnitude
StarMagnLimit 7 // stars limiting magnitude
GalaxyMagnLimit 7 // galaxies, nebulae and clusters limiting magnitude
GlowMagnLimit 4 // galaxies and nebulae sprites limiting magnitude
PlanetBrightMin 0.03 // planets cutoff pixel brightness
StarBrightMin 0.03 // stars cutoff pixel brightness
GalaxyBrightMin 0.03 // galaxies, nebulae and clusters cutoff pixel brightness
GlowBrightMin 0.006 // galaxies and nebulae sprites cutoff pixel brightness
AutoGalaxyMagnitude true // auto increase galaxies magnitude when in intergalactic space
StarColorShift 0 // stars color shift ("+" red, "-" blue)
StarColorSaturation 1 // stars color saturation
StarFrustumClipFOV 30 // max frustum clipping FOV for stars
}
// Lens flare rendering settings
LensFlareRendering
{
EnableLensFlares true // enable lens flares (diffraction spikes)
EnableLensGhosts true // enable ghosts
LensFlareMode 1 // lens flare mode: 0 (simple), 1 (normal), 2 (super)
LensFlareScale 0.354813 // scale of the lens flare effect
LensFlarePreset "Astroniki2" // name of the script config file of lens flares effect
LensGhostPreset "Astroniki3" // name of the script config file of ghosts effect
}
// Render into texture settings
TextureRendering
{
EnableGalaxyFBO true // use framebuffer for galaxy rendering
EnableGalaxySkybox true // use skybox for galaxy rendering
EnableGalaxyImpostors true // use impostors for galaxy rendering
EnableNebulaFBO true // use framebuffer for nebula rendering
EnableNebulaSkybox true // use skybox for nebula rendering
EnableNebulaImpostors true // use impostors for nebula rendering
EnableCometFBO true // use framebuffer for comet rendering
EnableCometImpostors true // use impostors for comet rendering
EnableAuroraFBO true // use framebuffer for aurora rendering
MaxImpostors 8 // max number of impostors
MaxSkyboxes 2 // max number of skyboxes (galaxy and nebula rendering)
MaxEnvmaps 2 // max number of environment maps (warp effect, reflections rendering)
FP32Buffers true // use floating-point impostors
FBOResolution 0.333 // frambuffer resolution (fraction of window resolution)
ImpostorResolution 0.333 // impostor resolution (fraction of window resolution)
SkyboxResolution 0.75 // skybox resolution (fraction of window resolution)
EnvmapResolution 0.25 // environment map resolution (fraction of window resolution)
SkyboxMaxDimensions 2048 // max skybox/envmap resolution in pixels
ImpostorThreshold 0.005 // impostor update threshold
SkyboxThreshold 0.0006 // skybox update threshold
SkyboxMinFOV 20 // skybox min FOV
SkyboxMaxStep 1e-007 // skybox max velocity (normalized on object's radius)
LensFlareConvRadius 3 // "super" lens flare convolution radius
MipmapsGUI false // use mipmapping for GUI FBO
MipmapsFrame true // use mipmapping for scene FBO
MipmapsWarp true // use mipmapping for warp effects rendering
}
// 3D, VR and projection settings
Projection
{
ProjectionMode 0 // projection mode: 0 - perspective, 1 - cubic, 2 - fish eye, 3 - cylinder
StereoscopicMode 0 // stereoscopic mode: 0 - no stereo, 1 - Oculus Rift, 2 - cross eye/parallel, 3 - vertical stereopair, 4 - horizontal stereopair, 5 - active (shutter), 6 - anaglyph
StereoscopicModeLast 6 // last used stereoscopic mode
InitInShutterMode false // when changing to the hardware shutter stereoscopic mode, program should be restarted with this key set to true
StereoInterlaced false // interlace the anamorphic stereopair
StereoSwapEyes false // swap left/right
StereoIPD 6.4 // Interpupillary distance
StereoIPDmax 10 // max Interpupillary distance for slider in the GUI
StereoConvergence 1 // stereoscopic convergence depth
StereobaseVR 1 // stereoscopic base for VR
Stereobase3D 1 // stereoscopic base for 3D displays
GUIResolution 1024 // resolution of the GUI texture in the VR or fish eye/cylindrical mode
CubeFaceResolution 1024 // rendering resolution of the fish eye/cylindrical mode
VRGUILocked false // lock GUI in VR
VRGUIDepth 1.94984 // interface depth in VR
VRGUISize 1.5 // interface scale in VR
VRRenderScale 1 // VR rendering resolution scale
VRRenderMirror true // mirror render to main screen in VR
AnaglyphLeftHue 0 // left lens hue in anaglyph mode
AnaglyphRightHue 0.5 // right lens hue in anaglyph mode
FisheyeFOV 180 // lens angle (degrees)
FisheyeCrop 1 // circular crop of the field of view
FisheyeGUIAngle 0 // angle of GUI center
FisheyeZoom 1 // image scale
FisheyeOffset ( 0 0 ) // image center position
FisheyeWarp ( 0 0 0 ) // off-axis warping
FisheyeFlipX false // flip horizontally
FisheyeFlipY false // flip vertically
DistortInterface false // distort interface
ShowBackground false // show background
}
// Sound settings
Sound
{
SoundVolume 0.3 // sound effects volume (0.0 - 1.0)
MusicVolume 0.2 // music player volume (0.0 - 1.0)
MusicRepeatMode 2 // music player repeat mode: 0 (no repeat), 1 (repeat track), 2 (repeat all)
MusicOrderMode 1 // music player order mode: 0 (in order), 1 (random), 2 (context)
MusicShowTitle true // show on-screen message when soundtrack changed
}
// Physics settings
Physics
{
PhysicsTick 0.015 // physics iteration time (seconds)
CheatsMenu true // enable cheats menu
UFO true // enable unlimited thruster acceleration
FTL true // enable unlimited speed
God true // enable invulnerability
Aero true // enable aerodynamics
Gravity true // enable gravity
Collisions true // enable collision detection
}
// Screenshots, video capture and texture export settings
Export
{
ScreenshotFormat "jpg" // screenshot format (jpg, png, dds, tga, tif)
VideoFrameFormat "jpg" // video frames format (jpg, png, dds, tga, tif) (for capture video in screenshots mode)
SkyboxFormat "tga" // skybox export format (jpg, png, dds, tga, tif)
JpegQuality 95 // jpeg compression quality
SaveAlpha false // save opacity in alpha channel (only in png, dds, tga, tif)
VideoCaptureInAVI true // capture video mode (AVI or in a set of screenshots)
VideoCaptureGUI true // record GUI in the captured video
RealTime true // use RealTime mode (velocity not depend on FPS)
RealTimeFPS 24 // RealTime mode velocity calibration (FPS for video capture)
}
// Loader settings
Loader
{
LoaderMode 2 // loader mode: 0 - immediate, 1 - interleaved, 2 - asynchronous
PreloadGalaxies true // preload nearby galaxy models
PreloadShipTextures true // preload ship textures (do not render ship until all its textures get loaded)
PreloadGenShaders 1 // preload procedural generator shaders: 0 - none, 1 - all
PreloadDrawShaders 2 // preload renderer shaders: 0 - none, 1 - all, 2 - some
LoaderBenchmark false // log loading/creating times
LoaderQueueSizeGPU 32 // size of loader request queue (landscape tiles)
LoaderQueueSizeCPU 64 // size of loader request queue (all other resources)
MaxTilesPerFrame 4 // max landscape textures created per frame ("Loading speed" in Graphics settings menu)
MaxTimePerFrame 20 // max loading/creating time per frame (ms)
MaxTilesPerFrameVR 2 // max landscape textures created per frame in VR (use lower to reduce jamming)
MaxTimePerFrameVR 10 // max loading/creating time per frame (ms) in VR (use lower to reduce jamming)
MaxTimePerFrameClean 10 // max memory cleaning time per frame (ms)
ReplaceDuplicateMat true // for import from OBJ: replace duplicate materials with existing ones
}
// Logging settings
Log
{
LogTimeStamp false // print time stamp into log file
LogThreadStamp true // print thread ID into log file
// Level of logging while loading catalogs:
// 0 - do not log
// 1 - log errors and warnings, using min("CatalogLogLevel" in this config, "LogLevel" in the catalog file)
// 2 - log everything, using min("CatalogLogLevel" in this config, "LogLevel" in the catalog file)
// 3 - log errors and warnings, ignoring "LogLevel" in the catalog file
// 4 - log everything, ignoring "LogLevel" in the catalog file
CatalogLogLevel 1
// Level of logging for the *.csv catalog files:
// 0 - do not log
// 1 - log errors and warnings
// 2 - log everything
CsvLogLevel 1
// Print a warning into log file if some *.csv catalog is going to update/patch some *.sc catalog
CsvPatchWarning true
}
// Interface settings
Interface
{
Language "tur" // interface localization
Skin "Modern SpaceEngine" // interface skin
Mode 2 // text info mode
HardwareCursor true // use hardware cursor instead of rendered by engine
JournalSize 100 // maximum size of the Journey log
BottomInfoHUD false // draw old style bottom HUD then bottom toolbars are hidden
MessageTimeout 2 // splash message timeout (seconds)
VRInfoTimeout 10 // object info table timeout in VR (seconds)
OverlayFadeIn 0.2 // fade in transition duration of interface overlays (orbits, markers etc) (seconds)
OverlayFadeOut 0.35 // fade out transition duration of interface overlays (orbits, markers etc) (seconds)
SubDwarfClassStyle 0 // 0 - print subdwarf stellar class as "A5 VI", 1 - print as "sdA5"
FullConstellationNames true // display full names of constellations instead of abbreviations
SelectionRadius false // display radius instead of diameter for the selected object
FPS false // show FPS counter
}
// Measure units
Units
{
UnitDistLarge 1 // large distance unit: 0 - parsecs, 1 - light years
UnitDistMedium 0 // medium distance unit: 0 - AU, 1 - light seconds
UnitDistSmall 0 // small distance unit: 0 - km/m, 1 - miles/feet, 2 - nautical miles/feet
UnitTemperature 1 // temperature unit: 0 - Kelvin, 1 - Celsius, 2 - Fahrenheit
UnitPressure 0 // atmo pressure unit: 0 - atm, 1 - bar, 2 - psi, 3 - inch Hg, 4 - mm Hg, 5 - Pa
}
// Toolbars options
Toolbars
{
LockShipPanel 0 // locking mode for the ship control panel
LockMainPanel 0 // locking mode for the main panel
LockViewPanel 0 // locking mode for the view panel
LockNaviPanel 1 // locking mode for the navigation panel
LockMagnPanel 1 // locking mode for the magnitude panel
}
// Solar system browser options
SolarSystemBrowser
{
DwarfPlanets true // show dwarf planets
DwarfMoons false // show dwarf moons
Barycenters false // show binary planet barycenters
RealSize false // real relative sizes of planets and stars
RealBright false // real brightness of planets
ViewAngle 120 // preview angle
ThumbnailSize 120 // size of thumbnails in pixels
}
// Universe map options
UniverseMap
{
Grid true // show grid
Lines true // show lines from grid to objects
Markers true // show marks around objects and in the grid plane
Labels 1 // labels: 0 (off), 1 (brief), 2 (detail)
CropOrbits true // crop out planets and orbits
}
// Objects rendering filters
ObjectFilters
{
ShowCatGalaxies true // catalog galaxies
ShowProcGalaxies true // procedural galaxies
ShowCatClusters true // catalog star clusters
ShowProcClusters true // procedural star clusters
ShowCatNebulae true // catalog nebulae
ShowProcNebulae true // procedural nebulae
ShowCatStars true // catalog stars
ShowProcStars true // procedural stars
ShowCatPlanets true // catalog planets
ShowProcPlanets true // procedural planets
ShowProcCSPlanets true // procedural planets for catalog stars
ShowAtmospheres true // atmospheres
ShowClouds true // clouds
ShowWater true // water
ShowAurora true // aurora
ShowCometTails true // comet tails
}
// Info overlay filters
OverlayFilters
{
ShowGrid false // equatorial grid
ShowSelectionPointer true // selection pointer
ShowVelocityVector false // velocity vector
ShowPlanetVectors false // planet polar axis, direction to parent body and velocity vectors
OrbitMarksMode 1 // orbit points marks: 0 (off), 1 (for selection), 2 (for all)
ShowOrbits true // orbits
ShowOrbitsShips true
ShowOrbitsPlanets true
ShowOrbitsMoons true
ShowOrbitsDwarfPlanets true
ShowOrbitsDwarfMoons false
ShowOrbitsAsteroids false
ShowOrbitsComets false
ShowOrbitsStars true
ShowBarycenters true
LabelsMode 0 // labels: 0 (off), 1 (brief), 2 (detail)
ShowLabelsShips true
ShowLabelsPlanets true
ShowLabelsMoons true
ShowLabelsDwarfPlanets true
ShowLabelsDwarfMoons true
ShowLabelsAsteroids true
ShowLabelsComets true
ShowLabelsSuns true
ShowLabelsBarycenters true
ShowLabelsStars false
ShowLabelsClusters false
ShowLabelsNebulae false
ShowLabelsGalaxies false
ShowMarkers false // markers
ShowMarkersShips true
ShowMarkersPlanets true
ShowMarkersMoons true
ShowMarkersDwarfPlanets true
ShowMarkersDwarfMoons true
ShowMarkersAsteroids true
ShowMarkersComets true
ShowMarkersSuns true
ShowMarkersBarycenters true
ShowMarkersStars true
ShowMarkersClusters true
ShowMarkersNebulae true
ShowMarkersGalaxies true
}
// Debug options
DebugOverlay
{
ShowGalaxiesOctree false // show catalog galaxies octree
ShowCatStarsOctree false // show catalog stars octree
ShowGalSysOctree false // show galaxy subsystems octree
ShowPlanetsQuadtree false // show planets bounding boxes
ShowGalaxiesBBoxes false // show galaxy model bounding boxes
ShowNebulaeBBoxes false // show nebula model bounding boxes
}
// Controls settings
Controls
{
FOV 45 // startup field of view (degrees)
ZoomFOV 20 // middle button click field of view
DefaultFOV 45 // default field of view
MinFOV 0.00027778 // min field of view (max zoom)
MaxFOV 120 // max field of view (min zoom)
ZoomAccel 0.3 // zoom change speed (mouse wheel sensitivity)
MoveKeyAccel 200 // movement keys acceleration time in ms
MoveKeyDecel 500 // movement keys deceleration time in ms
TurnKeyAccel 200 // rotation keys acceleration time in ms
TurnKeyDecel 500 // rotation keys deceleration time in ms
TurnSmoothing 0 // rotation smoothing (0 for "hard" camera, ~0.6 for smooth)
LongGotoTime 20 // long travel time (seconds)
FastGotoTime 3 // fast travel time (seconds)
CenterTime 1.5 // center object time (seconds)
ZoomTime 1 // zoom time (seconds)
// Our home address (cycled with Shift-h)
HomeGalaxy "Milky Way"
HomeCluster "" // we are not in a star cluster

HomeStar "Sun"
HomeWorld "Earth"
}
// Velocity presets
VelocityPresets
{
Velocity00 3.240776488385780e-018 // 0.1 m/s
Velocity01 3.240776488385780e-017 // 1 m/s
Velocity02 3.240776488385781e-016 // 10 m/s
Velocity03 3.240776488385780e-015 // 100 m/s
Velocity04 3.240776488385780e-014 // 1 km/s
Velocity05 3.240776488385781e-013 // 10 km/s
Velocity06 3.240776488385781e-012 // 100 km/s
Velocity07 3.240776488385780e-011 // 1000 km/s
Velocity08 3.240776488385780e-010 // 10000 km/s
Velocity09 9.715603492817816e-009 // 1 c
Velocity10 9.715603492817817e-008 // 10 c
Velocity11 9.715603492817816e-007 // 100 c
Velocity12 4.848136811095360e-006 // 1 AU/s
Velocity13 4.848136811095360e-005 // 10 AU/s
Velocity14 4.848136811095360e-004 // 100 AU/s
Velocity15 4.848136811095360e-003 // 1000 AU/s
Velocity16 1.000000000000000e-001 // 0.1 pc/s
Velocity17 1.000000000000000e+000 // 1 pc/s
Velocity18 1.000000000000000e+001 // 10 pc/s
Velocity19 1.000000000000000e+002 // 100 pc/s
Velocity20 1.000000000000000e+003 // 1 kpc/s
Velocity21 1.000000000000000e+004 // 10 kpc/s
Velocity22 1.000000000000000e+005 // 100 kpc/s
Velocity23 1.000000000000000e+006 // 1 Mpc/s
Velocity24 1.000000000000000e+007 // 10 Mpc/s
Velocity25 1.000000000000000e+008 // 100 Mpc/s
}
// Planetary system generator probabilities
SolarSystemGenerator
{
ProbBinaryStar 0.5 // binary system probability - 50% of all systems
ProbTripleStar 0.11 // triple system probability - 11% of binary systems
ProbQuadrupleStar 0.22 // quadruple system probability - 22% of triple systems
ProbWolfRayetStar 0.05 // probability of Wolf-Rayet star among all O-class stars
ProbCarbonStar 0.08 // probability of Carbon/Zirconium star among all red giant stars
ProbPlanemo 0.45 // probability of planemo (rogue planet) among all systems at the last octree level
ProbSolitaryWD 0.033 // probability of solitary white dwarf among all systems at the last octree level
ProbSolitaryNS 0.00025 // probability of solitary neutron star among all systems at the last octree level
ProbSolitaryBH 3e-005 // probability of solitary black hole among all systems at the last octree level
ProbCompanionWD 0.01 // probability of companion white dwarf among all binary systems
ProbCompanionNS 0.005 // probability of companion neutron star among all binary systems
ProbCompanionBH 0.0075 // probability of companion black hole among all binary systems
ProbBrownDwarf 0.025 // brown dwarf probability
ProbGasGiant 0.36 // gas giant probability
ProbHotGasGiant 0.012 // hot gas giant probability
ProbDryOceania 0.1 // probability of turning oceania into terra
ProbBinaryPlanetMoons 0.4 // probability of outer moons around binary planet
}
// Life generator probabilities
LifeGenerator
{
ProbLifeTerra 0.3 // probability of origin of life on terra
ProbLifeOceania 0.3 // probability of origin of life on oceania
ProbLifeDesert 0.02 // probability of origin of life on desert
ProbLifeIceWorld 0.05 // probability of origin of life on ice world (under ice)
ProbLifeTitan 0.1 // probability of origin of life on titan (exotic)
ProbLifeGiantOrg 0.01 // probability of origin of life on gas giant (floaters)
ProbLifeGiantExo 0.002 // probability of origin of life on gas giant (floaters)
ProbPanspEjectTerra 1 // Probability of organic life spores ejection on asteroid impact on terras (surface & ocean)
ProbPanspEjectOceania 0.01 // Probability of organic life spores ejection on asteroid impact on oceanias (ocean)
ProbPanspEjectDesert 1 // Probability of organic life spores ejection on asteroid impact on deserts (surface)
ProbPanspEjectIceWorld 0.005 // Probability of organic life spores ejection on asteroid impact on ice worlds (subglacial)
ProbPanspEjectTitanOrg 0.002 // Probability of organic life spores ejection on asteroid impact on titans (subglacial)
ProbPanspEjectTitanExo 1 // Probability of exotic life spores ejection on asteroid impact on titans (surface)
ProbPanspEjectGiantOrg 0.0001 // Probability of organic life spores ejection on asteroid impact on gas giants (atmosphere)
ProbPanspEjectGiantExo 0.0001 // Probability of exotic life spores ejection on asteroid impact on gas giants (atmosphere)
ProbPanspInsertTerra 0.1 // Probability of organic life spores insertion on asteroid impact on terras (surface & ocean)
ProbPanspInsertOceania 0.2 // Probability of organic life spores insertion on asteroid impact on oceanias (ocean)
ProbPanspInsertDesert 0.04 // Probability of organic life spores insertion on asteroid impact on deserts (surface)
ProbPanspInsertIceWorld 0.001 // Probability of organic life spores insertion on asteroid impact on ice worlds (subglacial)
ProbPanspInsertTitanOrg 0.0003 // Probability of organic life spores insertion on asteroid impact on titans (subglacial)
ProbPanspInsertTitanExo 0.08 // Probability of exotic life spores insertion on asteroid impact on titans (surface)
ProbPanspInsertGiantOrg 0.05 // Probability of organic life spores insertion on asteroid impact on gas giants (atmosphere)
ProbPanspInsertGiantExo 0.05 // Probability of exotic life spores insertion on asteroid impact on gas giants (atmosphere)
LifeOrgAgeUni 0.6 // mean value of system age to develop unicellular organic life (in billion years)
LifeOrgAgeUniDisp 0.25 // dispersion of system age to develop unicellular organic life (in billion years)
LifeOrgAgeMulti 3.5 // mean value of system age to develop multicellular organic life (in billion years)
LifeOrgAgeMultiDisp 0.7 // dispersion of system age to develop multicellular organic life (in billion years)
LifeOrgAgeComplex 4 // mean value of system age to develop complex ground organic life (in billion years)
LifeOrgAgeComplexDisp 0.5 // dispersion of system age to develop complex ground organic life (in billion years)
LifeExoAgeUni 1.5 // mean value of system age to develop unicellular exotic life (in billion years)
LifeExoAgeUniDisp 0.4 // dispersion of system age to develop unicellular exotic life (in billion years)
LifeExoAgeMulti 4.5 // mean value of system age to develop multicellular exotic life (in billion years)
LifeExoAgeMultiDisp 1 // dispersion of system age to develop multicellular exotic life (in billion years)
LifeExoAgeComplex 6.5 // mean value of system age to develop complex ground exotic life (in billion years)
LifeExoAgeComplexDisp 1.5 // dispersion of system age to develop complex ground exotic life (in billion years)
}
// Procedural planets generator settings
PlanetGenerator
{
PlanetMsiniResolve 0 // method to compute planet mass from M sin i: 0 - using actual or procedural inclination, 1 - average inclination, 2 - inclination of 90 degrees
PlanetCloudsTerra 3 // max number of cloud layers for terrestrial planets
PlanetCloudsGasGiant 4 // max number of cloud layers for gas giant planets
PlanetDetailCraters 3 // approx. min radius of craters on terrestrial planets (kilometers)
PlanetDetailTerra 0.01 // approx. per vertex detail on terrestrial planets (kilometers)
PlanetDetailAsteroid 0.001 // approx. per vertex detail on asteroids (kilometers)
PlanetDetailClouds 0.1 // approx. per vertex detail on clouds (kilometers)
PlanetDetailGasGiant 0.1 // approx. per vertex detail on gas giant planets (kilometers)
PlanetDetailSun 1 // approx. per vertex detail on stars surface (kilometers)
PlanetDetailTexScale 16384 // scale of detail textures
PlanetDetailTextures true // use detail noise textures (remove cache to apply changes)
PlanetSpecularWater 0.65 // specular spot brightness on the water/liquid surface
PlanetSpecularIceTerra 0.85 // specular spot brightness on the ice on terras
PlanetSpecularIceDesert 0.5 // specular spot brightness on the ice on deserts
PlanetSpecularIceTitan 0.1 // specular spot brightness on the ice on titans and iceworlds
PlanetSpecularIceSpace 0.03 // specular spot brightness on the ice on airless worlds
ProbRingsThin 0.2 // Probability of a thin/transparent rings (Jupiter-like)
ProbRingsNarrow 0.2 // Probability of a narrow rings (Neptune-like)
ProbRingsSparse 0.3 // Probability of a sparse rings (Uranus-like)
ProbRingsContrast 0.2 // Probability of a hi-contrast color rings
ProbCloudsVenus 0.66 // probability of opaque cloud layer on Hot and Warm Deserts
ProbCloudsTitan 0.66 // probability of opaque cloud layer on Titans and Ice Worlds
ProbCloudsUranus 0.07 // probability of a cloudless frozen gas giant and ice giant (Uranus-like)
}
// Procedural stars generator settings
StarGenerator
{
StarMaxAppMagn 10 // max apparent magnitude of procedural stars while looking from Solar system
StarMinDistNormal 2.5 // min distance from the Sun to procedural stars (except brown dwarfs and stellar remnants)
StarMinDistBrownDwarf 2 // min distance from the Sun to procedural brown dwarfs
StarMinDistRemnant 3 // min distance from the Sun to procedural black holes, neutron stars and white dwarfs
StarDensityInGalaxy 1 // procedural stars density in galaxies
StarDensityInCluster 1 // procedural stars density in star clusters
StarProcBifurcation false // enable procedural bifurcation of solitary catalog stars
}
// Procedural star clusters generator settings
ClusterGenerator
{
ClusterCatMaxAppMagn 8.1 // max apparent magnitude of catalog clusters while looking from Solar system
ClusterMaxAppMagn 8.1 // max apparent magnitude of procedural clusters while looking from Solar system
ClusterGlobDensity 1 // globular clusters density correction
ClusterOpenDensity 1 // open clusters density correction
ClusterGlobRadius 30 // globular clusters mean radius (pc)
ClusterGlobRadiusDisp 10 // globular clusters radius dispersion (pc)
ClusterOpenRadius 2 // open clusters mean radius (pc)
ClusterOpenRadiusDisp 2 // open clusters radius dispersion (pc)
ClusterGlobLum 60000 // globular clusters mean luminosity
ClusterGlobLumDisp 10000 // globular clusters luminosity dispersion
ClusterGlobLumMin 10000 // globular clusters min luminosity
ClusterGlobLumMax 1e+007 // globular clusters max dispersion
ClusterOpenLum 10000 // open clusters mean luminosity
ClusterOpenLumDisp 1000 // open clusters luminosity dispersion
ClusterOpenLumMin 500 // open clusters min luminosity
ClusterOpenLumMax 25000 // open clusters max dispersion
}
// Procedural nebulae generator settings
NebulaGenerator
{
NebulaMaxAppMagn 6.1 // max apparent magnitude of procedural nebulae while looking from Solar system
NebulaDiffDensity 1 // diffuse nebulae density correction
NebulaPlanDensity 1 // planetary nebulae density correction
NebulaSNRDensity 1 // SNR nebulae density correction
NebulaDiffRadius 3 // diffuse nebulae mean radius (pc)
NebulaDiffRadiusDisp 1.5 // diffuse nebulae radius dispersion (pc)
NebulaPlanRadius 0.001 // planetary nebulae mean radius (pc)
NebulaPlanRadiusDisp 0.01 // planetary nebulae radius dispersion (pc)
NebulaSNRRadius 0.1 // SNR nebulae mean radius (pc)
NebulaSNRRadiusDisp 0.2 // SNR nebulae radius dispersion (pc)
NebulaDiffLum 10000 // diffuse nebulae mean luminosity
NebulaDiffLumDisp 2000 // diffuse nebulae luminosity dispersion
NebulaDiffLumMin 1000 // diffuse nebulae min luminosity
NebulaDiffLumMax 1e+010 // diffuse nebulae max luminosity
NebulaPlanLum 10 // planetary nebulae mean luminosity
NebulaPlanLumDisp 2.5 // planetary nebulae luminosity dispersion
NebulaPlanLumMin 0.1 // planetary nebulae min luminosity
NebulaPlanLumMax 100 // planetary nebulae max luminosity
NebulaSNRLum 5 // SNR nebulae mean luminosity
NebulaSNRLumDisp 1.2 // SNR nebulae luminosity dispersion
NebulaSNRLumMin 0.1 // SNR nebulae min luminosity
NebulaSNRLumMax 100 // SNR nebulae max luminosity
}
// Procedural galaxies generator settings
GalaxyGenerator
{
GalaxyEllipticalScale 1.2 // scale factor for E galaxies models
GalaxyEllipticalColor ( 6 5.4 4.2 1 ) // color of the E galaxies models (RGBA)
}