I rolled back my driver to version 372.90, wiped cache, reinstalled and still no fix. Planet surfaces still won't render, unfortunately.cjbutl,
as I see, you have the latest driver for your graphics card. This may be the problem. Nvidia drivers have occasionally caused problems. Then you have to try to install an older driver.
First, however, delete the 'cache' folder in the SpaceEngine directory. Maybe that solves your problem already.

LightShader, yes that is it. I unfortunately can't use it to help you because i don't know how Space Engine works, maybe somebody who knows how Space Engine works can help
Alright, thanks. Guess I'll just wait for a new version, hopefully with a fix.
DId you install over the existing version? Try again, using a new folder. There are some suspicious warnings in your se.log regarding shaders loading phase.
I had the same problem once, the solution was deleting the whole SpaceEngine folder (not the game) and reinstalling Space Engine.
Moon "Tumnus"
{
ParentBody "Faun"
Class "Terra"
Mass 0.142 // Earth's masses
Radius 3412.3 // km
Color ( 0.99 0.99 0.99 )
Albedo 0.321
Brightness 1.5
Age 5.31
Surface
{
//DiffMap "Tumnus/Difference"
//DiffTileSize 258
//DiffTileBorder 1
//DiffMapAlpha "None"
//BumpMap "Tumnus/Bump"
//BumpTileSize 258
//BumpTileBorder 1
//BumpHeight 29.457 // 21249 + 8208
//BumpOffset 8.208
craterFreq 0
craterDensity 0
mareFeq 0
volcanoFreq 2.3
}
Life
{
Class "Organic"
Type "Multicellular"
Biome "Marine/Terrestrial"
}
Ocean
{
Height 7.2
}
Clouds
{
Coverage 0.30
cycloneFreq 1.9
cycloneMagn 6.2
}
Atmosphere
{
Model "Earth"
Pressure 1.62
Bright 10.0
Opacity 0.89
SkyLight 2.5
EclipseBright 250.0
EclipseColor ( 1.000 0.600 0.200 )
//Greenhouse 14
Composition
{
CO2 75.76
O2 16.56
N2 5.21
Ar 1.20
H2O 0.76
Ne 0.26
CH4 0.2
CO 0.03
SO2 0.02
}
}
Aurora
{
Height 100 // km
TopColor (0.5 0.5 0.5) // multiplier
BottomColor (0.0 1.0 0.0) // color
NorthLat 82 // degrees
NorthLon -113 // degrees
NorthRadius 2500 // km
NorthWidth 600 // km
NorthRings 3 // number of rings
NorthBright 0.3
SouthLat -63 // degrees
SouthLon 138 // degrees
SouthRadius 2000 // km
SouthWidth 600 // km
SouthRings 3 // number of rings
SouthBright 0.3
}
Orbit
{
SemiMajorAxis 0.000274908 // a.u.
Eccentricity 0.017
Inclination 12.23 // deg
MeanAnomaly 56.22 // deg
AscendingNode 226.3 // deg
ArgOfPericen 45.14 // deg
//AscNodePreces 18.6 // years
//ArgOfPeriPreces 5.997 // years
}
}Atmosphere composition is still new, it is not anywhere near perfectI have been fiddling around with the atmospheric composition of one of my moons and I found that, strangely, the greenhouse gas rich atmosphere I originally made only produces a greenhouse effect of about 8.7°F. It stays at that point when I change the composition until I put the N2 content up to about 75% and then the greenhouse effect suddenly jumps to 48.6°F. So nitrogen seems to have some odd effects on greenhouse heating.
Have you tried enabling diffraction spikes in Space Engine, or are they already enabled?
There are several syntax errors listed in some of your scripts according to your se.log file. Use it to locate and check those lines. Then try to see if your issues are solved.
I have diffraction spikes enabled by default. Strangely, I can see the glow of a sun if I turn them off.
I did fix the syntax errors, but they appear to be have been unrelated to my issues. The stars I made are in the Milky Way about 43 kly from Earth. Would that be a large enough distance for such an error?There are several syntax errors listed in some of your scripts according to your se.log file. Use it to locate and check those lines. Then try to see if your issues are solved.
Are your stars placed out of our galaxy? A "bouncing" star I read it's usually the result of a star placed at very great distances from Earth. SE can't calculate very precisely such position.

You have attached a log of some successful run.