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Ultimate space simulation software

 
GeneralJoe344
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DoctorOfSpace's Mod Emporium v0.9.8.0

13 Sep 2017 12:37

Hey, DoctorOfSpace. Would it be possible for you to make a shippack with Warhammer 40K ships in it?
 
marscanwait
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DoctorOfSpace's Mod Emporium v0.9.8.0

15 Sep 2017 14:57

hi doctor are you able to make a darwin-IV system?
 
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JackDole
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DoctorOfSpace's Mod Emporium v0.9.8.0

15 Sep 2017 15:08

hi doctor are you able to make a darwin-IV system?
A Darwin IV system can be found here in the old forum: http://old.spaceengine.org/forum/17-325 ... 1464614281
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
marscanwait
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DoctorOfSpace's Mod Emporium v0.9.8.0

15 Sep 2017 19:27

hi doctor are you able to make a darwin-IV system?
A Darwin IV system can be found here in the old forum: http://old.spaceengine.org/forum/17-325 ... 1464614281
but can you update to the actual version please?
 
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JackDole
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16 Sep 2017 04:52

but can you update to the actual version please?
I can at the moment not test such addons with SE 0.980 because I currently have only a bad graphics card, with which SE 0.980 does not work properly.
But actually the addon should also work with SE 0.980. The differences between SE 0.974 RC2 and SE 0.980 are not as large.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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DoctorOfSpace's Mod Emporium v0.9.8.0

16 Sep 2017 04:54

what the heck is a Darwin 4 system?
 
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JackDole
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DoctorOfSpace's Mod Emporium v0.9.8.0

16 Sep 2017 05:00

JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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DoctorOfSpace's Mod Emporium v0.9.8.0

16 Sep 2017 05:34

Oh I thought it had something to do with the Kardashev scale.
 
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Phunnie
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DoctorOfSpace's Mod Emporium v0.9.8.0

17 Sep 2017 12:01

Thanks Doc, Incredible mods!
Oh. I have a youtube channel. https://www.youtube.com/c/Phunnie
 
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DoctorOfSpace
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20 Sep 2017 23:06

Started working with the ships from this thread
http://forum.spaceengine.org/viewtopic.php?f=3&t=322

I can't really do much with the Juggernaut ship, I did adjust colors but I am not a fan of it.  I will still include it with the Aliens pack.

kipster, was kind enough to give me permission to update some Aliens ships so for the past few hours I have been putting a lot of effort into improving the Sulaco

I have added engine effects, ship has no glow map so can't be bothered to add one.  I redid the colors for the diffmaps through the SML file to give it a darker tone like the movie, I have also made a custom rusty metal specmap

Image
Image
Image

I will work on the dropship next, then try my hand at improving the Narcissus and Nostromo ships I ported before but those only have 1 texture so I may have to go with a detail diffmap.

[hr]

Have tried to work on the dropship but have some problems with it, center of model doesn't want to line up, it spawns in the wrong place, camera placement is broken.  The model is also not that great so I may avoid this one for now.

[hr]

Have got the Nostromo setup, haven't quite figured out how I will do the engine effects for it due to how complex they are.
Image
Image
Image

As you can see from this image, the engines are ridiculous
Image

[hr]
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
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Quarior
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DoctorOfSpace's Mod Emporium v0.9.8.0

21 Sep 2017 04:20

Started working with the ships from this thread
http://forum.spaceengine.org/viewtopic.php?f=3&t=322

I can't really do much with the Juggernaut ship, I did adjust colors but I am not a fan of it.  I will still include it with the Aliens pack.

kipster, was kind enough to give me permission to update some Aliens ships so for the past few hours I have been putting a lot of effort into improving the Sulaco

I have added engine effects, ship has no glow map so can't be bothered to add one.  I redid the colors for the diffmaps through the SML file to give it a darker tone like the movie, I have also made a custom rusty metal specmap

Image
Image
Image

I will work on the dropship next, then try my hand at improving the Narcissus and Nostromo ships I ported before but those only have 1 texture so I may have to go with a detail diffmap.

[hr]

Have tried to work on the dropship but have some problems with it, center of model doesn't want to line up, it spawns in the wrong place, camera placement is broken.  The model is also not that great so I may avoid this one for now.

[hr]

Have got the Nostromo setup, haven't quite figured out how I will do the engine effects for it due to how complex they are.
Image
Image
Image

As you can see from this image, the engines are ridiculous
Image

[hr]
Oh very big work for add thruster effect one by one and HD texture. It is very nice work.
What did you said by "engines are ridiculous", it is a size comparaison or detail comparaison ? If the size, there are very big.
Good luck and continuation.
ABBC3_SPOILER_SHOW2Information
 
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DoctorOfSpace
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21 Sep 2017 09:58

What did you said by "engines are ridiculous"
It would take many hours to add single engine effects to them.  Haven't decided how I will do them.
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
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kipster
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DoctorOfSpace's Mod Emporium v0.9.8.0

21 Sep 2017 10:28

great work so far, the juggernaut wasnt a very good model and the textures were worse.
i could only get it to look passable in other apps using tons of AO and fog.
if you need glow-spec-bump maps made, i can certainly help.
"Look on my Works, ye Mighty, and despair!"
 
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DoctorOfSpace's Mod Emporium v0.9.8.0

21 Sep 2017 11:47

What did you said by "engines are ridiculous"
It would take many hours to add single engine effects to them.  Haven't decided how I will do them.
Ah OK. Sorry, haven't idea for help you.
Good continuation and inspiration.
ABBC3_SPOILER_SHOW2Information
 
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DoctorOfSpace
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DoctorOfSpace's Mod Emporium v0.9.8.0

21 Sep 2017 18:20

if you need glow-spec-bump maps made, i can certainly help.
Well the Sulaco only had glows for some indicator lights as far as I can tell, most ships from the Alien universe seem to not have any real ship lights.  The Nostromo I added a glow to the cockpit, but I don't think that is accurate.

[hr]

I have rescaled the ships, they seemed ridiculously small going off of the wiki information so their sizes have now been doubled, mass remains the same.

Sulaco, toned the engine effect down a bit and did some minor tweaks
Image

Narcissus
Image
Image
Image

Nostromo, for this I was exceptionally lazy on the engines as they would take way too long to do otherwise. The downside is clipping when viewed from other angles
Image
Image
Image

Hopefully these are to your liking kipster
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
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