You are no luck, work for me.This mod does not work for me.

You are no luck, work for me.This mod does not work for me.

Is there a difference between L and H?4) copy the L.pack or H.pack into addons (SpaceEngine/addons)
High quality and Low qualityIs there a difference between L and H?4) copy the L.pack or H.pack into addons (SpaceEngine/addons)

What Lod level you use?Here's a before and after shot
Amazing work!
Also, this is very laggy

Well, If I set my LOD to 0, it shows no detail. So I am running it on a LOD of 0.100. I don't know about the other stuff, but I think I know why it runs so slow. When you change the PlanetTextureRes to 1024, it tries to load in about 16 times the detail. If it's not that, then it's something similar to that.What Lod level you use?
and your gpu, ram and cpu?
You can try to set res to 512, is still a good qualityWell, If I set my LOD to 0, it shows no detail. So I am running it on a LOD of 0.100. I don't know about the other stuff, but I think I know why it runs so slow. When you change the PlanetTextureRes to 1024, it tries to load in about 16 times the detail.What Lod level you use?
and your gpu, ram and cpu?

Even with the low res pack, it just as laggy, and BTW, if i set the PlanetTextureRes to a half of what you say, it will blur those sharp pixel edgesYou can try to set res to 512, is still a good qualityWell, If I set my LOD to 0, it shows no detail. So I am running it on a LOD of 0.100. I don't know about the other stuff, but I think I know why it runs so slow. When you change the PlanetTextureRes to 1024, it tries to load in about 16 times the detail.What Lod level you use?
and your gpu, ram and cpu?
or try the swefan.L.pack


Rebuild false
(0.806, 0.864, 0.913) 1.000 1.000
(0.806, 0.864, 0.913) 1.000 1.000
(0.806, 0.864, 0.913) 1.000 1.000
(0.806, 0.864, 0.913) 1.000 1.000
...
Rebuild false
(0.806, 0.864, 0.913) 0.250 1.000
(0.806, 0.864, 0.913) 0.250 1.000
(0.806, 0.864, 0.913) 0.250 1.000
(0.806, 0.864, 0.913) 0.250 1.000
...
simply delete your cache folder, the game will rewrite it next time you run the gameI think this really screwed up my game. This is what it looks like with max LOD and immediate loading mode. IDK what is happening!
scr00129.jpg
________________________________________________________________________
Addition: So I deleted the pak file and changed the settings in main-user back, and I am still getting terrible frame-rate which leads me to believe that the issue is in the glsl folder. I don't even know where to start searching for that, but for the time being, can someone post the unaltered glsl folder for me?
Wow, thanks! before I couldn't understand how atlas.cfg works, I tried rebuild it but I see no change, now I understand how it works!swefan, good work! There a way to apply correct textures scale without rape of the engine (without setting PlanetTextureRes to otherwhelming 1024). Just change the parameter PlanetDetailTexScale from 16384 to 4096 - it control the scale of the tiles from the textures atlas. It is not related to the detail "noise" pattern which is disabled by the PlanetDetailTextures parameter - maybe I just choose confusing names for these parameters.
PlanetDetailTexScale 16384 (default)
scr00096.jpg
PlanetDetailTexScale 4094 (4 times lower, to correctly scale up the atlas tiles, which are 4 times bigger)
scr00097.jpg
Note that detail textures will be 4 times larger than in the method with changing PlanetTextureRes to 1024. But that method is not recommended, because it leads to extreme usage of video memory and large lags while generating planet textures: PlanetTextureRes is a resolution of one terrain texture. Also, increasing it to 1024 makes a blocky artefact on a large planets, just like decreasing PlanetDetailTerra).
There is another way to configure the new atlas texture, which don't require editing of the config. It is a better way, because you can share your addon as a single pak file, without need of modification of the main config. There atlas texture have the additional file data/textures/common/atlas.cfg which have a color, scale and rotation data for all tiles:
Each line is an average color of the tile (three numbers in the braces), its scale (you need this), and its orientation (if needed, you may flip tiles just by changing this). Just change the scale to 0.25 for each tile:Code: Select allRebuild false (0.806, 0.864, 0.913) 1.000 1.000 (0.806, 0.864, 0.913) 1.000 1.000 (0.806, 0.864, 0.913) 1.000 1.000 (0.806, 0.864, 0.913) 1.000 1.000 ...
By the way, after changing the atlas texture, you must update the average color data in the atlas.cfg. Did you do this? Change the first line to Rebuild true and launch SE - it will update the color data automatically by scanning the atlas texture. Don't forgot to change the Rebuild back to false after you complete the atlas texture. Of course, the atlas.cfg must be extracted from the pak file for all these manipulations. Without updating of the atlas.cfg, you will have weird colouring of the planet surface, random color spots and glowing artefacts.Code: Select allRebuild false (0.806, 0.864, 0.913) 0.250 1.000 (0.806, 0.864, 0.913) 0.250 1.000 (0.806, 0.864, 0.913) 0.250 1.000 (0.806, 0.864, 0.913) 0.250 1.000 ...
Oops there is a bug: while updating the atlas.cfg, SE saves it to a weird folder: #/textures/common/atlas.cfg. Move it to data/textures/common/ manually (or to addons/textures/common/).
After changing the scale for each tile in the atlas.cfg, and restoring the default values in the main-user.cfg:
scr000100.jpg
PS: I fixed the bug which forces you to edit all shaders in the cache. Now engine don't ignore the PlanetDetailTextures while generating shaders.
PPS: Bug with saving the atlas.cfg to a wrong folder is also fixed.

Thanks! It was a great mod while it lasted! I will probably reinstall when you release a more stable version!simply delete your cache folder, the game will rewrite it next time you run the gameI think this really screwed up my game. This is what it looks like with max LOD and immediate loading mode. IDK what is happening!
scr00129.jpg
________________________________________________________________________
Addition: So I deleted the pak file and changed the settings in main-user back, and I am still getting terrible frame-rate which leads me to believe that the issue is in the glsl folder. I don't even know where to start searching for that, but for the time being, can someone post the unaltered glsl folder for me?
also try the metod that SpaceEngineer suggested for installing the textures, set the res to 256 (default) and change "PlanetDetailTexScale 16384" to 4096
I'm already uploading it (in 2 hours is ready), it runs very well, looks better and less lag, thanks to SpaceEngineerThanks! It was a great mod while it lasted! I will probably reinstall when you release a more stable version!simply delete your cache folder, the game will rewrite it next time you run the gameI think this really screwed up my game. This is what it looks like with max LOD and immediate loading mode. IDK what is happening!
scr00129.jpg
________________________________________________________________________
Addition: So I deleted the pak file and changed the settings in main-user back, and I am still getting terrible frame-rate which leads me to believe that the issue is in the glsl folder. I don't even know where to start searching for that, but for the time being, can someone post the unaltered glsl folder for me?
also try the metod that SpaceEngineer suggested for installing the textures, set the res to 256 (default) and change "PlanetDetailTexScale 16384" to 4096

Good to hear!I'm already uploading it (in 2 hours is ready), it runs very well, looks better and less lag, thanks to SpaceEngineerThanks! It was a great mod while it lasted! I will probably reinstall when you release a more stable version!simply delete your cache folder, the game will rewrite it next time you run the game
also try the metod that SpaceEngineer suggested for installing the textures, set the res to 256 (default) and change "PlanetDetailTexScale 16384" to 4096