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Ultimate space simulation software

 
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swefan
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1K-Worlds

03 Nov 2016 05:45

New and alternative looks for procedurally generated planets. (V02)

Land, ice, mountains, vegetation(this need a fix), all the textures are 1024X1024 vs 256X256 default, and noise removal for all surfaces.
The overall look is much more detailed and clean, obviously the game will need more time for loading the textures, so this mod is perfect for making beautiful screenshots, less for exploring.
I don't know how it runs in other system, runs very well with my system (gtx970G1,i5-4690K,8GBRam) anyway it needs only more video memory than the default, not more computing power. 
I plan to change some textures so this is only the first version.

Image

Image

Image
Some images
► Show Spoiler




Installation method 1 NO-NOISE (this works only if your GLSL version is 4.50 NVIDIA):

► Show Spoiler
Installation method 2 with NOISE (works for all GLSL version):

► Show Spoiler


[left]Warning: don't change this line in the main-user.cfg :[/left]
PlanetTextureRes        256 // texture resolution (use only power of 2!)
[left]if you set this to 512 or 1024 in conjunction with my mod it will kill your framerate and make the game runs very laggy!!![/left]
[left]*anyway you can try to change this value and see how it goes[/left]



[left]and if you changed this line (from my previous installation instruction):[/left]
[center]
PlanetDetailTexScale    16384
[left]to: [/left]
PlanetDetailTexScale    4096
[left]restore it to the default value: 16384[/left][/center]


download: V02

My .ini for RESHADE 3.0.4 (whith SMAA activated): 
Reshade_SE.zip
(3.24 KiB) Downloaded 1320 times
Last edited by swefan on 28 Nov 2016 00:47, edited 35 times in total.
 
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swefan
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1K-Worlds

03 Nov 2016 05:46

Extreme edition
Textures aren't enlarged so more details, but this causes lag on surfaces (amount of lag depends upon your setup)
as reference with my pc: gtx970G1,i5-4690K@4,3Ghz,8GBRam, Lod set to 1 good performance, Lod set to 1.5 I get decent performance, with Lod set to 2 I get lag and textures start to glitching

Installation:
Follow one of the two installation methods described above, and before you run the game: (after point 4 and before point 5 if you choose NO-NOISE)
1 open swefan.H.pak\textures\common\ and replace atlas.cfg whit the one included in EXTREME.zip
2 open main-user.cfg find
PlanetTextureRes        256 // texture resolution (use only power of 2!)
and change to
PlanetTextureRes        1024 // texture resolution (use only power of 2!)
Download:
EXTREME.zip
(1.07 KiB) Downloaded 955 times
RESHADE_ini_2.zip
different .ini for reshade
(3.25 KiB) Downloaded 780 times
Last edited by swefan on 28 Nov 2016 01:03, edited 8 times in total.
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 05:54

Where is the link?
 
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swefan
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Re: 1K-Worlds

03 Nov 2016 05:58

Where is the link?
I'm sorry, first time i share something in this forum, it says "File too Large"

Wait some minutes...
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 05:59

Upload on Google drive.
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 06:12

On this screenshot cracks seem bulging
► Show Spoiler
 
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swefan
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Re: 1K-Worlds

03 Nov 2016 06:21

Upload on Google drive.
Done, but there is something insanely too slow, probably my Internet connection, it will take a bit of time
On this screenshot cracks seem bulging
Some things seem beautiful other horrible, It depends on how procedural generation uses the textures
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 06:24


Some things seem beautiful other horrible, It depends on how procedural generation uses the textures
Does SE uses Normal maps? If it does, cracks bulginging because of incorrect normal map.
 
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swefan
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Re: 1K-Worlds

03 Nov 2016 06:31


Some things seem beautiful other horrible, It depends on how procedural generation uses the textures
Does SE uses Normal maps? If it does, cracks bulginging because of incorrect normal map.
There isn't normal map or bump, specular ecc. only diffuse map with static shadows
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 06:33


Some things seem beautiful other horrible, It depends on how procedural generation uses the textures
Does SE uses Normal maps? If it does, cracks bulginging because of incorrect normal map.
There isn't normal map or bump, specular ecc. only diffuse map with static shadows
Thanks for answer. But how do I download this mod?
 
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swefan
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Re: 1K-Worlds

03 Nov 2016 06:35

Thanks for answer. But how do I download this mod?
Read some message above...
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 08:30

I'm still waiting
 
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Quarior
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Re: 1K-Worlds

03 Nov 2016 10:59

I'm still waiting
Installation:

1) Before installing start the game and go in the Space, close Space Engine
2) delete the cache folder (SpaceEngine/cache)
3) open "main-user.cfg" (SpaceEngine\config) under "Planet rendering settings" find: 
"PlanetTextureRes 256", change to "PlanetTextureRes 1024" 
under "Procedural planets generator settings" find:
"PlanetDetailTextures true" change to "PlanetDetailTextures false"
4) copy the L.pack or H.pack into addons (SpaceEngine/addons)
5) run the game (90% of planets will be invisible!) close the game
6) delete "glsl" folder (SpaceEngine\cache\shaders\yourGPUdrivers\glsl) replace with my "glsl" folder.
7) done.

download: V01
If you prefer, start Space Engine, go very far from the celestial bodies, delete the cache folder, change in config/main-user.cfg :
PlanetTextureRes 256
to
PlanetTextureRes 1024
and
PlanetDetailTextures true
to
PlanetDetailTextures false
Paste swefan.H.pak or swefan.L.pak on addons folder, run Space Engine, close Space Engine, delete the glsl folders in cache/YourDrive/models/ and paste glsl folderof the zip in this folder.
Last edited by Quarior on 03 Nov 2016 11:06, edited 1 time in total.
ABBC3_SPOILER_SHOW2Information
 
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Kexitt
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Re: 1K-Worlds

03 Nov 2016 11:05

This mod does not work for me.
 
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NathanKerbonaut
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Re: 1K-Worlds

03 Nov 2016 11:20

Nice pics! I'll give this a go once I get the opportunity :)
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
Profile pic source: https://goo.gl/JdZX5v

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