Saw this in Beta: RS 8496-2269-7-1500159-103 5 something is wrong with this scenario... These rings should not exist and they are also non-volumetric and [s]lack detail[/s] (As in they might have volumetric properties but its density might be nothing so there are no ringlets). Also some ringlets are visible in front and flash
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It actually does have detail... used this trick
Also this happened somewhere else...
Flashing
Workshop Loadout:
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- HD
- Gaia 1M
- Artificial Sat Active
- Artificial around
- Gale
- Apollo11 Landing
- Hubble Telescope
- Galaxies NGC v0.1
- Grand Canyon
- Juno
- ISS
Important Discoveries:
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- Ringlets render infront when looking outwards in, so in order of camera, ringlet, moonlet, planet. While it is fine for moonlet, ringlet, camera, planet.
- Flashing occurs when moving on a ring border (Saturn outer edge of encke gap, partway in between high and low density region, not visible when not rendered) and when stopped the flashing freezes, it looks like a right to left rendering frozen with some visible and some invisible lines (or perhaps planet side out) this persists the same with and without v-sync.
Specs: Win 10, i9-9900, 32GB RAM, NVIDIA GeForce RTX 2080, using SSD
To reality, through nothing, from un-everything.