I have tested it with SE 0.980 and SE 0.980_e. I have no problems. However, I do not use an Intel graphics card, but a Nvidia graphics card.
(With SE 0.990 it crashed a couple of times while loading, so I'll probably have to change something.)
I have tested it with SE 0.980 and SE 0.980_e. I have no problems. However, I do not use an Intel graphics card, but a Nvidia graphics card.
You could remove the script with the comets from the directory. This script is the cause of the crash of SE 0.990. I have no idea yet why.

Ok, I tried this in both 0.980 and 0.980e. No luck.
Okay, I now know what caused the crash at SE 0.990. There are too many objects for SpaceEngine with the comets. SpaceEngine can apparently process only a limited number of self-defined objects, such as planets, asteroids, and comets. I have quite a lot of asteroid rings and comets in my addons.

Ok I went ahead and made the SE logs with Level 4 set. This one is for the Darwin IV set.Okay, I now know what caused the crash at SE 0.990. There are too many objects for SpaceEngine with the comets. SpaceEngine can apparently process only a limited number of self-defined objects, such as planets, asteroids, and comets. I have quite a lot of asteroid rings and comets in my addons.
But if you remove the comets, and SE still crashes, it must have other reasons for you, which I can not retrace. For me, the addon works fine with SE 0.980 and SE 0.980_e.
You can try that too with Darwin IV. Remove these addons:

Nope. No luck. :'(You can try that too with Darwin IV. Remove these addons:
CyphonSystem.pak
FantatusSystem.pak
JamesX1System.pak
TTA 17 System.pak
Ventra-5System.pak
I suspect it's an Intel specific problem. Because on my old computer with Intel graphics card I had problems with these systems. But only in SE 0.980.
I can then only recommend to try it once with an empty addon folder. Only with the Darwin IV addon.

